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searching for Castle Greyhawk (module) 12 found (19 total)

alternate case: castle Greyhawk (module)

Dungeonland (941 words) [view diff] no match in snippet view article find links to article

campaign, an early version of Dungeonland was an extension of Castle Greyhawk. In this module, the player characters (PCs) are plummeted into what White
Expedition to the Ruins of Greyhawk (1,422 words) [view diff] no match in snippet view article find links to article
setting, specifically in and around Castle Greyhawk and its dungeons. As such, it is an update to the 1990 adventure module WGR1 - Greyhawk Ruins. The adventure
Greyhawk (21,176 words) [view diff] no match in snippet view article find links to article
Ruins, a module and sourcebook about Castle Greyhawk by TSR writers Blake Mobley and Timothy Brown. Although this was not the Castle Greyhawk of Gygax
List of Greyhawk characters (15,197 words) [view diff] no match in snippet view article find links to article
original player characters that explored Gary Gygax's dungeons of Castle Greyhawk. He was created by Gygax's son, Lucion Paul (Luke) Gygax. Melf is 5'8"
Garden of the Plantmaster (205 words) [view diff] no match in snippet view article find links to article
adventure had been developed as a special area in the original adventures Castle Greyhawk dungeons in 1974-1975, while Kuntz used it in its completed form in
Terry Kuntz (368 words) [view diff] no match in snippet view article find links to article
in 1975.: 8  Castle Greyhawk Campaign proto-RPG development "Wargaming: A Moral Issue?" for Dragon magazine The Maze of Zayene D&D module The Empire of
Free City of Greyhawk (3,982 words) [view diff] no match in snippet view article find links to article
players could explore, and created his own imaginary place called Castle Greyhawk, which he used to test and develop the game. About a month after his
Gary Gygax (10,393 words) [view diff] no match in snippet view article find links to article
During his time with TSR, Gygax had often mentioned the mysterious Castle Greyhawk which formed the center of his own home campaign, but he had never
Maure Castle (1,455 words) [view diff] no match in snippet view article find links to article
called an Octych. Only one Octych has been discovered (in the ruins of Castle Greyhawk), and another lies in Dragotha's treasure hoard in Paizo's "Age of
Kara-Tur: The Eastern Realms (1,192 words) [view diff] no match in snippet view article find links to article
larger projects such as Kara-Tur: The Eastern Realms (1988) and WG7: Castle Greyhawk (1988)." Appelcline also highlighted that "Kara-Tur was the first big
True Adventures (2,652 words) [view diff] no match in snippet view article find links to article
different adventures were run in parallel: "Battle Below Castle Greyhawk" and "Assault Above Castle Greyhawk". In the last room of one of the adventures players
World of Greyhawk Fantasy Game Setting (3,465 words) [view diff] no match in snippet view article find links to article
players could explore, and created his own imaginary place called Castle Greyhawk, which he used to test and develop the game. With almost continuous