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Find link is a tool written by Edward Betts.searching for Castle Greyhawk (module) 12 found (19 total)
alternate case: castle Greyhawk (module)
Dungeonland
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campaign, an early version of Dungeonland was an extension of Castle Greyhawk. In this module, the player characters (PCs) are plummeted into what WhiteExpedition to the Ruins of Greyhawk (1,422 words) [view diff] no match in snippet view article find links to article
setting, specifically in and around Castle Greyhawk and its dungeons. As such, it is an update to the 1990 adventure module WGR1 - Greyhawk Ruins. The adventureGreyhawk (21,176 words) [view diff] no match in snippet view article find links to article
Ruins, a module and sourcebook about Castle Greyhawk by TSR writers Blake Mobley and Timothy Brown. Although this was not the Castle Greyhawk of GygaxList of Greyhawk characters (15,197 words) [view diff] no match in snippet view article find links to article
original player characters that explored Gary Gygax's dungeons of Castle Greyhawk. He was created by Gygax's son, Lucion Paul (Luke) Gygax. Melf is 5'8"Garden of the Plantmaster (205 words) [view diff] no match in snippet view article find links to article
adventure had been developed as a special area in the original adventures Castle Greyhawk dungeons in 1974-1975, while Kuntz used it in its completed form inTerry Kuntz (368 words) [view diff] no match in snippet view article find links to article
in 1975.: 8 Castle Greyhawk Campaign proto-RPG development "Wargaming: A Moral Issue?" for Dragon magazine The Maze of Zayene D&D module The Empire ofFree City of Greyhawk (3,982 words) [view diff] no match in snippet view article find links to article
players could explore, and created his own imaginary place called Castle Greyhawk, which he used to test and develop the game. About a month after hisGary Gygax (10,393 words) [view diff] no match in snippet view article find links to article
During his time with TSR, Gygax had often mentioned the mysterious Castle Greyhawk which formed the center of his own home campaign, but he had neverMaure Castle (1,455 words) [view diff] no match in snippet view article find links to article
called an Octych. Only one Octych has been discovered (in the ruins of Castle Greyhawk), and another lies in Dragotha's treasure hoard in Paizo's "Age ofKara-Tur: The Eastern Realms (1,192 words) [view diff] no match in snippet view article find links to article
larger projects such as Kara-Tur: The Eastern Realms (1988) and WG7: Castle Greyhawk (1988)." Appelcline also highlighted that "Kara-Tur was the first bigTrue Adventures (2,652 words) [view diff] no match in snippet view article find links to article
different adventures were run in parallel: "Battle Below Castle Greyhawk" and "Assault Above Castle Greyhawk". In the last room of one of the adventures playersWorld of Greyhawk Fantasy Game Setting (3,465 words) [view diff] no match in snippet view article find links to article
players could explore, and created his own imaginary place called Castle Greyhawk, which he used to test and develop the game. With almost continuous