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searching for Development of The Elder Scrolls IV: Oblivion 2 found (4 total)

alternate case: development of The Elder Scrolls IV: Oblivion

Open world (5,770 words) [view diff] exact match in snippet view article find links to article

an example of a developer-oriented tool used in the development of The Elder Scrolls IV: Oblivion and aimed at speeding up the level design process. Procedural
Fallout 3 (7,738 words) [view diff] exact match in snippet view article find links to article
this approach differed from the rigid and "unhealthy" development of The Elder Scrolls IV: Oblivion, in which the developers had to follow the outline of