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searching for Erik Bethke 10 found (16 total)

alternate case: erik Bethke

Star Trek: Starfleet Command (960 words) [view diff] exact match in snippet view article find links to article

a steep learning curve, but it's eminently rewarding." According to Erik Bethke, sales of the game surpassed 350,000 copies after a year on shelves "without
Star Trek: Starfleet Command II: Empires at War (1,425 words) [view diff] exact match in snippet view article find links to article
to explain them, perhaps you should skip this flight." According to Erik Bethke, sales of the game reached 120,000 units after six months on shelves
Star Trek: Starfleet Command III (845 words) [view diff] exact match in snippet view article find links to article
Command III Developer(s) Taldren Publisher(s) Activision Producer(s) Erik Bethke Designer(s) Scott Bruno Programmer(s) Marc Hertogh Artist(s) Bradley
Hexen II (1,572 words) [view diff] exact match in snippet view article find links to article
single-player mode without even entering multiplayer battles." According to Erik Bethke, Hexen II was commercially unsuccessful, with sales slightly above 30
Messiah (video game) (1,821 words) [view diff] exact match in snippet view article
gameplay, Messiah will deliver – for a little while." According to author Erik Bethke, Messiah was a commercial flop, with "fewer than 10,000 units sold in
FastTracker 2 (2,279 words) [view diff] exact match in snippet view article find links to article
music Archived 2023-02-07 at the Wayback Machine on sourceforge.net Erik Bethke (2003). Game Development and Production. Wordware Publishing, Inc. p
Demoscene (3,093 words) [view diff] exact match in snippet view article find links to article
2016. Retrieved 21 September 2014. Game Development and Production by Erik Bethke, page 341 Green, Dave (July 1995). "Demo or Die!". Wired. Vol. 3, no
Project management triangle (2,942 words) [view diff] exact match in snippet view article find links to article
_for_Project_Evaluation_on_Strategic_Tactical_and_Operational_Levels Erik Bethke (2003). Game Development and Production. p.65. Michael W. Newell, Marina
Strategy video game (6,368 words) [view diff] exact match in snippet view article find links to article
"Supreme Commander Interview (PC)". GameSpy. Retrieved 2008-12-28. Erik Bethke (2003). Game Development and Production. Wordware Publishing, Inc. p
Unreal (1998 video game) (4,760 words) [view diff] exact match in snippet view article
Epic MegaGames, September 24, 1998. Game Development and Production by Erik Bethke, page 341 Polishuk, Paul (December 1998). 1394 Monthly Newsletter. p