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searching for Game Market 548 found (580 total)

alternate case: game Market

Video game crash of 1983 (7,324 words) [view diff] case mismatch in snippet view article find links to article

video gaming in North America. To a lesser extent, the arcade video game market also weakened as the golden age of arcade video games came to an end
Video game industry (11,423 words) [view diff] case mismatch in snippet view article find links to article
the United States, which represented about a third of the global video game market, the Entertainment Software Association estimated that there were over
Board game (5,712 words) [view diff] case mismatch in snippet view article find links to article
for the American board game market for the same year was at about $800 million. A 2011 estimate for the Chinese board game market was at over 10 billion
Video game (15,460 words) [view diff] case mismatch in snippet view article find links to article
early 1980s but suffered from the crash of the North American video game market in 1983 due to loss of publishing control and saturation of the market
Rhythm game (7,504 words) [view diff] case mismatch in snippet view article find links to article
genre in the Western Market, significantly expanded the console video game market and its demographics. The games provided a new source of revenue for
Video games in China (12,547 words) [view diff] case mismatch in snippet view article find links to article
the ban was ultimately lifted in 2015. During that time, China's video game market greatly expanded in the area of computer games (including massively multiplayer
PC game (7,722 words) [view diff] case mismatch in snippet view article find links to article
originated from computer game cracking. The uncoordinated nature of the PC game market makes precisely assessing its size difficult. PC remains the most important
Video games in Italy (128 words) [view diff] case mismatch in snippet view article find links to article
In 2017, the Italian video game market posted a revenue of €1.8 billion. In 2018, Italy had 26.2 million players. As of June 2023, 32 percent of the Italian
Video games in Malaysia (326 words) [view diff] case mismatch in snippet view article find links to article
playing of video games. In 2019, Malaysia are the 21st largest video game market in the world, with a total revenue of USD633 million gained. With support
ColecoVision (3,086 words) [view diff] case mismatch in snippet view article find links to article
ColecoVision was discontinued in 1985 when Coleco withdrew from the video game market. Coleco had already contemplated shifting focus to their Cabbage Patch
Video games in the United Kingdom (6,835 words) [view diff] case mismatch in snippet view article find links to article
game sector in Europe. By revenue, the UK had the second-largest video game market in Europe in 2022 after Germany, and the sixth-largest globally. By sales
Bandai (2,815 words) [view diff] no match in snippet view article find links to article
Bandai Co., Ltd. is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys
Magnavox Odyssey 2 (2,088 words) [view diff] case mismatch in snippet view article find links to article
Odyssey 2 was one of the five major home consoles prior to the 1983 video game market crash, along with Atari 2600, Atari 5200, Intellivision and ColecoVision
Powers & Perils (1,490 words) [view diff] case mismatch in snippet view article find links to article
highly complex game was Avalon Hill's first foray into the role-playing game market, and proved to be a commercial failure. Powers & Perils is a fantasy
Video games in Poland (2,105 words) [view diff] case mismatch in snippet view article find links to article
Poland is a major video game market and home to one of the largest video game industries in the world. In 2022, Poland became the world’s fourth largest
EA Sports FC Online (Series) (363 words) [view diff] case mismatch in snippet view article
is released with a free-to-play model with a focus on the Asian video game market. The first entry in the series was released in May 2006. EA Sports FIFA
Digital collectible card game (2,819 words) [view diff] case mismatch in snippet view article find links to article
of the Coast which became a phenomenon that year in the traditional game market. The CCG craze grew in 1994 onward as a result. This was also approximately
Winkysoft (213 words) [view diff] case mismatch in snippet view article find links to article
made video games for console systems primarily for the Japanese video game market, as well as a handful of arcade games. On December 1, 2015, Winkysoft
Masaya Games (556 words) [view diff] case mismatch in snippet view article find links to article
company Nippon Computer Systems (NCS) in 1984 to take part in the video game market. The brand name was transferred to Extreme in November 2014. Elthlead
Video games in South Africa (1,693 words) [view diff] case mismatch in snippet view article find links to article
group, Interactive Entertainment South Africa, stated that the video game market in the country was worth R2.2 billion (US$ 139 million) whilst the domestic
Lords of Creation (role-playing game) (865 words) [view diff] case mismatch in snippet view article
Although expectations were high when Avalon Hill entered the role-playing game market, the game failed to find an audience and was discontinued relatively
Circana (838 words) [view diff] case mismatch in snippet view article find links to article
Intelect subsequently formed a subdivision dedicated to the console game market, NPDFunworld, in October 2001. NPDTechworld, a branch dedicated to the
Video game publisher (1,962 words) [view diff] case mismatch in snippet view article find links to article
titles increased expense of "front-line" console games is the casual game market, in which smaller, simpler games are published for PCs and as downloadable
Video games in Belgium (655 words) [view diff] case mismatch in snippet view article find links to article
This article is about the video game market and culture in Belgium. Distribution in Belgium is usually done by publishers that cover the entire Benelux
Video games in Germany (1,904 words) [view diff] case mismatch in snippet view article find links to article
course of 2021, a 3 percent year-on-year increase from 2020. The video game market in Germany grew by 6 percent to €6.2 billion ($6.7 billion) in 2019.
U.S. Games (354 words) [view diff] case mismatch in snippet view article find links to article
family and licensed games. It had a very successful 1982 in the video game market, with hits like Frogger and The Empire Strikes Back. U.S. Games's titles
Activision (6,950 words) [view diff] no match in snippet view article find links to article
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent
CDV Software (459 words) [view diff] case mismatch in snippet view article find links to article
the 2000s, CDV was the biggest German publisher in the German video game market. As of the 2006 annual financial statements, the company also reported
Holographic data storage (2,372 words) [view diff] no match in snippet view article find links to article
Holographic data storage is a potential technology in the area of high-capacity data storage. While magnetic and optical data storage devices rely on individual
Video games in Spain (1,563 words) [view diff] case mismatch in snippet view article find links to article
10th-highest-grossing market for video games worldwide. In 2018, the Spanish video game market posted a revenue of €1.53 billion, up from €1.35 billion in 2017. The
Heaven's Gate (video game) (179 words) [view diff] case mismatch in snippet view article
Atlus. It is both Atlus and Racdym's first attempt in the 3D fighting game market. While in development, the game was known as "Ultimate Domain", and was
PlayStation (console) (13,707 words) [view diff] case mismatch in snippet view article
alternative. Sony was keen to obtain a foothold in the rapidly expanding video game market. Having been the primary manufacturer of the ill-fated MSX home computer
Bruce Shelley (446 words) [view diff] case mismatch in snippet view article find links to article
Around 1988, Shelley recognized that the board game market was weakening against the growing video game market, and was able to get a position at Meier's
Take-Two Interactive (11,312 words) [view diff] case mismatch in snippet view article find links to article
Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional esports organization NBA 2K
APF TV Fun series (920 words) [view diff] case mismatch in snippet view article find links to article
consoles. The TV Fun package is the first excursion of APF into the video game market; APF was formerly a calculator and other small electronics developer
Sega (17,825 words) [view diff] case mismatch in snippet view article find links to article
helped to pull the arcade game market out of the 1982 downturn and created new genres of video games. With the arcade game market once again growing, Sega
First generation of video game consoles (4,952 words) [view diff] case mismatch in snippet view article find links to article
1972, two major developments influenced the future of the home video game market. In June, Nolan Bushnell and Ted Dabney founded Atari, which would go
Video games in Latin America (1,334 words) [view diff] case mismatch in snippet view article find links to article
The Latin American video game market has been rapidly growing since the early 2010's. In 2016, the market had already overtaken those in music, magazines
Atari 2600 (8,271 words) [view diff] case mismatch in snippet view article find links to article
years, Pong gave rise to a number of competitors to the growing arcade game market. The competition along with other missteps by Atari led to financial
R-Zone (1,650 words) [view diff] case mismatch in snippet view article find links to article
Tiger Electronics' first multi-game entry into the portable electronic game market. The original R-Zone unit consists of a headset and a separate controller
Video games in Japan (18,599 words) [view diff] case mismatch in snippet view article find links to article
Sony Computer Entertainment. Japan is currently the third largest video game market in the world after China and the United States. The space is known for
1982 in video games (2,748 words) [view diff] case mismatch in snippet view article find links to article
US arcade video game market is worth $4.3 billion, equivalent to $13.6 billion adjusted for inflation. The US home video game market is worth $3.8 billion
Versus Evil (707 words) [view diff] case mismatch in snippet view article find links to article
marketing director Steve Escalante to focus on the independent video game market. Versus Evil was bought by another publisher, tinyBuild, in November
Pong (6,079 words) [view diff] case mismatch in snippet view article find links to article
features and, later, released updated versions. Coleco entered the video game market with their Telstar console; it features three Pong variants and was also
History of arcade video games (7,244 words) [view diff] case mismatch in snippet view article find links to article
the market with arcade games led to a rapid decline in both the arcade game market and arcades to support them. The arcade market began recovering in the
WMS Industries (3,360 words) [view diff] case mismatch in snippet view article find links to article
In 1973, the company branched out into the coin-operated arcade video game market with its Pong clone Paddle Ball, eventually creating a number of video
Midway Games (5,415 words) [view diff] case mismatch in snippet view article find links to article
In 1994, WMS purchased Tradewest to bring publishing of home video game market in-house, with the latter becoming Midway Home Entertainment in 1996
Games for Windows (1,524 words) [view diff] case mismatch in snippet view article find links to article
service for Windows games, bringing a measure of regulation to the PC game market in much the same way that console manufacturers regulate their platforms
Technosoft (1,326 words) [view diff] case mismatch in snippet view article find links to article
image processing software. Technosoft's first venture into the video game market was Snake & Snake, released in 1982, before seeing success with titles
BreakAway Games (376 words) [view diff] case mismatch in snippet view article find links to article
Entertainment. BreakAway Games first established themselves in the strategy game market with titles such as Sid Meier's Antietam! (1998), the 2000 expansion
Deer Hunter (series) (1,262 words) [view diff] case mismatch in snippet view article
phones. The first Deer Hunter game was an early success in the casual game market. The original game was released in November 1997. In 2003, Southlogic
Audio game (3,087 words) [view diff] case mismatch in snippet view article find links to article
electronic games and video games have developed in parallel and the game market has always had a strong bias toward the visual. The first electronic
Sega Saturn (14,726 words) [view diff] case mismatch in snippet view article find links to article
first year, the PlayStation secured over 20% of the entire U.S. video game market. On the first day of the May 1996 E3 show, Sony announced a PlayStation
HanbitSoft (260 words) [view diff] case mismatch in snippet view article find links to article
domestically successful, claiming the top five percent of the nation's computer game market share, and has emerged internationally with its flagship game, Tantra
Satoru Iwata (12,064 words) [view diff] case mismatch in snippet view article find links to article
Iwata put a portion of Nintendo's focus into the rapidly growing mobile game market; a landmark partnership with mobile provider DeNA was established that
1981 in video games (1,619 words) [view diff] case mismatch in snippet view article find links to article
year in a row. The arcade video game market in the US generates $4.8 billion in revenue. The home video game market in the US generates $1 billion in
Video games in Brazil (2,679 words) [view diff] case mismatch in snippet view article find links to article
Brazil is the 10th-largest video game market in the world as of 2022, and the largest in Latin America, with a revenue of 2.6 billion US dollars. Video
Side-scrolling video game (2,778 words) [view diff] case mismatch in snippet view article find links to article
platform genre and helping to reinvigorate the North American home video game market (which had crashed in 1983). It combined the platform gameplay of Donkey
Radar Scope (1,709 words) [view diff] case mismatch in snippet view article find links to article
and helped pave the way for the company's entry into the console video game market. Radar Scope is a shoot 'em up in a three-dimensional third-person perspective
List of Sega arcade system boards (3,384 words) [view diff] case mismatch in snippet view article find links to article
Nagai has stated that Hang-On and Out Run helped to pull the arcade game market out of the 1983 downturn and created new genres of video games. In terms
1978 in video games (966 words) [view diff] case mismatch in snippet view article find links to article
American arcade game market earns a revenue of $1 billion (equivalent to $4.67 billion in 2024). The American home video game market is worth $200 million
Star Fox 2 (4,249 words) [view diff] case mismatch in snippet view article find links to article
Lylat system. By 1995, 3D technology was advancing quickly and the 3D game market was expanding, with competition from the Sony PlayStation and Sega Saturn
Shigeru Miyamoto (11,686 words) [view diff] case mismatch in snippet view article find links to article
(1986) helped the Nintendo Entertainment System dominate the console game market. His games have been flagships of every Nintendo video game console,
List of songs in Rock Band 4 (1,415 words) [view diff] case mismatch in snippet view article find links to article
release of Rock Band 3. Following the over-saturation of the rhythm game market in 2009, weak sales of Rock Band 3 led Harmonix to put the series on
Hidden object game (563 words) [view diff] case mismatch in snippet view article find links to article
hidden-object games, have become a hugely popular segment of the casual-game market. Carpenter, Nicole (October 5, 2021). "Video game culture owes a lot
Culture of the People's Republic of China (6,723 words) [view diff] case mismatch in snippet view article find links to article
advances to the market. The reaction to the removal of the ban on the China game market varies by company. For example, Sony's PlayStation is excellent in security
Presto Studios (469 words) [view diff] case mismatch in snippet view article find links to article
transition from the PC to console game market. The directors of the company anticipated a rapidly shrinking PC game market and decided to close the company
Stormfall: Age of War (556 words) [view diff] case mismatch in snippet view article find links to article
Plarium's earlier Facebook titles in the crowded web-based PvP strategy game market, though a pay-to-win aspect of the game raises concerns. Plarium, which
Console war (7,720 words) [view diff] case mismatch in snippet view article find links to article
early 1990s as Sega attempted to break into the United States video game market with its Sega Genesis console. Through a novel marketing approach and
History of video games (23,326 words) [view diff] case mismatch in snippet view article find links to article
manufacturers such as Toshiba and Sharp. Notably, Nintendo entered the video game market during this period alongside its current traditional and electronic toy
Psychonauts (7,577 words) [view diff] case mismatch in snippet view article find links to article
financial loss after the game's release and departed from the video game market. Psychonauts has earned a number of industry awards and gained a cult
Video games in Indonesia (2,091 words) [view diff] case mismatch in snippet view article find links to article
Another research from Unity Technologies found that Indonesia's video game market was the fastest–growing in Southeast Asia. Of the 2016 sales, about 98%
Home video game console generations (10,118 words) [view diff] case mismatch in snippet view article find links to article
rapidly expanding North America video game market. This led to a loss of publishing control and dilution of the game market by the early 1980s. Additionally
Looney Labs (2,364 words) [view diff] case mismatch in snippet view article find links to article
ACD Distribution, Alliance Game Distributors and GTS for the US hobby game market, Lion Rampant for Canada and Publisher Services, Inc. for U.S. mass market
Dance Dance Revolution (6,319 words) [view diff] case mismatch in snippet view article find links to article
met with critical acclaim for its originality and stamina in the video game market, as well as popularizing the use of videogames as a medium for fitness
Video games in Nigeria (875 words) [view diff] case mismatch in snippet view article find links to article
such as Electronic Arts and Gameloft have been profiting the Nigerian game market since 2012. Meanwhile, large console manufacturers such as Microsoft
Atari, Inc. (9,997 words) [view diff] case mismatch in snippet view article find links to article
the industry, leading to the 1983 crash that devastated the U.S. video game market. Warner Communications sold the home console and computer division of
Namco (12,675 words) [view diff] case mismatch in snippet view article find links to article
Invaders, it allowed Namco to gain a stronger foothold in the video game market. In 1979, Namco published its first major hit Galaxian, one of the first
Battle Tryst (264 words) [view diff] case mismatch in snippet view article find links to article
published by Konami. It is Konami's second attempt in the 3D arcade fighting game market after their 1997 3D arcade fighting game Fighting Bujutsu. It is powered
Japan (16,717 words) [view diff] case mismatch in snippet view article find links to article
video game market grossed $9.6 billion, with $5.8 billion coming from mobile gaming. By 2015, Japan had become the world's fourth-largest PC game market, behind
History of video game consoles (14,338 words) [view diff] case mismatch in snippet view article find links to article
rapidly expanding North America video game market. This led to a loss of publishing control and dilution of the game market by the early 1980s. Additionally
Hang-On (3,407 words) [view diff] case mismatch in snippet view article find links to article
Out Run (1986), and After Burner (1987); this helped the arcade video game market recover during the late 1980s. Hang-On has been recognized as a well-remembered
Platform exclusivity (3,221 words) [view diff] case mismatch in snippet view article find links to article
discussions of the advantages and disadvantages of rival vendors in the video game market, and one which is used for marketing by vendors involved. Industry analysts
Acclaim Entertainment (2,909 words) [view diff] case mismatch in snippet view article find links to article
television series and movies. Fischbach has said that because the video game market was less discerning during the late 1980s and early 1990s, with specialist
BMX XXX (5,078 words) [view diff] case mismatch in snippet view article find links to article
executives of Z-Axis and Acclaim — influenced by a crowded action sports game market, a dire financial situation, and the commercial success of the Grand
AY-3-8500 (974 words) [view diff] case mismatch in snippet view article find links to article
series of ICs from General Instrument designed for the consumer video game market. These chips were designed to output video to an RF modulator, which
Dreamcast (14,909 words) [view diff] case mismatch in snippet view article find links to article
000. By Christmas, Sega held 31 percent of the North American video game market share. Significant launch games included Sonic Adventure, the arcade
Ed, Edd n Eddy: Jawbreakers! (634 words) [view diff] exact match in snippet view article find links to article
Entertainment Brings the Hit TV Show Ed, Edd n Eddy(TM) to the Video Game Market" (Press release). San Jose, California: BAM! Entertainment. PR Newswire
Digital tabletop game (842 words) [view diff] case mismatch in snippet view article find links to article
"SuperData: Hearthstone reigns over forecasted $1.5 billion digital card game market". Venture Beat. Retrieved August 2, 2018. Desatoff, Sam (May 11, 2018)
Game Boy Advance (5,698 words) [view diff] case mismatch in snippet view article find links to article
titles. The Game Boy Micro did not make much of an impact in the video game market, as it was overshadowed by the Nintendo DS, which also played Game Boy
Radarsoft (393 words) [view diff] case mismatch in snippet view article find links to article
only available in Dutch. In 1986 Radarsoft went to the American video game market, but a packaging error at a Dutch warehouse cost the studio more money
37Games (754 words) [view diff] case mismatch in snippet view article find links to article
browser game platform behind Tencent, taking 13.3% in the Chinese browser game market share. By February 28, 2015, the registrations in Mainland China alone
Fighting Bujutsu (476 words) [view diff] case mismatch in snippet view article find links to article
published by Konami. It is Konami's second attempt in the 3D fighting game market, after their 1996 Lightning Legend: Daigo no Daibouken, and was released
1980s in video games (4,105 words) [view diff] case mismatch in snippet view article find links to article
of quality in the games themselves led to an implosion of the video game market that nearly destroyed the industry in North America. It took home consoles
History of Nintendo (7,127 words) [view diff] case mismatch in snippet view article find links to article
Nintendo had founded a new market. Nintendo also entered the video game market. Its first steps were to acquire the rights to distribute the Magnavox
Master System (7,468 words) [view diff] case mismatch in snippet view article find links to article
dominated the Brazilian market. Tectoy claimed 80% of the Brazilian video game market. In South Korea, the Sega Mark III was released by Samsung under the
Disney Interactive (2,589 words) [view diff] case mismatch in snippet view article find links to article
Pitaro, president of Disney Interactive. With a lack of growth in toy-to-game market and increasing developmental costs, in May 2016, Disney Interactive discontinued
Gamepad (1,456 words) [view diff] case mismatch in snippet view article find links to article
games saw many major changes, and the eminence of gamepads in the video game market. Nintendo developed a gamepad device for directional inputs, a D-pad
Rock Band (12,810 words) [view diff] case mismatch in snippet view article find links to article
handled by Electronic Arts. In 2009, due to saturation of the rhythm game market, sales of both Guitar Hero and Rock Band dropped; Harmonix's investors
WizKids (1,470 words) [view diff] case mismatch in snippet view article find links to article
reimagined Battlestar Galactica TV series. WizKids entered the board game market with a board game called Tsuro in 2005, followed in 2006 by Oshi and
2015 in video games (12,899 words) [view diff] case mismatch in snippet view article find links to article
Entertainment Software Association (ESA) and the NPD Group estimated total video game market revenues at $23.5 billion, a 5% increase from 2014. Of this, the total
Entex Industries (393 words) [view diff] case mismatch in snippet view article find links to article
Blocs, before later moving into the handheld and tabletop electronic game market. Electronic games produced by Entex have been described as "high end"
Blockade (video game) (1,723 words) [view diff] case mismatch in snippet view article
and met with the team at Gremlin prior to their entry in the arcade game market. After experimenting with a physics problem in assembly language, he
Lorraine Williams (1,788 words) [view diff] case mismatch in snippet view article find links to article
books and an expensive, unsuccessful foray into the collectible card game market caused a cash flow squeeze, and Williams sold TSR to Wizards of the Coast
Axis & Allies Miniatures (4,791 words) [view diff] case mismatch in snippet view article find links to article
itself is a subsidiary of Hasbro. Aimed at the collectible miniatures game market, the title Axis & Allies drew on that game's historic strength and notoriety
Seth Green (pisciculture) (1,651 words) [view diff] case mismatch in snippet view article
successful commercial fisherman, operating a large and profitable fish and game market in Rochester, New York, and fishing in Lake Ontario. After many years
Rio Grande Games (385 words) [view diff] exact match in snippet view article find links to article
(Documentary) Arneson, Erik (January 23, 2000). "Changing the Board Game Market". About.com. Glenn, Stephen (Winter 1999). "Interview with Jay Tummelson"
Enix (4,008 words) [view diff] case mismatch in snippet view article find links to article
chain. Fukushima decided to invest his capital into the emerging video game market; during this period on August 30, Eidansya Fudousan was renamed Enix
Sega Genesis (16,157 words) [view diff] case mismatch in snippet view article find links to article
CEO of Sega of America. Although Kalinske knew little about the video game market, he surrounded himself with industry-savvy advisors. A believer in the
Typhoon Studios (1,021 words) [view diff] case mismatch in snippet view article find links to article
although this did not translate into an increased focus on the Asian video game market. Typhoon Studios' first hire was the art director Erick Bilodeau, who
Guitar Hero: Warriors of Rock (6,269 words) [view diff] case mismatch in snippet view article find links to article
underwhelming sales, also credited to the oversaturation of the music game market, the Guitar Hero franchise was put on hiatus until the release of the
Worlds of Wonder (toy company) (2,914 words) [view diff] case mismatch in snippet view article
breakthrough success of the NES to resurrect the failed American video game market. Nintendo capped WoW's windfall sales commissions for the NES at $1 million
Rock Band 4 (8,657 words) [view diff] case mismatch in snippet view article find links to article
three-year hiatus, following the diminishing popularity of the rhythm game market that started in 2009. Announced on March 5, 2015, Rock Band 4 refocuses
Pre-order (1,091 words) [view diff] case mismatch in snippet view article find links to article
effectively accruing some interest on the pre-order fee. As the video game market grew with some widely popular series like Call of Duty and Grand Theft
SimCity (1989 video game) (4,681 words) [view diff] case mismatch in snippet view article
the game lacked any arcade or action elements that dominated the video game market in the 1980s, video game publishers declined to release the title for
R.O.B. (3,420 words) [view diff] case mismatch in snippet view article find links to article
the crash, many retailers had lost confidence in the Atari-led video game market even while the toy market was strong.: 213–214  With a high volume of
Avalon Hill (2,864 words) [view diff] case mismatch in snippet view article find links to article
dominant player in the new RPG market. Avalon Hill entered the role-playing game market a decade later by publishing Powers and Perils in 1983 and Lords of Creation
Cyborg Commando (768 words) [view diff] case mismatch in snippet view article find links to article
Inc. (NIPI) in 1987. The designers were well-known in the role-playing game market — Gary Gygax, Frank Mentzer and Kim Mohan, but despite this name recognition
Mass media in Germany (688 words) [view diff] case mismatch in snippet view article find links to article
Telegraph.[dead link] Purchese, Robert (17 August 2009). "Germany's video game market". Eurogamer.net. Archived from the original on 20 January 2013. Retrieved
Portalarium (398 words) [view diff] case mismatch in snippet view article find links to article
Sale in a partnership with Zynga but shut them down when the Facebook game market crashed. Their next title, Shroud of the Avatar: Forsaken Virtues, is
Nintendo 64 (10,363 words) [view diff] case mismatch in snippet view article find links to article
technology into the higher volume consumer market, starting with the video game market. SGI reduced its MIPS R4000 family of enterprise CPUs, to consume only
1974 in video games (626 words) [view diff] case mismatch in snippet view article find links to article
Japanese division of Atari, Inc. and formally enters the video arcade game market. Atari acquires Kee Games. Atari will continue to use the "Kee Games"
Malibu Comics (3,922 words) [view diff] case mismatch in snippet view article find links to article
left Malibu. In late 1992, seeking to capitalize on the growing video game market, Malibu merged with video game developer Acme Interactive to form Malibu
Nihon Bussan (1,647 words) [view diff] case mismatch in snippet view article find links to article
Tokyo office in 1978. 1978 also saw Nihon Bussan entering the arcade game market, when they debuted with a copy of the game Breakout called Table Attacker
Nintendo Entertainment System (14,780 words) [view diff] case mismatch in snippet view article find links to article
new product, but also a reframing of the severely damaged home video game market in North America. The 1983 video game crash had occurred in large part
Survival game (1,919 words) [view diff] case mismatch in snippet view article find links to article
2015. Wilson, Jason (August 17, 2017). "PC Gaming Weekly: the magic of the $398 million survival game market". Venture Beat. Retrieved August 18, 2017.
SNK (5,566 words) [view diff] case mismatch in snippet view article find links to article
When Eikichi Kawasaki noticed rapid growth in the coin-operated video game market, he expanded Shin Nihon Kikaku to include the development and marketing
Collectible card game (8,590 words) [view diff] case mismatch in snippet view article find links to article
Steve Jackson Games, which was heavily involved in the alternative game market, looked to tap into the new CCG market and figured the best way was to
Forgotten Realms Campaign Setting (2,032 words) [view diff] case mismatch in snippet view article find links to article
earlier, perhaps a sign of increasing competition in the role-playing game market compared to the early 1980s when Dungeons & Dragons was by far the pre-eminent
Tabletop game industry (1,689 words) [view diff] case mismatch in snippet view article find links to article
mixture of individuals makes up a market structure that can give the board game market a variety of opportunities. Tabletop games are occasionally referred
Star Wars video games (10,051 words) [view diff] case mismatch in snippet view article find links to article
Later on, Lucas took interest in the increasing success of the video game market, and decided to create his own video game development company, LucasArts
List of Atari, Inc. games (1972–1984) (1,309 words) [view diff] case mismatch in snippet view article
arcade games, including video games and pinball machines. The arcade game market is split into manufacturers, distributors, and operators; manufacturers
Guitar Hero (video game) (4,351 words) [view diff] case mismatch in snippet view article
rhythm game market, for boosting music sales for both new and old artists, for introducing more social gaming concepts to the video game market, and, in
Tōru Iwatani (995 words) [view diff] case mismatch in snippet view article find links to article
Gee Bee helped Namco get a foothold in the gradually-expanding video game market. Two sequels were released in 1979, Bomb Bee and Cutie Q, which Iwatani
Solarquest (1,736 words) [view diff] case mismatch in snippet view article find links to article
makers of Monopoly) who were then controlling 80% of the U.S. board game market, and they chose to market a Star Wars Monopoly edition instead of SolarQuest
Video game monetization (8,064 words) [view diff] case mismatch in snippet view article find links to article
digital distribution, the license approach significantly limited the used game market. Within the United States, the use of software licenses is considered
FIGMA (554 words) [view diff] case mismatch in snippet view article find links to article
prizes. It also kept yearly statistics on the size of the Finnish video game market, and organized the Finnish Game Awards from 2008 to 2013. FIGMA dissolved
Nintendo (21,128 words) [view diff] case mismatch in snippet view article find links to article
which 59 games were made in total. Nintendo entered the arcade video game market with Sheriff and Radar Scope, released in Japan in 1979 and 1980 respectively
F.X. Schmid (445 words) [view diff] case mismatch in snippet view article find links to article
game series was discontinued in the wake of the decline in sales on the game market. Since about 2002, the F.X. Schmid brand has been used by Ravensburger
PlayStation 2 (6,634 words) [view diff] case mismatch in snippet view article find links to article
had dethroned established rivals Sega and Nintendo in the global video game market. Sega, spurred on by its declining market share and significant financial
Hayao Nakayama (2,000 words) [view diff] case mismatch in snippet view article find links to article
System competed with the Nintendo Entertainment System, with the arcade game market once again in growth at the end of 1980s, Sega was one of the most recognized
Arnold Greenberg (Coleco) (664 words) [view diff] case mismatch in snippet view article
in 1966. He worked aggressively to gain a large share of the video game market while maintaining Coleco's position as a manufacturer of other toys.
Casady & Greene (822 words) [view diff] case mismatch in snippet view article find links to article
The combination of the free advertising and unique position in the game market resulted in Greene, Inc. having a very profitable year. In 1988, Casady
Business simulation game (1,045 words) [view diff] case mismatch in snippet view article find links to article
video gaming history, especially in the massively multiplayer online game market, with regard to player cooperation and simulated economies. The game
G-Star (280 words) [view diff] case mismatch in snippet view article find links to article
relocated to Busan in 2009. Being a show focused on the South Korean game market, the show has a large number of online game companies, including local
Nintendo VS. System (3,132 words) [view diff] case mismatch in snippet view article find links to article
Following the video game crash of 1983, the North American home video game market had collapsed. Nintendo's negotiations with Atari to introduce the Famicom
Icebreaker (video game) (931 words) [view diff] case mismatch in snippet view article
did not sell well (mostly because of 3DO's failure on the 32-bit video game market). Later, the game was also ported to Macintosh and Windows, where it
Westwood Studios (1,690 words) [view diff] case mismatch in snippet view article find links to article
acquired. At the time, Westwood games had a 5% to 6% share of the PC game market, especially the Command & Conquer franchise was considered very valuable
Exidy Sorcerer (2,427 words) [view diff] case mismatch in snippet view article find links to article
support from its parent company, who were focused on the successful arcade game market, the Sorcerer was sold primarily through international distributors and
Video games in France (2,552 words) [view diff] case mismatch in snippet view article find links to article
development. Based on 2021 revenue estimates, France is the 7th largest video game market with an estimated amount of 38.08 million active consumers. In comparison
R-Types (1,704 words) [view diff] case mismatch in snippet view article find links to article
heavy financial difficulties and being weary of the current console game market, Irem proposed that Kujo and staff create a collection of early R-Type
1979 in video games (1,024 words) [view diff] case mismatch in snippet view article find links to article
$1.5 billion ($6.3 billion adjusted for inflation). The US home video game market generates a revenue of $330 million ($1.4 billion adjusted for inflation)
Google (19,866 words) [view diff] case mismatch in snippet view article find links to article
activists. On March 19, 2019, Google announced that it would enter the video game market, launching a cloud gaming platform called Google Stadia. On June 3, 2019
Jellyvision (296 words) [view diff] case mismatch in snippet view article find links to article
Jack titles from 1995 to 1998. Facing a major shift in the computer game market, as players moved from personal computers to home consoles, Jellyvision
Lego Island (3,039 words) [view diff] case mismatch in snippet view article find links to article
tasked with exploring the company's potential venture into the video game market. He hired a handful of people and prepared a report, titled "Elvis",
Game Gear (3,148 words) [view diff] case mismatch in snippet view article find links to article
the Game Gear. Because of Nintendo's control over the console video game market, few third-party developers were available to create games for Sega's
Satoshi Tajiri (2,066 words) [view diff] case mismatch in snippet view article find links to article
Tajiri as one of the 10 most influential people who made the modern video game market. Video game magazine Edge placed Tajiri on their list of the "Hot 100
Indie game (14,322 words) [view diff] case mismatch in snippet view article find links to article
at The Royal Danish Academy of Fine Arts that has studied the video game market, wrote in his book Handmade Pixels that the definition of an indie game
Desktop computer (3,898 words) [view diff] case mismatch in snippet view article find links to article
October 3, 2020. Retrieved May 16, 2019. "PC accounted for 28% of the game market in 2017". December 20, 2017. "Gaming is driving the wildest PC experiments"
United States (24,710 words) [view diff] case mismatch in snippet view article find links to article
and Facebook—all of them American-owned. As of 2022[update], the video game market of the United States is the world's largest by revenue. There are 444
Tengen (company) (1,234 words) [view diff] case mismatch in snippet view article
console or computer games. When Atari Games wanted to enter the console game market, it needed to create a new label that did not use the Atari name. The
Console game (6,684 words) [view diff] case mismatch in snippet view article find links to article
p. 415. ISBN 978-0-240-80974-8. The computer game market is much smaller than the console game market "Internet Access, Network Games Hit Saturn – For
Frank Mentzer (2,217 words) [view diff] case mismatch in snippet view article find links to article
Productions, Inc. (NIPI) to create new products for the role-playing game market, and Mentzer joined as Design Executive. Mentzer, together with Gygax
NBA All-Star Game (2,971 words) [view diff] no match in snippet view article find links to article
in Detroit, and Chase Center in San Francisco (set to host the 2025 game). Market Square Arena in Indianapolis and The Summit in Houston were the only
United Kingdom (30,143 words) [view diff] case mismatch in snippet view article find links to article
the largest in Europe, and, since 2022, the UK has the largest video game market in Europe by sales, overtaking Germany. It is the world's third-largest
Newsfield (1,668 words) [view diff] case mismatch in snippet view article find links to article
Newsfield, keen to find publishing ventures outside the volatile computer game market, agreed to publish Fear with Gilbert as managing editor. The first issue
List of commercial failures in video games (18,403 words) [view diff] case mismatch in snippet view article find links to article
sales. Some of these failure events have drastically changed the video game market since its origin in the late 1970s. For example, the failure of E.T.
RealNetworks (2,269 words) [view diff] case mismatch in snippet view article find links to article
and videos, set to background music. RealNetworks entered the computer game market in October 2001 with RealArcade, a PC game distribution application that
Sports video game (8,731 words) [view diff] case mismatch in snippet view article find links to article
time of the video game crash of 1983 when the North American home video game market collapsed. Nintendo released a series of highly successful sports games
Fighting game community (1,865 words) [view diff] case mismatch in snippet view article find links to article
size of the community remains a very small proportion of the fighting game market overall. Some of the genre's biggest selling games, such as Tekken 5
Guitar Hero (14,805 words) [view diff] case mismatch in snippet view article find links to article
rhythm game market, for boosting music sales for both new and old artists, for introducing more social gaming concepts to the video game market, and, in
Star Wars (16,553 words) [view diff] case mismatch in snippet view article find links to article
George Lucas took more interest in the increasing success of the video game market, he wanted to have more creative control over the games and founded his
High Voltage Software (1,014 words) [view diff] case mismatch in snippet view article find links to article
there was an ongoing oversatuation of the first-person shooter video game market. After careful consideration, they decided to not only redesign the PS3
Nolan Bushnell (6,452 words) [view diff] case mismatch in snippet view article find links to article
facing financial hardships in part due to the competition in the arcade game market. Bushnell opted to merge Kee Games into Atari in September 1974 just
Civilization (video game) (6,303 words) [view diff] case mismatch in snippet view article
had joined MicroProse finding that the board game market was weakening in contrast to the video game market, and initially worked on F-19 Stealth Fighter
Ral Partha Enterprises (7,949 words) [view diff] case mismatch in snippet view article find links to article
Northwest Frontier and the Sudan Campaign in 1985. Ral Partha entered the game market in 1980 with the release of 99–001 Witch's Caldron, 99-002 Caverns Deep
White Wolf Publishing (2,264 words) [view diff] case mismatch in snippet view article find links to article
via print-on-demand). White Wolf also ventured in the collectible card game market with Arcadia, Rage, and Vampire: The Eternal Struggle (formerly Jyhad)
West End Games (2,266 words) [view diff] case mismatch in snippet view article find links to article
failure, and Humanoids Publications decided to exit from the role-playing game market and sell off West End Games at the end of 2002.: 264–265  On July 1,
Action game (5,525 words) [view diff] case mismatch in snippet view article find links to article
sub-genre and helping to reinvigorate the North American home video game market (after it had crashed in 1983). Alongside side-scrollers, rail shooters
Atari (5,437 words) [view diff] case mismatch in snippet view article find links to article
operating system fell victim to the success of the Wintel platform while the game market revived. In 1989, Atari Corp. sued Nintendo for $250 million, alleging
Days Gone (7,346 words) [view diff] exact match in snippet view article find links to article
2019. Piscatella, Mat (May 21, 2019). "The NPD Group - Apr '19 US Video Game Market Highlights". YouTube. Archived from the original on July 5, 2019. Retrieved
Lego (8,440 words) [view diff] case mismatch in snippet view article find links to article
possibilities in a serious form of play. Lego branched out into the video game market in 1997 by founding Lego Media International Limited, and Lego Island
OdiakeS (654 words) [view diff] case mismatch in snippet view article find links to article
Kanon released in 1999, which proved to be very popular in the adult game market in Japan. Despite being one of the founding members of Key, OdiakeS left
1980 in video games (1,703 words) [view diff] case mismatch in snippet view article find links to article
support from new third-party developer Activision. The arcade video game market in the US generates $2.81 billion in revenue ($10.4 billion adjusted
Mobile game (4,130 words) [view diff] case mismatch in snippet view article find links to article
location-based games like Pokémon Go. Mobile gaming has impacted the larger video game market by drawing demand away from handheld video game consoles; both Nintendo
ChinaJoy (280 words) [view diff] exact match in snippet view article find links to article
Demonstrating "GALAXY FRONTIER" and "LASPRE" at Gigantic Booth of China's Game Market Leader "The9"" (PDF) (Press release). EitaroSoft. July 14, 2011. Archived
Funagain Games (448 words) [view diff] case mismatch in snippet view article find links to article
manufacturers say that Funagain holds a significant share of the online board game market because it reliably stocks the newest and most popular games, as well
Third generation of video game consoles (5,552 words) [view diff] case mismatch in snippet view article find links to article
specification, such as the VT02/VT03 and OneBus hardware. The Japanese video game market was still a growing "wide open" market for video game consoles in 1983
Virgin Megastores UK (1,327 words) [view diff] case mismatch in snippet view article find links to article
particular stock popular music and DVDs at ever-lower prices. The video game market is also increasingly competitive. These trends have affected Virgin Megastores'
John Swiderski (223 words) [view diff] case mismatch in snippet view article find links to article
several new game concepts as a Designer and Producer for the casual game market. Pet Shop Hop was released in 2008, followed by four more games in 2009
Nintendo Switch (29,674 words) [view diff] case mismatch in snippet view article find links to article
Japan, which had been languishing due to the strength of the mobile game market, saw its first annual growth of 14.8% in 2017 due to the release of the
Kick (video game) (710 words) [view diff] case mismatch in snippet view article
commissioned by Midway as part of a planned attempt at entering the home video game market. Ultimately deciding against it, Midway sold the port to CBS Electronics
Adventure game (12,798 words) [view diff] case mismatch in snippet view article find links to article
which contributed towards the start of the decline of the adventure game market in 2000. Nevertheless, the American market research firm NPD FunWorld
Mountain Dew (6,475 words) [view diff] exact match in snippet view article find links to article
Hampp, Andrew (11 December 2008). "Mountain Dew Sets Its Sights on Video-Game Market". Advertising Age. Archived from the original on 14 December 2008. "Green
Data East (2,461 words) [view diff] case mismatch in snippet view article find links to article
arcade success, Data East made a successful entry in the home computer game market with a 1985 port of Karate Champ, which became the first home computer
Bally Manufacturing (2,102 words) [view diff] case mismatch in snippet view article find links to article
late 1970s, Bally/Midway also made an entry into the growing home video-game market with the Bally Professional Arcade. It had advanced features for the
1995 (5,565 words) [view diff] case mismatch in snippet view article find links to article
countries in attendance. September 9 – Sony enters the North American video game market with the release of the PlayStation. September 19 – The Washington Post
Super Nintendo Entertainment System (9,116 words) [view diff] case mismatch in snippet view article find links to article
spectacular announcements. "New products put more zip into the video-game market". Chicago Sun-Times. August 27, 1991. Archived from the original (abstract)
Digimon Battle Online (772 words) [view diff] exact match in snippet view article find links to article
area. "CDC Games Launches Digimon RPG In the World's Largest Online Game Market". CDC Games. September 25, 2008. Archived from the original on August
Super NES CD-ROM (2,456 words) [view diff] case mismatch in snippet view article find links to article
mistake by Nintendo, effectively creating a formidable rival in the video game market as a consequence of Sony's and Kutaragi's shrewd determination to break
R360 (1,232 words) [view diff] case mismatch in snippet view article find links to article
that the R360 helped represent Sega's massive presence in the arcade game market for its unique and interesting idea, writing that it is "the pinnacle
Snoopy DS: Let's Go Meet Snoopy and His Friends! (721 words) [view diff] case mismatch in snippet view article find links to article
brand called "Pure Dreams" to target the casual, family oriented video game market. The game consists of several minigames covering a variety of gameplay
Japan Studio (1,617 words) [view diff] case mismatch in snippet view article find links to article
and casual gaming started to become a major factor in the Asian video game market and drove competition from the consoles. Sony found that there was a
Shirou Emiya (10,686 words) [view diff] case mismatch in snippet view article find links to article
suggested switching the genders of the protagonist and Saber to fit into the game market. For the anime adaptations following Fate/Zero, the staff wanted to make
Famicom Disk System (2,828 words) [view diff] case mismatch in snippet view article find links to article
1985, Nintendo's Family Computer was dominating the Japanese home video game market, selling over three million units within a year and a half. Because of
Ken Kutaragi (1,660 words) [view diff] case mismatch in snippet view article find links to article
This can be attributed partially to the over-saturation of the video game market and price wars which caused the PS2 to lose the top sales position for
Online game (4,372 words) [view diff] exact match in snippet view article find links to article
games. As of 2019, the average gamer is 33 years old. The report Online Game Market Forecasts estimates worldwide revenue from online games to reach $35 billion
1984 in video games (2,127 words) [view diff] case mismatch in snippet view article find links to article
last year and is growing modestly in 1985, but it remains essentially a game market. (...) The two largest producers of home computers in Japan—NEC Corp
Heritage Models (629 words) [view diff] case mismatch in snippet view article find links to article
the new market of fantasy miniatures for the burgeoning role-playing game market. Siefried and Oden agreed to merge Custom Cast, Heritage Models, and
Camerica (853 words) [view diff] case mismatch in snippet view article find links to article
Waterford Crystal and Blue Mountain Pottery. The company entered the video game market, featuring Nintendo World Championship of 1990 winner Thor Aackerlund
Eve Online (15,711 words) [view diff] case mismatch in snippet view article find links to article
with real-world currency. The player can then sell the items on the in-game market for ISK (game currency). The reverse process, selling in-game currency
Nintendo mobile games (5,708 words) [view diff] case mismatch in snippet view article find links to article
billion, and expected to be the largest driver of growth in the video game market over the next several years, according to research firm Newzoo. By 2016
Video games in Turkey (1,680 words) [view diff] exact match in snippet view article find links to article
Statistics in 2022 | 42matters". 42matters.com. Retrieved 2022-06-28. "Turkey Game Market Report 2021". 2022-04-12. Retrieved 2022-06-28. "Infographic: The Turkish
White Men Can't Jump (video game) (2,486 words) [view diff] case mismatch in snippet view article
Team Tap multitap. In 1993, Trimark Pictures expanded into the video game market as Trimark Interactive. Having negotiated the rights to White Men Can't
The Legend of Zelda: The Wind Waker (8,525 words) [view diff] case mismatch in snippet view article find links to article
America. Japanese sales suffered from a general decline in the video game market caused by consumers shifting away from games, a phenomenon known as "gamer
List of NASCAR video games (1,267 words) [view diff] case mismatch in snippet view article find links to article
released the first installation to the NASCAR Racing series into the video game market. Over the next decade Papyrus teamed with Sierra Entertainment and continued
1980s (15,998 words) [view diff] case mismatch in snippet view article find links to article
a tremendous crash in late 1983. For the next three years, the video game market practically ceased to exist in the US. But in the second half of the
History of Sega (24,075 words) [view diff] case mismatch in snippet view article find links to article
business through the 1970s. In response to a downturn in the arcade-game market in the early 1980s, Sega began to develop video game consoles—starting
Chinese Parents (249 words) [view diff] case mismatch in snippet view article find links to article
The game was a bestseller on Steam and a success for the Chinese indie game market. "Chinese Parents – A Tiger Parent Sim now supports English – with 33%
TalonSoft (1,160 words) [view diff] case mismatch in snippet view article find links to article
they planned to push their capabilities in the personal computer video game market. The deal comprised 1,033,336 shares accounted as a pooling-of-interest
Masanobu Endō (351 words) [view diff] case mismatch in snippet view article find links to article
Adventure on the Sega Saturn. Furthermore, he entered the mobile phone game market at an early stage, creating titles such as Sangokushi Nendaiki, Kētai
THQ (5,394 words) [view diff] exact match in snippet view article find links to article
January 24, 2013. Savitz, Eric (January 25, 2012). "THQ To Exit Kids Game Market; What Now For SpongeBob?". Forbes. Archived from the original on October
Banpresto (2,454 words) [view diff] case mismatch in snippet view article find links to article
Bandai acquired Coreland as a way to get a foothold in the arcade game market.
History of the Nintendo Entertainment System (9,610 words) [view diff] case mismatch in snippet view article find links to article
I hope you fail!'". Retail staff resentful of the disastrous video game market rolled their eyes at Nintendo staff, with one manager looking at Nintendo's
Alien (franchise) (11,201 words) [view diff] case mismatch in snippet view article
Superman/Aliens. Following Kenner's ill-fated first foray into the board game market with Alien Game, merchandising efforts in the medium were stagnant, until
Dhruva Interactive (775 words) [view diff] case mismatch in snippet view article find links to article
Dean (9 March 2017). "Dhruva's Rajesh Rao is still bullish on India's game market — after two decades". VentureBeat. Archived from the original on 17 November
Halo (franchise) (12,814 words) [view diff] case mismatch in snippet view article
release Jones' game Minotaur: The Labyrinths of Crete. Focusing on the Mac game market because it was smaller and easier to compete, Bungie became a preeminent
Joel Breton (2,129 words) [view diff] case mismatch in snippet view article find links to article
developed and released Ice Cream Tycoon and War Chess for the casual game market. Breton returned to California in 2005 where he joined Take Two Interactive
Shining (video game series) (1,531 words) [view diff] case mismatch in snippet view article
instead, among other reasons. However, looking at the Japanese video game market, RPG's have the largest marketshare, so Sega decided to go ahead and
Activision Blizzard (6,759 words) [view diff] case mismatch in snippet view article find links to article
that Vivendi would be able to give them inroads into the growing video game market in China. Kotick proposed the merger to Activision's board, which agreed
Transformers: Generation 2 (1,396 words) [view diff] case mismatch in snippet view article find links to article
had never been offered in America. Another type of toy was the video game market: Argonaut Games had made a deal to make a video game based upon the TV
Tectoy (4,903 words) [view diff] case mismatch in snippet view article find links to article
primary goals of the founders of the company was to enter the video game market. Relying on individual previous experiences in working with Japanese
My Little Pony Collectible Card Game (1,201 words) [view diff] case mismatch in snippet view article find links to article
premiere releases were very positive, selling well within the hobby game market, in contrast to the trading cards which did well in the mass retail store
Ação Games (388 words) [view diff] case mismatch in snippet view article find links to article
games, the magazine had grown for about two years, along with the video game market in Brazil, and was published in Argentina under the name Action Games
Stamper brothers (2,233 words) [view diff] case mismatch in snippet view article find links to article
that his British peers did not grasp the larger, international video game market, despite having what he considered to be the best talent. In the early
Color TV-Game (2,421 words) [view diff] case mismatch in snippet view article find links to article
away from toys and playing cards and into the rapidly-growing video game market. This decision was based on the smash success of the arcade video game
Lee Gold (947 words) [view diff] exact match in snippet view article find links to article
Gold was listed in the 'Top 50 Most Influential People in the Adventure Game Market for Y2000' Her professional credits in the RPG field include Land of
Electronic Arts (13,584 words) [view diff] case mismatch in snippet view article find links to article
2020. "EA is buying Codemasters for $1.2 billion to take lead in racing game market". The Verge. December 14, 2020. Archived from the original on December
1991 in video games (2,723 words) [view diff] case mismatch in snippet view article find links to article
II, which alone accounted for an estimated 60% of the global arcade game market, according to Coinslot magazine. The following table lists the year's
07th Expansion (937 words) [view diff] exact match in snippet view article find links to article
Crunchyroll. April 2, 2015. Retrieved April 2, 2015. 明日はゲームマーケット! [Game Market is Tomorrow!] (in Japanese). 07th Expansion. November 17, 2012. Archived
GameStop (9,401 words) [view diff] case mismatch in snippet view article find links to article
plans to diversify into new businesses and less dependent on the video game market. GameStop founded MovieStop in 2004 as a standalone store that focused
Women and video games (11,359 words) [view diff] case mismatch in snippet view article find links to article
from time to time on a wide variety of facets influencing the video game market. ESAC-reported Canadian female to male gamer ratios   Video gaming IDSA/ESA-reported
Super Robot Wars (4,029 words) [view diff] case mismatch in snippet view article find links to article
and Famicom in Japan, which continued to dominate the Japanese video game market. Banpresto turned the concept of Super Robot Wars into a franchise following
List of best-selling game consoles (5,718 words) [view diff] case mismatch in snippet view article find links to article
console of its time, selling 61.91 million units worldwide. It revitalised the gaming industry in the United States following the video game market crash.
Steam (service) (25,850 words) [view diff] case mismatch in snippet view article
data, estimates of how much of a market share Steam has in the video game market is difficult to compile. Stardock, developer of competing platform Impulse
Harmonix (4,091 words) [view diff] case mismatch in snippet view article find links to article
Harmonix a "falling knife" in regards to the diminishing size of the rhythm game market since 2009, and stated that "more people have been cut trying to catch
Universal Entertainment (1,260 words) [view diff] case mismatch in snippet view article find links to article
most of the auctioned assets and set itself up to re-enter the video game market as the successor to SNK. Playmore also acquired some of the companies
Allegiance (video game) (2,454 words) [view diff] case mismatch in snippet view article
went to EverQuest as Allegiance failed to gain traction in the video game market. The game was nominated in the "Massive Multiplayer/Persistent World"
Platformer (10,158 words) [view diff] case mismatch in snippet view article find links to article
indie games in the late 2000s and the 2010s helped grow the platform-game market. Indie platformers had a stronger focus on story and innovation. In 2009
Parallel importing in video games (2,576 words) [view diff] case mismatch in snippet view article find links to article
of variations in international exchange rates and international video game market demand, import gamers may save money by importing games instead of buying
Big Red Software (414 words) [view diff] case mismatch in snippet view article find links to article
England. In their early years, they focused on the 8-bit home computer game market, especially for ZX Spectrum and Amstrad CPC. During this time, they formed
History of Google (7,466 words) [view diff] case mismatch in snippet view article find links to article
protests. On March 19, 2019, Google announced that it would enter the video game market, launching a cloud gaming platform called Google Stadia. On June 3, 2019
Video games in Australia (2,230 words) [view diff] case mismatch in snippet view article find links to article
founded by John De Margheriti in 1985. In 1990, the Australian video game market generated an annual revenue of $300,000,000 (equivalent to $700,000,000
Roguelike (10,943 words) [view diff] case mismatch in snippet view article find links to article
series were popular, and would become a staple of the Japanese video game market. A primary difference between the Mystery Dungeon games and Western roguelikes
Dinamic Multimedia (800 words) [view diff] case mismatch in snippet view article find links to article
published title. Dinamic's bankruptcy came as a major blow to the domestic game market: at the time, a writer for VNUNet reported the closure as "bad news
Video games in Ukraine (2,116 words) [view diff] case mismatch in snippet view article find links to article
the lack of desired technologies. The volume of the Ukrainian video game market in 2013 became the largest history, 300 million US dollars. However,
Michael Land (1,036 words) [view diff] case mismatch in snippet view article find links to article
software for the company's MIDI remote controllers. By 1990, the home video game market was beginning to blossom, particularly for personal computers. In April
Real-time strategy (7,393 words) [view diff] case mismatch in snippet view article find links to article
industry. Beginning in the early-mid 2010s, the expansion of the Indie game market on game developer Valve Corporation's gaming distribution service, Steam
Epic Games (12,756 words) [view diff] case mismatch in snippet view article find links to article
the first contest in 2004. Around 2006, the personal computer video game market was struggling with copyright infringement in the form of software piracy
Sony Imagesoft (895 words) [view diff] exact match in snippet view article find links to article
28, December 26, 1988, page 51. CSG Imagesoft Enters U.S. Home Video Game Market. PR Newswire, Los Angeles, September 6, 1989 Sony Software Establishes
Mass media in the United States (4,171 words) [view diff] case mismatch in snippet view article find links to article
forecast to reach $230 billion by 2022, making it the largest video game market in the world.[citation needed] Over 150 million Americans play video
Tomb Raider (9,286 words) [view diff] case mismatch in snippet view article find links to article
standing out during her initial appearance in the male-dominated video game market, and continuing to stand out throughout the series' history. After her
Resident Evil: The Mercenaries 3D (1,078 words) [view diff] case mismatch in snippet view article find links to article
be erased. This implied that Capcom was attempting to curb the used-game market. Although Capcom VP Christian Svensson claims this feature was not a
Scopely (2,492 words) [view diff] case mismatch in snippet view article find links to article
with Ireland's Digit Game Studios to grab bigger slice of $30B mobile game market". VentureBeat. VentureBeat. Retrieved 28 May 2015. Jordan, Jon (27 June
MicroProse (4,404 words) [view diff] case mismatch in snippet view article find links to article
for other game platforms, therefore MicroProse concentrated on the PC game market. MicroProse Software continued as separate subsidiary company under Spectrum
GTE Interactive Media (509 words) [view diff] case mismatch in snippet view article find links to article
experienced a high of 120 employees. Experiencing difficulties in the video game market and with the Telecommunications Act of 1996 putting a pinch on GTE due
TurboGrafx-16 (5,639 words) [view diff] case mismatch in snippet view article find links to article
By pure coincidence, NEC's interest in entering the lucrative video game market coincided with Hudson's failed attempt to sell designs for then-advanced
Strategy video game (6,368 words) [view diff] case mismatch in snippet view article find links to article
non-computer strategy games are turn-based; however, the personal computer game market trend has lately inclined more towards real-time games. Some recent games
Massively multiplayer online game (4,801 words) [view diff] case mismatch in snippet view article find links to article
MMOGs. The popularity of MMOGs was mostly restricted to the computer game market until the sixth-generation consoles, with the launch of Phantasy Star
DirectX (6,000 words) [view diff] exact match in snippet view article find links to article
James (December 9, 2020). "Microsoft Misfit Helped Lead Company Into Game Market". The Wall Street Journal. Retrieved December 9, 2020. "Introduction"
Steampunk (14,299 words) [view diff] case mismatch in snippet view article find links to article
both in Japan and the West, helped propel steampunk into the video game market, and had a significant influence on later steampunk games. The most notable
CART World Series (626 words) [view diff] case mismatch in snippet view article find links to article
not hold up well against other games in the crowded PlayStation racing game market of the time. GamePro, for example, opined that "For sport racing fans
Square Enix (13,099 words) [view diff] case mismatch in snippet view article find links to article
2019. "Square Enix enhanced a presence in the Chinese online and mobile game market with a 100% Square Enix subsidiary based in Beijing" (PDF). Square Enix
Mountain (advertisement) (1,888 words) [view diff] case mismatch in snippet view article
the targets set by Sony, and the console's share of the US$13b video game market increased from 74 to 77% over the period in which Mountain was aired
Timeline of Japanese history (729 words) [view diff] case mismatch in snippet view article find links to article
North American video game market crashes, allowing the Japanese industry to take America's place as the world's largest video game market. 1985 12 August Japan
Leland Corporation (1,198 words) [view diff] case mismatch in snippet view article find links to article
of their strategy to become more directly involved in the home video game market. Leland Interactive Media was acquired as part of this deal and the assets
The American Girls Premiere (2,062 words) [view diff] case mismatch in snippet view article find links to article
In March 1998, The Boston Globe said the girls' category of the video game market was "exploding" with titles such as Barbie Fashion Designer (by Mattel)
Toy (7,883 words) [view diff] exact match in snippet view article find links to article
"Impact of DIY Home Manufacturing with 3-D Printing on the Toy and Game Market". Technologies. 5 (3): 45. doi:10.3390/technologies5030045. "How 3D printing
Hitoshi Sakimoto (1,894 words) [view diff] case mismatch in snippet view article find links to article
driver has been implemented into many games throughout the Japanese game market in the early 1990s. Despite Revolter's success, he continued with his
Sonic Team (5,055 words) [view diff] case mismatch in snippet view article find links to article
form a new studio, Artoon. Sonic Team achieved success in the arcade game market in 1999 with the launch of rhythm game Samba de Amigo, released the following
TurboPlay (1,013 words) [view diff] case mismatch in snippet view article find links to article
community (he convinced the owner of Working Designs to enter the video game market and begin localizing popular titles for TG-16, TG-CD, Sega CD and later
Myst (series) (4,306 words) [view diff] case mismatch in snippet view article
presenting a captivating landscape filled with puzzles and mystery. In a game market dominated by Doom clones and simulators, Myst took us by the hand and
Stardock (2,476 words) [view diff] case mismatch in snippet view article find links to article
Windows" certification of WindowBlinds. Stardock's success in the Windows game market has been mixed. At first, its titles on Windows were published by third
Yaquinto Publications (736 words) [view diff] no match in snippet view article find links to article
mainstream areas of board games. For instance, Neck and Neck (a horse-racing game), Market Madness (a stock market game) and a game based on the Dallas television
Game controller (4,962 words) [view diff] case mismatch in snippet view article find links to article
considered a "Trojan horse" for getting NESs into stores during the video game market crash of 1983[citation needed] and the accessory was called by GameSpy
The Simpsons (pinball) (742 words) [view diff] case mismatch in snippet view article
been dead by the end of the 1980s, following the surge of the video game market, but it rose in popularity at the beginning of the 1990s. Tom Henry of
Cal Ripken Jr. (12,331 words) [view diff] case mismatch in snippet view article find links to article
Ripken announced his venture into the massively multiplayer online sports game market with "Cal Ripken's Real Baseball". In 2013, Ripken sold the Augusta GreenJackets
Machine translation (6,996 words) [view diff] exact match in snippet view article find links to article
(26 June 2023). "Korean Games Growing in Popularity in Tough Japanese Game Market". BusinessKorea. Retrieved 8 August 2023. Automatic Language Processing
Ray Lamb (550 words) [view diff] case mismatch in snippet view article find links to article
miniatures called Wizards and Lizards for the burgeoning fantasy role-playing game market. Reviewers gave his works high praise, using phrases like "excellent
Sengoku Basara (3,218 words) [view diff] case mismatch in snippet view article find links to article
-Continuing to develop popular titles for the rapidly expanding social game market-". Capcom. April 27, 2011. "戦国BASARA-Wikipedia". Wikipedia. "Capcom to
Mega Man (8,603 words) [view diff] case mismatch in snippet view article find links to article
way for the Mega Man games to branch out into the role-playing video game market and to celebrate Mega Man's 15th anniversary. This series features a
Embracer Group (5,613 words) [view diff] case mismatch in snippet view article find links to article
invest in the development of games that would fill gaps in the video game market. Wingefors and Lundborg had noticed that the line-up of games for Nintendo
Jon Van Caneghem (1,356 words) [view diff] case mismatch in snippet view article find links to article
2016 at the Wayback Machine from GoldenAgeOfGames.com AN EDUCATION IN GAME MARKET\33-year-old's magical touch has transformed passion for role playing\adventures
Crossfire (2007 video game) (1,282 words) [view diff] case mismatch in snippet view article
January 30, 2019. Davis, Kurt (December 9, 1500s). "Why the South Korean game market looks almost nothing like it did last year". Tech in Asia. Archived from
Etch A Sketch (1,609 words) [view diff] case mismatch in snippet view article find links to article
were moved and during animations. With the return of the home video game market in the mid-1980s and the relative success of the Etch A Sketch Animator
Heritage Auctions (4,184 words) [view diff] case mismatch in snippet view article find links to article
Games, had artificially created a collectable bubble in the sealed video game market through a conflict of interests. In a statement to Video Games Chronicle
Care Bears (6,816 words) [view diff] case mismatch in snippet view article find links to article
begin – largely due to uninteresting gameplay and the diminishing video game market, which resulted in the video game crash of 1983. The beta prototype subsequently
Accolade (company) (4,193 words) [view diff] case mismatch in snippet view article
Whitehead and Miller were unable to attract investment so soon after the game market had crashed, leading them to self-fund their new venture. The pair hired
ZX Spectrum (13,533 words) [view diff] case mismatch in snippet view article find links to article
computer games remained the dominant sector of the British home video game market up until they were surpassed by Sega and Nintendo consoles in 1991. By
Lucasfilm Games (9,266 words) [view diff] case mismatch in snippet view article find links to article
2021. Leighty, John M. (May 8, 1984). "Lucasfilm 'force' enters video game market" (Press release). San Rafael, California: United Press International
Sonic the Hedgehog (23,962 words) [view diff] case mismatch in snippet view article find links to article
United Kingdom, where home computers previously dominated the home video game market. Frank Cifaldi, a video game preservationist and the founder of the Video
Culture of Germany (6,124 words) [view diff] case mismatch in snippet view article find links to article
Retrieved 27 May 2015. Purchese, Robert (17 August 2009). "Germany's video game market". Eurogamer.net. Retrieved 4 March 2012. "Press releases". gamescom Press
Roland LAPC-I (373 words) [view diff] case mismatch in snippet view article find links to article
introducing high-end sound modules and sound cards in the mainstream computer game market in the late 1980s through early 1990s.: 42–45  The card came with no
Square (video game company) (9,147 words) [view diff] case mismatch in snippet view article
branch of Den-Yu-Sha in Hiyoshi, with a focus on the emerging video game market. Their original offices were based in a former hairdresser's salon. The
Video games in Finland (2,790 words) [view diff] case mismatch in snippet view article find links to article
for Amiga, but the new company, Housemarque, targeted the evolving PC game market. Samuli Syvähuoko started a company called Remedy Entertainment in his
Universal City Studios, Inc. v. Nintendo Co., Ltd. (2,777 words) [view diff] case mismatch in snippet view article find links to article
was trying to find a way to get his company into the booming video game market. In April, he learned of the success of Nintendo's Donkey Kong video
Microtransaction (6,566 words) [view diff] case mismatch in snippet view article find links to article
constantly changing and updating content, became more prevalent in the video game market. These types of games heavily employ the use of the loot box microtransaction
Fate/stay night (9,515 words) [view diff] case mismatch in snippet view article find links to article
suggested switching the protagonist's and Saber's genders to fit the game market. The novel Makai Tensho influenced Nasu to write a fantasy story in which
2019 (16,898 words) [view diff] case mismatch in snippet view article find links to article
cocktails, arrows, and bricks. November 19 – Google enters the video game market with the launch of Stadia. November 21 – Israeli Prime Minister Benjamin
Rebound (video game) (1,420 words) [view diff] case mismatch in snippet view article
both of which were variations on the original Pong gameplay. The arcade game market is split into manufacturers, distributors, and operators; manufacturers
Distributed manufacturing (1,648 words) [view diff] exact match in snippet view article find links to article
(2017). "Impact of DIY Home Manufacturing with 3D Printing on the Toy and Game Market". Technologies. 5 (3): 45. doi:10.3390/technologies5030045. ISSN 2227-7080
Gotcha (video game) (1,583 words) [view diff] case mismatch in snippet view article
game and their second game not related to Pong, the 1973 arcade video game market was largely dominated by Pong clones; while Pong was the fourth arcade
ASCII (magazine) (508 words) [view diff] case mismatch in snippet view article
microcomputer systems with a few video game columns. Growing the video game market, it was shifted to a video game magazine. Against it, Nishi considered
Video games in Russia (1,133 words) [view diff] case mismatch in snippet view article find links to article
Video Game Pirates". Kotaku. Retrieved 2013-05-07. "Yandex: Russian game market doubled in five years to $2 billion". January 22, 2020. "Competitive
Earth & Beyond (1,791 words) [view diff] case mismatch in snippet view article find links to article
loot, which could be sold for significant amounts of cash on the in-game market. Some sectors had areas where "Invasions" were staged. Sectors like Aragoth
MT Framework (2,853 words) [view diff] exact match in snippet view article find links to article
Aims to Maximize Profits through Opportunities in the Rapidly Changing Game Market" (PDF). Capcom. Retrieved April 15, 2016. "Capcom Talks MT Framework
2020 in video games (18,673 words) [view diff] case mismatch in snippet view article find links to article
releases of the new consoles. SuperData Research estimated the global video game market grew by 12% in 2020 to a total $139.9 billion in revenues. Mobile games
Mark Cerny (2,373 words) [view diff] case mismatch in snippet view article find links to article
in Japanese and one of the foremost Western experts on the Japanese game market. He is also one of the only top-level independents in a business dominated
Golden Sun (5,046 words) [view diff] case mismatch in snippet view article find links to article
against Sony's PlayStation console, which dominated the role-playing game market at the time. As a handheld title, Golden Sun was originally planned as
Video game music (13,621 words) [view diff] case mismatch in snippet view article find links to article
game's other assets. Additionally, with the large growth of the video game market in the 2000s, song licensing became a lucrative route for music rights
Tank (video game) (2,123 words) [view diff] case mismatch in snippet view article
A button on the top of the right joystick fires a shell. The arcade game market is split into manufacturers, distributors, and operators; manufacturers
Atari Games Corp. v. Nintendo of America Inc. (3,114 words) [view diff] case mismatch in snippet view article find links to article
30% of American households. Nintendo accounted for 80% of the video game market at an estimate $2.7 billion in sales per year, which was more than the
FuncoLand (4,907 words) [view diff] case mismatch in snippet view article find links to article
whom were larger than FuncoLand) moving more aggressively into the used game market and becoming direct competitors. Aside from continuing to compete with
Videogame Rating Council (1,311 words) [view diff] case mismatch in snippet view article find links to article
Nintendo, which was in rivalry with Sega in the North American video game market at this time. Nintendo said that the rating system could be used to justify
2008 in video games (1,308 words) [view diff] exact match in snippet view article find links to article
January 14, 2009. Brian Ashcraft (January 5, 2009). "Last Year, Japanese Game Market Experienced Shrinkage". Kotaku. Archived from the original on January
2013 in video games (955 words) [view diff] case mismatch in snippet view article find links to article
November 8, 2013. Davis, Kurt (December 9, 2014). "Why the South Korean game market looks almost nothing like it did last year". Tech in Asia. Archived from
Mega Man: Battle & Chase (1,460 words) [view diff] case mismatch in snippet view article find links to article
an already large presence of mascot-themed racing games in the video game market. In April 1998, Infogrames published an English version of the game.
Insomniac Games (6,929 words) [view diff] case mismatch in snippet view article find links to article
suitable for every member of a family, regardless of their age. The family game market was dominated by Sony's competitor Nintendo with games like Super Mario
Breath of Fire (1,940 words) [view diff] case mismatch in snippet view article find links to article
company's lack of staff and an increasingly competitive role-playing game market: "There are currently no plans on making a new Breath of Fire game. Apart
Hironobu Sakaguchi (4,340 words) [view diff] case mismatch in snippet view article find links to article
Den-Yu-Sha, formed by Masafumi Miyamoto to tap into the emerging video game market. Sakaguchi applied as Square was a new company and not as exacting as
Pac-In-Time (1,680 words) [view diff] case mismatch in snippet view article find links to article
Concept. Namco, who had attempted to get a foothold into the European game market on multiple occasions, decided to make the game a Pac-Man platformer
Intellivision (9,219 words) [view diff] case mismatch in snippet view article find links to article
company's 1982 Form 10-K, Mattel had almost 20% of the domestic video-game market. Mattel Electronics provided 25% of revenue and 50% of operating income
The Walking Dead (comic book) (5,476 words) [view diff] case mismatch in snippet view article
Lee, and is stated to have caused a resurgence in the waning adventure game market since 2000. Telltale went on to develop a full-fledged series, with three
Exidy (1,681 words) [view diff] case mismatch in snippet view article find links to article
dungeon crawling similar to Berzerk (1980). When the coin-operated video game market started to suffer in mid-1982, Exidy diversified into different experiences
Entertainment Software Publishing (2,257 words) [view diff] case mismatch in snippet view article find links to article
GD-NET was to establish mutual assistance with one another. As the video game market in Japan began growing in size, the costs for developers to produce games
Pandemonium 2 (996 words) [view diff] case mismatch in snippet view article find links to article
effort to appeal to the young male population which dominated the video game market. In their Buyer's Guide Electronic Gaming Monthly gave Nikki the 1997
EAE Business School (778 words) [view diff] case mismatch in snippet view article find links to article
original on September 21, 2016. Retrieved August 29, 2016. "The video game market" (in Spanish). Archived from the original on August 11, 2016. Retrieved
2010s in video games (7,262 words) [view diff] case mismatch in snippet view article find links to article
systems. In early 2012, it was the fastest-growing segment of the video game market. In 2013, Julie Uhrman began a Kickstarter campaign to raise funding
NeGcon (2,137 words) [view diff] case mismatch in snippet view article find links to article
the time one of the largest hardware manufacturers in the home video game market. Isokawa believes that the company intended to begin producing controllers
Vampire: The Eternal Struggle (3,045 words) [view diff] case mismatch in snippet view article find links to article
stated that while Magic: The Gathering created the collectible card game market, Vampire: The Eternal Struggle established it as a "legitimate game category"
Discoverability (3,290 words) [view diff] case mismatch in snippet view article find links to article
mobile devices, then this video game will not perform well in the mobile game market, despite it being at the top of search results. As well, even if the
1992 in video games (3,748 words) [view diff] case mismatch in snippet view article find links to article
II, which alone accounted for an estimated 60% of the global arcade game market, according to Coinslot magazine. The following table lists the year's
Windham Classics (383 words) [view diff] case mismatch in snippet view article find links to article
development was a part of Spinnakers marketing strategy in the adventure game market in the 1980s: Target groups of Windham Classic adventures were children
Tower of the Dead (272 words) [view diff] case mismatch in snippet view article find links to article
confrontation with the lich. Avalon Hill entered the fantasy role-playing game market with Powers & Perils in 1983. Sales were poor, and only two supplements
Fourth generation of video game consoles (6,567 words) [view diff] case mismatch in snippet view article find links to article
spectacular announcements. "New products put more zip into the video-game market". Chicago Sun-Times. August 27, 1991. Archived from the original (abstract)
M*A*S*H (video game) (618 words) [view diff] case mismatch in snippet view article
the game would be cut by half because of an oversaturated Atari 2600 game market. Marc Berman for Electronic Fun with Computers & Games felt the game
History of mobile games (7,147 words) [view diff] case mismatch in snippet view article find links to article
Buoyed by the success of these games, King opted to enter the mobile game market with these titles, developing ad-supported versions for iOS that synchronized
Area 88 (2,761 words) [view diff] exact match in snippet view article find links to article
which are preordered editions and only go on limited sale at Japan's Game Market trade show. With mechanics based on the GDW board game Imperium, the
Area 88 (2,761 words) [view diff] exact match in snippet view article find links to article
which are preordered editions and only go on limited sale at Japan's Game Market trade show. With mechanics based on the GDW board game Imperium, the
Gamergate (harassment campaign) (20,289 words) [view diff] case mismatch in snippet view article
are perceived as a threat to traditional gaming culture. As the video-game market grew more diverse, cultural critics became interested in issues of gender
Superman (1979 video game) (2,336 words) [view diff] case mismatch in snippet view article
video game subsidiary as they had divided and sold Atari. Once the video game market began to recover, Warner Communications began licensing out their DC
Space Race (video game) (1,761 words) [view diff] case mismatch in snippet view article
Atari's second game and the first after Pong, the 1973 arcade video game market was largely dominated by Pong clones; while Pong was the fourth arcade
Culture of South Korea (5,457 words) [view diff] case mismatch in snippet view article find links to article
e-sports athletes. As perceptions of games have changed, the Korean game market has grown in size and popularized. Korean companies are expected to spur
Final Fantasy XIII (10,920 words) [view diff] case mismatch in snippet view article find links to article
development, but was decided against due to how Square Enix saw the video game market situation at the time as well as additional complexities that Square
Fabula Nova Crystallis Final Fantasy (11,740 words) [view diff] case mismatch in snippet view article find links to article
due to platform-specific concerns and the company's view of the video game market. Later, Final Fantasy XIII and its sequels would receive PC ports through
Dota 2 (14,991 words) [view diff] case mismatch in snippet view article find links to article
earned Valve over $238 million in revenue, according to the digital game market research group SuperData. In 2016, Valve introduced the "Custom Game
Video games in the United States (10,860 words) [view diff] case mismatch in snippet view article find links to article
sell games. Digital storefronts also enabled the growth of the indie game market, expanding from computers onto consoles over this decade. Motion control-enabled
Video game development (12,414 words) [view diff] case mismatch in snippet view article find links to article
investment required. Nevertheless, the growth of the casual and mobile game market has allowed developers with smaller teams to enter the market. Once the
Runic Games (1,403 words) [view diff] case mismatch in snippet view article find links to article
expertise in game development with our deep understanding of the online game market to create global titles. "Runic Games • View topic - Announcement : Next
Jun Maeda (2,423 words) [view diff] case mismatch in snippet view article find links to article
Kanon released in 1999, which proved to be very popular in the adult game market in Japan. Beside Maeda, the majority of Kanon's scenario was written
Seventh generation of video game consoles (9,114 words) [view diff] exact match in snippet view article find links to article
January 15, 2009. Brian Ashcraft (January 5, 2009). "Last Year, Japanese Game Market Experienced Shrinkage". Kotaku. Archived from the original on January
Jay Tummelson (259 words) [view diff] exact match in snippet view article find links to article
Capital Times. p. D8. Arneson, Erik (2000-01-23). "Changing the Board Game Market". About.com. Archived from the original on 2008-10-07. Retrieved 2013-10-29
Brazilian advisory rating system (1,153 words) [view diff] case mismatch in snippet view article find links to article
uninformed. It was introduced by Senator José Gregori, that the growing game market in Brazil needed bigger control over the countless games sold in the
Innovative Concepts in Entertainment (398 words) [view diff] case mismatch in snippet view article find links to article
replicated and tactics copied. In the 1990s, ICE expanded to the crane game market, and by the mid-1990s became a leader in the industry as it rebounded
Jaleco (4,561 words) [view diff] case mismatch in snippet view article find links to article
Jaleco Holding cited "increasing competition in recent years in the video game market" as the reason for the company's retirement in the industry, which was
Pac-Man (Atari 2600 video game) (4,100 words) [view diff] case mismatch in snippet view article
billion as it controlled about 75 percent of the fast-growing video game market. The dizzying climb continued into 1982, with Pac-Man alone bringing
Allan Alcorn (1,835 words) [view diff] case mismatch in snippet view article find links to article
By this time, Atari controlled 75 percent of the lucrative home video-game market and VCS sales were nearing $2 billion per year. The percent of a bonus
Video games in South Korea (4,441 words) [view diff] case mismatch in snippet view article find links to article
up a significant share of South Korea's GDP. It is estimated that the game market pulls in approximately 5 billion dollars annually along with the millions
Arc the Lad (2,741 words) [view diff] case mismatch in snippet view article find links to article
considered bringing them to the U.S., thinking that the role-playing video game market was not an important one. Working Designs, then known in the U.S. for
Wild Arms (4,723 words) [view diff] case mismatch in snippet view article find links to article
Reload. Looking for a way to capitalize on the growing role-playing game market of the mid-1990s, Sony commissioned Media.Vision to create a game that
Warhammer Fantasy Roleplay (4,112 words) [view diff] case mismatch in snippet view article find links to article
Industries announced in January 2008 that it would be exiting the roleplaying game market. The Thousand Thrones Campaign was their final WFRP publication. In 2008
Nick Montfort (1,586 words) [view diff] case mismatch in snippet view article find links to article
social and cultural implications of the system that dominated the video game market. In 2012 he and nine co-authors published a book about a one-liner program
Yoko Taro (2,834 words) [view diff] case mismatch in snippet view article find links to article
with the video game format, feeling that many conventions of the video game market inhibit developers' creative freedom. Many of his games reflect his own
Hot Potato (video game) (843 words) [view diff] case mismatch in snippet view article
play, and that the game would appeal to a unique niche in the video game market. He criticized it for failing to introduce the player to the point of
ZUN (video game developer) (1,324 words) [view diff] case mismatch in snippet view article
try to appeal to a wider audience. However, he noted that the dojin game market has allowed for danmaku and other niche genres to still thrive. ZUN works
Recurring elements in the Final Fantasy series (9,351 words) [view diff] case mismatch in snippet view article find links to article
Hironobu Sakaguchi's last-ditch attempt at success within the video game market; Sakaguchi had long wished to create a role-playing game, but the company
Tomodachi Life (3,187 words) [view diff] case mismatch in snippet view article find links to article
westernization. Tomodachi Life was a best-seller in the Japanese video game market during the week of its release, selling about 404,858 units. By September
2005 in video games (1,391 words) [view diff] case mismatch in snippet view article find links to article
record for the industry. The increase is largely due to the portable game market which counterbalanced sluggish console game sales. Delays, hardware shortages
Ultimate Play the Game (3,348 words) [view diff] case mismatch in snippet view article find links to article
Lore. Knight Lore was something of a revolution in the home computer game market, using a forced-perspective isometric viewpoint branded Filmation, the
I Like How It Feels (2,017 words) [view diff] no match in snippet view article find links to article
Salvation Army Red Kettle Campaign at Dallas Cowboys Thanksgiving Day Game". Market Watch. 23 November 2011. "I Like How It Feels (Remixes) [feat. Pitbull
Masaya Nakamura (businessman) (2,379 words) [view diff] case mismatch in snippet view article
— Nakamura saw this as the perfect opportunity to get into the video game market and purchased it for US$500,000, beating rival Sega's offer of US$50
Lara Croft (13,377 words) [view diff] case mismatch in snippet view article find links to article
Croft's introduction was widely regarded as an innovation in the video game market, with Rob Smith of PlayStation: The Official Magazine describing her
2000s in video games (3,780 words) [view diff] case mismatch in snippet view article find links to article
female and casual gamers into the often male-dominated and hardcore video game market. Rhythm games were primarily centered in the arcade with popular games
Kirby 64: The Crystal Shards (2,775 words) [view diff] case mismatch in snippet view article find links to article
other Nintendo franchises establishing themselves within the growing 3D game market. They explained, writing: "There is simply not enough originality or
Omerta (video game) (934 words) [view diff] case mismatch in snippet view article
free-to-play owing to the ability to purchase content unlock codes via an in-game market feature called 'oBay'. In the summer of 2012, a licensing partnership
Bishōjo game (7,167 words) [view diff] exact match in snippet view article find links to article
original on May 26, 2010. Retrieved June 5, 2010. Ty, Kanara. "The Bishoujo Game Market: Not for Girl Gamers". UCLA Asia Institute. Archived from the original
Anno 1602 (4,239 words) [view diff] no match in snippet view article find links to article
companies that [has] asserted itself in the American-dominated [computer game] market". Sunflowers forecast sales of 600,000 units for Anno by the end of 1998
Once Upon a Time (game) (1,268 words) [view diff] case mismatch in snippet view article
game "is a brilliant example of what we should be getting in this new game market" and "not only is this game easy to learn, not only is it fast, fun,
Video games in India (4,145 words) [view diff] case mismatch in snippet view article find links to article
offering public Internet access, contributed to the growth of India's video game market. In 2006, there were over 100,000 cyber cafés, 40% of which were used
Market share of personal computer vendors (1,474 words) [view diff] case mismatch in snippet view article find links to article
last year and is growing modestly in 1985, but it remains essentially a game market. (...) The two largest producers of home computers in Japan—NEC Corp
Donkey Kong Country (11,510 words) [view diff] case mismatch in snippet view article find links to article
Future Publishing. pp. 36–39. ISSN 0964-9352. "A year of firsts for vid-game market: From Doom II to Hollywood Titles, it's a serious biz". Billboard. Vol
Mass Effect 2 (9,950 words) [view diff] case mismatch in snippet view article find links to article
to the new content. This policy allows publishers to combat the used-game market; companies like GameStop have allowed customers to sell used games back
Educational video game (7,291 words) [view diff] case mismatch in snippet view article find links to article
displaced by the growing home computer market. Further, the arcade game market was partially affected by the crash, but also had become stigmatized
Grove Street Games (1,126 words) [view diff] case mismatch in snippet view article find links to article
Anthony (August 3, 2011). "Local companies vie for a piece of video game market". The Gainesville Sun. Archived from the original on October 28, 2021
Sente Technologies (2,028 words) [view diff] case mismatch in snippet view article find links to article
several years. He hoped to use Videa as a way to re-enter the arcade game market quickly without having to start a company from the ground up since his
Guitar Hero Smash Hits (2,600 words) [view diff] case mismatch in snippet view article find links to article
cited that the game itself demonstrates the over-saturation of the music game market and the sheer number of titles with the Guitar Hero series that Activision
Virtual economy (7,328 words) [view diff] case mismatch in snippet view article find links to article
which can be redeemed for account subscription time or traded on the in-game market for in-game currency. For a persistent world to maintain a stable economy
List of banned video games by country (9,040 words) [view diff] case mismatch in snippet view article find links to article
almost always banned. Because of the large size of the Chinese video game market, many studios edit the content of their games to conform to the government's
Eighth generation of video game consoles (10,670 words) [view diff] case mismatch in snippet view article find links to article
on video game consoles was wholly lifted. Access to the Chinese video game market is lucrative, having an estimated 500 million potential players and representing
Halo 3: ODST (8,825 words) [view diff] exact match in snippet view article find links to article
Retrieved November 14, 2009. Remo, Chris (January 14, 2010). "NPD: U.S. Game Market Declines 8% In 2009". Gamasutra. Archived from the original on January
Dante's Inferno (video game) (6,903 words) [view diff] case mismatch in snippet view article
the studio shifted its priorities to the emerging free-to-play mobile game market. PlayStation Portable port developed by Artificial Mind and Movement
Video games in the Czech Republic (2,834 words) [view diff] case mismatch in snippet view article find links to article
Studios, which produced Kingdom Come: Deliverance (2018). The video game market in the Czech Republic is currently growing, with a spend of 2.202 billion
Fortnite Battle Royale (21,738 words) [view diff] case mismatch in snippet view article find links to article
games as a service approach as well as ready access to the Chinese video game market. Fortnite was confirmed to have a planned 2018 release in June 2017,
Chicago Coin (1,143 words) [view diff] case mismatch in snippet view article find links to article
Derby (1975) from Exidy of California. As a result of entering the video game market, in 1974 Chicago Dynamic Industries was one of the many companies sued
Play-by-mail game (8,386 words) [view diff] case mismatch in snippet view article find links to article
games blow the doors off of anything in the face-to-face or computer game market." Jim Townsend, White Wolf No. 9. 1988. Judith Proctor noted that play-by-mail
Final Fantasy XIII-2 (7,985 words) [view diff] case mismatch in snippet view article find links to article
2011年国内ゲーム市場規模は約4543.8億円に――エンターブレインが発表 [Enterbrain has announced domestic game market in 2011 to be about 454.38 billion yen]. Famitsu (in Japanese). Kadokawa
3dvia (785 words) [view diff] case mismatch in snippet view article find links to article
and corporate end-users. The brand extended its reach into the indie-game market with the release of a free real-time game engine called 3DVIA Studio
Rappelz (1,392 words) [view diff] case mismatch in snippet view article find links to article
buy a new one. This can also substantially increase both the item's in-game market value. The only non-equipment item that can be enchanted is the skill
Telarium (735 words) [view diff] case mismatch in snippet view article find links to article
development was a part of Spinnakers marketing strategy in the adventure game market in the 1980s: Adventure games by Telarium were targeted at grown-up players
History of Eastern role-playing video games (20,905 words) [view diff] case mismatch in snippet view article find links to article
Fantasy games. By 2015, Japan had become the world's fourth largest PC game market, behind only China, the United States, and South Korea. The Japanese
Upper Deck Company (6,572 words) [view diff] case mismatch in snippet view article find links to article
in the driver's seat. Eventually, the department entered the mobile game market with Legendary: DXP. Upper Deck Digital technology includes the PenCam
King (company) (4,684 words) [view diff] case mismatch in snippet view article
King.com to start a new strategy into developing for the growing mobile game market, in a manner that would allow players to synchronise with the Facebook
Julian Bailey (actor) (978 words) [view diff] case mismatch in snippet view article
Book Shōnen Mowgli, as Mowgli. Finding notoriety in the worldwide video game market, the actor played the role of Deputy Staci Pratt in Ubisoft's 2018 commercial
Jack Baskin School of Engineering (2,397 words) [view diff] exact match in snippet view article find links to article
Launches The Country's First M.S. Program In Serious Games". Serious Game Market. Retrieved 2019-10-24. Stephens, Tim. "First complete, gapless sequence
Assetto Corsa (3,998 words) [view diff] case mismatch in snippet view article find links to article
neatly demonstrates is the variety available in the racing simulation game market, and also developers’ different interpretations of the term ‘simulation’
Wei Yen (619 words) [view diff] exact match in snippet view article find links to article
Times". EETimes. Retrieved 2016-04-16. "Nintendo to Enter China's Video-Game Market With a New Console". Bloomberg News. September 25, 2003. Retrieved April
Magic: The Gathering Online (4,897 words) [view diff] case mismatch in snippet view article find links to article
improvement to stay ahead of increased competition in the digital card game market. The client software for Magic Online may be downloaded for free from
List of video game genres (13,028 words) [view diff] case mismatch in snippet view article find links to article
hidden-object games, have become a hugely popular segment of the casual-game market. Jim Thompson; Barnaby Berbank-Green; Nic Cusworth. Game design course:
Mario & Luigi: Bowser's Inside Story (4,681 words) [view diff] exact match in snippet view article find links to article
Archived from the original on March 3, 2016. Retrieved March 24, 2009. "Game Market falls 25% in First Half of 2009". Andriasang. Archived from the original
Jackbox Games (2,332 words) [view diff] case mismatch in snippet view article find links to article
of You Don't Know Jack from 1995 through 1998. In 2001, the computer game market shifted, as players moved from personal computers to home consoles of
Lunar: Eternal Blue (4,258 words) [view diff] case mismatch in snippet view article find links to article
and widespread media declaration of the Sega-CD's "death" in the video game market in 1995. Its English release met with a favorable response, with GamePro
Golden age of arcade video games (10,867 words) [view diff] case mismatch in snippet view article find links to article
score in Pac-Man. Pac-Man was also responsible for expanding the arcade game market to involve large numbers of female audiences across all age groups. Though
Cry On (1,691 words) [view diff] case mismatch in snippet view article find links to article
company made the decision after analyzing the current and projected video game market. Several websites reacted to the cancellation with disappointment. Between
Loot box (19,604 words) [view diff] case mismatch in snippet view article find links to article
America for that month. Juniper Research estimated that the global video game market, worth around US$117 billion in 2017, is set to grow to about US$160
Bravely Default (8,865 words) [view diff] case mismatch in snippet view article find links to article
play", as he wanted to bring positive elements from the growing social game market into Bravely Default. The social gameplay was made up of three different
2021 in video games (15,337 words) [view diff] case mismatch in snippet view article find links to article
game market reached total revenues of US$180.3 billion, a 1.4% growth from 2020. Of this, 52% of the revenue was attributed to the mobile game market
The Beatles: Rock Band (9,624 words) [view diff] case mismatch in snippet view article find links to article
industry analysts, attributing it to the slow recovery of the video game market from the late-2000s recession. As of December 2009, Harmonix has stated
Angelique (video game series) (3,184 words) [view diff] case mismatch in snippet view article
Queen. Angelique is generally considered to have popularized the otome game market. Angelique Voice Fantasy, Angelique Special, and Angelique Duet are all
Before Crisis: Final Fantasy VII (4,374 words) [view diff] case mismatch in snippet view article find links to article
releases. It formed part of a push by the company into the western mobile game market. Despite these announcements, no further progress has been made and Before
United States Playing Card Company (4,252 words) [view diff] case mismatch in snippet view article find links to article
started a "Games by Bicycle" division to enter into the hobby board game market, with party games and light strategic games using playing-card sized
Z-G (560 words) [view diff] case mismatch in snippet view article find links to article
distributor following 9/11 (a difficult time for the entire tabletop game market). Other reasons include its targeting of children rather than serious
Man, Myth & Magic (role-playing game) (1,012 words) [view diff] case mismatch in snippet view article
Swashbuckler. But in 1982, Yaquinto decided to enter the role-playing game market with Man, Myth & Magic, designed by James Herbert Brennan. This was followed
FIFA International Soccer (2,990 words) [view diff] case mismatch in snippet view article find links to article
Soccer, with a small budget of around $50,000-$100,000. The football game market leader at the time was Sensible Soccer, followed by Kick Off, which both
Grim Fandango (11,142 words) [view diff] case mismatch in snippet view article find links to article
Sam & Max games. These events, along with other changes in the video game market towards action-based games, are seen as primary causes in the decline
Epic Games v. Apple (9,787 words) [view diff] case mismatch in snippet view article find links to article
this particular market sufficiently different from the overall video game market. Under this market definition, Judge Rogers concluded that Apple was
Lost Odyssey (5,820 words) [view diff] exact match in snippet view article find links to article
 176–187. Sheffield, Brandon (2007-05-07). "Ray Tracing: A Japanese Game Market Expose With Ray Nakazato". Gamasutra. Archived from the original on 2015-12-24
Rescue on Fractalus! (2,089 words) [view diff] case mismatch in snippet view article find links to article
2021-07-10. Leighty, John M. (1984-05-08). "Lucasfilm 'force' enters video game market" (Press release). San Rafael, California: United Press International
Final Fantasy XIV: Stormblood (6,866 words) [view diff] exact match in snippet view article find links to article
friends, schedule events, manage inventory, and sell items using the in-game Market Board. The development team schedules the release of a major update approximately
DragonQuest (2,518 words) [view diff] case mismatch in snippet view article find links to article
Dungeons & Dragons in the mid-1970s, SPI decided to enter the role-playing game market with a product called Dragonslayer, but changed the title to avoid a
Ollie's Follies (302 words) [view diff] case mismatch in snippet view article find links to article
expressed doubts about how the game would fare in the crowded platform game market. Bob Chappell writing for Atari User concluded: "Ollie's Follies is very
Ballblazer (1,880 words) [view diff] case mismatch in snippet view article find links to article
2021-07-10. Leighty, John M. (1984-05-08). "Lucasfilm 'force' enters video game market" (Press release). San Rafael, California: United Press International
Acclaim Remote Controller (369 words) [view diff] case mismatch in snippet view article find links to article
console. Originally when redesigning the NES for the North American video game market, it was conceived to have all wireless controllers. This idea was abandoned
Urgent Evoke (507 words) [view diff] exact match in snippet view article find links to article
January 2010). "New ARG EVOKE: Serious Games Changing The World". Serious Game Market. Retrieved 23 February 2022. Hawkins, Bob (1 November 2010). "The World
Roger Sanger (468 words) [view diff] case mismatch in snippet view article find links to article
Group Publications, a small publishing firm focused on the role-playing game market and specifically on the game Traveller. In 1994, Roger Sanger joined
Rune Legend (189 words) [view diff] case mismatch in snippet view article find links to article
full version of Rune Legend is available on Microsoft Store, an online game market, for $0.99. "Rune Legend on Windows Marketplace". Microsoft. Retrieved
City of Heroes (9,500 words) [view diff] case mismatch in snippet view article find links to article
the quarterly releases of the Veteran Rewards). There was also an in-game market where all players could purchase points to purchase expansions to the
Labor history of the United States (21,913 words) [view diff] case mismatch in snippet view article find links to article
expectation of their employees; further, most of those employed in the video game market are exempt from overtime, compounding the issue. Major grassroots efforts
Green Label (931 words) [view diff] exact match in snippet view article find links to article
Hampp, Andrew (11 December 2008). "Mountain Dew Sets Its Sights on Video-Game Market". Advertising Age. Retrieved 26 January 2011. "Green Label Gaming Signs
Russet sparrow (4,737 words) [view diff] case mismatch in snippet view article find links to article
sparrow. In Japan it was eaten in the 1870s and sold in the Yokohama game market. The russet sparrow is known well enough in the Himalayas that in most
GameCrazy (1,103 words) [view diff] case mismatch in snippet view article find links to article
filed for bankruptcy in May 2010. In 1999, to compete in a growing video game market, Hollywood Entertainment launched a store-within-a-store concept called
Space Fever (772 words) [view diff] case mismatch in snippet view article find links to article
Space Invaders, which triggered a nationwide resurgence in its video game market. This led to several manufacturers, including Nintendo, creating similar
American Conquest (1,253 words) [view diff] case mismatch in snippet view article find links to article
World designed American Conquest to attract the United States computer game market, which had been unreceptive to its earlier game Cossacks: European Wars
The Oregon Trail (1985 video game) (4,360 words) [view diff] case mismatch in snippet view article
Trail was their most popular product by far. By 1984, the educational game market had shifted from one in which programs were almost invariably mainframe
Characters of Fate/stay night (15,813 words) [view diff] case mismatch in snippet view article find links to article
suggested switching the protagonist's and Saber's genders to fit the game market. The novel Makai Tensho influenced Nasu to write a fantasy story in which
Open-source video game (16,071 words) [view diff] case mismatch in snippet view article find links to article
2023. Blankenhorn, Dana (14 May 2010). "Open source can juice the video game market". ZDNet. Archived from the original on 30 June 2010. Retrieved 20 July
F-Zero (video game) (4,387 words) [view diff] case mismatch in snippet view article
Delia (August 27, 1991). "New products put more zip into the video-game market". Chicago Sun-Times. Archived from the original on November 3, 2012.
List of F-Zero media (2,223 words) [view diff] case mismatch in snippet view article find links to article
spectacular announcements. "New products put more zip into the video-game market". Chicago Sun-Times. 1991-08-27. Archived from the original (abstract)
Cabbage (video game) (862 words) [view diff] case mismatch in snippet view article
graphics from the press, vaguely blaming the declining and uncertain video game market in Japan. In a 1997 interview with 64Dream, Itoi stated that HAL Laboratory's
The Order of the Stick (9,142 words) [view diff] case mismatch in snippet view article find links to article
widely distributed to online and brick-and-mortar retailers in the hobby game market as well as to comic book direct retailers. Each book features an introduction
Video games and Linux (18,954 words) [view diff] case mismatch in snippet view article find links to article
advertised as the first "pure Linux PDA". After Loki's closure, the Linux game market experienced some changes. Although some new firms, such as Linux Game
Phantasmagoria (video game) (11,356 words) [view diff] case mismatch in snippet view article
Press. p. L9. Hettrick, Scott (June 29, 1994). "Studios invade video game market". Rocky Mountain News. p. 19D. Jebens, Harley (September 7, 1995). "Ghostly
TV Powww (1,236 words) [view diff] case mismatch in snippet view article find links to article
F console, but following Fairchild's withdrawal from the home video game market, Intellivision games were used. Kempner later unsuccessfully attempted
Tomohiro Nishikado (4,296 words) [view diff] case mismatch in snippet view article find links to article
killer app, establishing Atari as the market leader in the home video game market at the time. Space Invaders is today regarded as one of the most influential
The Last Remnant (4,605 words) [view diff] case mismatch in snippet view article find links to article
players, rather than being focused on the norms of the Japanese video game market alone. The game was announced at a press conference at Shinjuku, Tokyo
2019 in video games (11,765 words) [view diff] case mismatch in snippet view article find links to article
ソード・シールド』が1位を獲得" [Data on the domestic home video game market size is released in 2019. "Pokemon Sword Shield" won first place in software
Sin and Punishment (3,806 words) [view diff] case mismatch in snippet view article find links to article
cartridges were uncommon and approaching US$100 in price on the used game market. Even though the original game was built around the Nintendo 64 controller
Steve Ashley (3,325 words) [view diff] no match in snippet view article find links to article
in Concert (Dusk Fire, 2006) Time and Tide (Topic, 2007) This Little Game (Market Square, 2015) Another Day (Market Square, 2017) One More Thing (Market
Mytona (447 words) [view diff] case mismatch in snippet view article find links to article
in Siberia, you can make a game with 30M downloads in today's global game market". VentureBeat. 2015-10-27. Retrieved 2023-01-24. Obedkov, Evgeny (2022-06-21)
Devil May Cry 2 (8,142 words) [view diff] case mismatch in snippet view article find links to article
increased processing power and a change in the nature of Capcom's arcade game market meant a company-wide shift of human resources from arcade to console
Brütal Legend (12,461 words) [view diff] case mismatch in snippet view article find links to article
country. He credits Harmonix Music Systems for influencing the rhythm game market through the release of the widely successful Guitar Hero with a soundtrack
Nasza Księgarnia (722 words) [view diff] case mismatch in snippet view article find links to article
publish children's and educational books. In 2016 it entered the board game market, publishing party and family games as well as games for children. Title
Bejeweled Twist (2,896 words) [view diff] case mismatch in snippet view article find links to article
PopCap as a notable developer and significantly increasing the casual game market, Bejeweled, made up 30-to-40-percent of the company's revenue at the
Nintendo DS sales (1,961 words) [view diff] exact match in snippet view article find links to article
Retrieved 2009-01-01. Brian Ashcraft (2009-01-05). "Last Year, Japanese Game Market Experienced Shrinkage". Kotaku. Retrieved 2009-01-15. Matt Martin (2009-01-13)
Threads of Fate (3,999 words) [view diff] case mismatch in snippet view article find links to article
on the PlayStation 2. Square rejected a sequel pitch in 2004, and the game market shifted away from home consoles by the mid-2010s. Sugiyama has expressed
Violence and video games (15,718 words) [view diff] case mismatch in snippet view article find links to article
were also made about video games. After Pong exploded onto the arcade game market, arcade game manufacturers were aware of the attention that video games
Dirt Track Racing: Sprint Cars (539 words) [view diff] case mismatch in snippet view article find links to article
first authentic sprint car, dirt track racing simulations in the video game market. In the Career Mode, players race through their careers, earning money
Armillo (488 words) [view diff] case mismatch in snippet view article find links to article
"Armillo review: a good example of Nintendo's growing presence in the indie game market". The Independent. Retrieved 17 July 2014. Brown, Aaron. "Armillo Review"
The Cave (video game) (3,448 words) [view diff] case mismatch in snippet view article
series. Meanwhile, Schafer would stay with LucasArts until the adventure game market fell in the late 1990s, and created his own studio, Double Fine Productions
Nostalgia (video game) (1,841 words) [view diff] case mismatch in snippet view article
game in English, and felt the game had a place in the current western game market as a unique and original title, stating that "amid a sea of remakes and
Glorious Mission (894 words) [view diff] case mismatch in snippet view article find links to article
has over 300 million online players. In its first quarter, the online game market was worth 8.5 billion Yuan ($1.31 billion U.S.). A common complaint about
2017 in video games (15,825 words) [view diff] case mismatch in snippet view article find links to article
personal computer games. SuperData similarly estimated the global video game market in 2017 was around $108.4 billion, driven heavily by free-to-play mobile
Heiankyo Alien (1,829 words) [view diff] case mismatch in snippet view article find links to article
soldering, among other similar activities. After the Japanese video game market began to "cool off" from the success of Taito's Space Invaders, a column
Bubblegum Crisis (role-playing game) (650 words) [view diff] case mismatch in snippet view article
years later, in 1996, that RTG re-entered the anime-related role-playing game market with Bubblegum Crisis, which would be the first RPG produced among several
Indie Fund (1,302 words) [view diff] case mismatch in snippet view article find links to article
apply for investment by the Fund; instead, the Fund watches the indie game market, observing games that get notice from the gaming press through both conferences
Everway (1,655 words) [view diff] case mismatch in snippet view article find links to article
Coast's choice of the very different Everway to enter the role-playing game market: "Everway is so far out of the mainstream, it’s barely recognizable as
ZombiU (6,863 words) [view diff] case mismatch in snippet view article find links to article
team tried to distinguish itself from other zombie games in the video-game market, making the GamePad its central feature. They were inspired by the 2007
Influence of the IBM PC on the personal computer market (5,016 words) [view diff] case mismatch in snippet view article find links to article
first". It reported that in the US, MS-DOS comprised 65% of the computer-game market, the Amiga at 10%, and all other computers, including the Macintosh,
ZCam (1,330 words) [view diff] case mismatch in snippet view article find links to article
to a "depth" or "distance" channel. Targeted primarily at the video game market, the ZCam webcam was designed to be used as a game controller like the
Combat Mission: Battle for Normandy (1,000 words) [view diff] no match in snippet view article find links to article
Forces module can be used with either version 1.0 or 2.0 of the base game. Market Garden is the second add-on module, released in October, 2013. As described
Piranha Software (2,102 words) [view diff] case mismatch in snippet view article find links to article
Piranah Software label was announced as a "long term commitment to the game market" in July 1986 and its first five titles were officially launched at the
Acquisition of Activision Blizzard by Microsoft (8,690 words) [view diff] case mismatch in snippet view article find links to article
removed this language in an amended response, sticking to the video game market. In February 2023, the FTC denied a request by Sony to drop a subpoena
Calandia Guidebook (422 words) [view diff] case mismatch in snippet view article find links to article
popular, and Judges Guild became a major player in the early role-playing game market. However, as the role-playing games industry moved to professional typesetting
Tyranny (video game) (3,278 words) [view diff] case mismatch in snippet view article
than Defiance at this point. However, due to uncertainty in the video game market at that time, the game was canceled, and Obsidian was forced to release
Solatorobo: Red the Hunter (3,376 words) [view diff] case mismatch in snippet view article find links to article
Nintendo Power, remarked that the title went against the then-current video game market trend of "brooding teenagers and grim space marines" calling it "a game
Metal Max (4,493 words) [view diff] case mismatch in snippet view article find links to article
but due to ASCII management goind badly and withdrawing from video game market, and other reasons, the game was cancelled. In the late 1990s, Data East
Enigma (2007 video game) (883 words) [view diff] case mismatch in snippet view article
the game Oxyd alive since its publisher had decided to leave the video game market that same year. In 2007, Enigma reached stable version 1.01. Current
Time Diver: Eon Man (520 words) [view diff] case mismatch in snippet view article find links to article
player an extra life. A bootleg of the game was released into the Asian game market as Time Diver: Avenger. It was published by Nitra, short name of Nitra
Scott Palter (1,208 words) [view diff] case mismatch in snippet view article find links to article
failure, and Humanoids Publications decided to exit from the role-playing game market. Subsequently, Palter was let go.: 195  Palter immediately founded Final
Play (Chinese magazine) (622 words) [view diff] case mismatch in snippet view article
(家用电脑与游戏; lit. "Home Computer Game") and shifts emphasis solely to the PC game market. At this point it also adopts its English moniker, Play. January 2002
Disney's Dinosaur (video game) (1,310 words) [view diff] case mismatch in snippet view article
of GamePro said of the PlayStation version, "In the Darwinian video game market, this one's only hope for survival rests with younger gamers with enough
Anipang (737 words) [view diff] case mismatch in snippet view article find links to article
now over 20,000,000 users, the highest number of users in the mobile game market in South Korea. The stock price of the developer SundayToz has risen
Hidden Runaway (1,718 words) [view diff] case mismatch in snippet view article find links to article
Ramón Hernáez noted that it was Pendulo's first foray into the casual game market. In 2012, he called hidden object games "very attractive for us" going
Cultural impact of the Guitar Hero series (6,611 words) [view diff] case mismatch in snippet view article find links to article
along with other music games such as Rock Band 2 have surged the video game market in 2008; NPD Group reports cited that music video games made up 19% of
Gridiron! (1,147 words) [view diff] case mismatch in snippet view article find links to article
consulting company Media Technology who suggested entering the video game market. A football game was chosen as an initial project due to Fletcher's knowledge
The Idolmaster One For All (2,859 words) [view diff] exact match in snippet view article find links to article
Retrieved May 21, 2014. アキバ中古ゲーム市況 : 新作アイマス既に品切れ モエロクロニクルも好調 [Akihabara Used Game Market: New Idolmaster Work Already Sold Out, Moero Chronicle Also Popular]
The Fidelity Ultimate Chess Challenge (497 words) [view diff] case mismatch in snippet view article find links to article
Chess Challenge — Telegames makes a respectable entry into the Lynx game market with Fidelty Chess". IGN. Ziff Davis. Retrieved 2020-06-03. Amann, Hans-Joachim
Dead Cells (5,753 words) [view diff] case mismatch in snippet view article find links to article
"indiepocalypse" where too many indie games would cause a collapse of the video game market around 2015, an event which never occurred. Motion Twin did not want
2021 in Italy (10,631 words) [view diff] case mismatch in snippet view article find links to article
demonstration on October 16. 11 October: fifa 22 dominates the Italian video game market, becoming the first game by number of purchases by Italian gamers 12
The simExchange (1,385 words) [view diff] case mismatch in snippet view article find links to article
October 2011. Retrieved 7 April 2012. The simExchange Homepage SimExchange aims to predict video game market at archive.today (archived 2013-01-19) CNET
Drakengard (video game) (6,689 words) [view diff] case mismatch in snippet view article
was part of Square Enix's plans to branch out into the European mobile game market. It was co-developed with London-based mobile developer Macrospace as
Mie Kumagai (1,409 words) [view diff] case mismatch in snippet view article find links to article
Kumagai became interested in entering the increasingly-lucrative mobile game market starting with an iOS and Android rendition of Derby Owners Club. She
List of video games developed in Slovakia (115 words) [view diff] case mismatch in snippet view article find links to article
Statistics are useful for creating/editing a Wiki page about the Slovak game market & companies. Start that one & end updating this page.) Ultrasoft (Former
Ancillary market (1,469 words) [view diff] case mismatch in snippet view article find links to article
industry is to either seek control and therefore ownership of the video game market or to license products to video game producers. Once the video game profits
Video game collecting (3,603 words) [view diff] case mismatch in snippet view article find links to article
firm Wata is facing a lawsuit for allegedly 'manipulating the retro game market'". 12 May 2022. Bonthuys, Darrys (August 6, 2021). "Rare Super Mario
California Department of Fair Employment and Housing v. Activision Blizzard (14,170 words) [view diff] case mismatch in snippet view article find links to article
position that made it hard to compete with other companies in the video game market; while he said that factors such as delays to Overwatch 2 and Diablo
Heat Signature (video game) (925 words) [view diff] case mismatch in snippet view article
that releasing the game was "biggest risk of [his] life", as the indie game market was saturated with titles. He had hoped to see at least half the sales
The Crystal Key (2,565 words) [view diff] case mismatch in snippet view article find links to article
and she cited it as part of DreamCatcher's dominance of the adventure game market by that point. According to DreamCatcher, sales of The Crystal Key in
Virtual Heroes (2,619 words) [view diff] no match in snippet view article find links to article
serious games market. [ref: https://bulletinline.com/2020/04/27/serious-game-market-is-growing-with-strong-companies-like-playgen-innovataion-games-casp
Gail Tilden (565 words) [view diff] case mismatch in snippet view article find links to article
console, the Famicom, in Japan. Within the United States, the video game market had just crashed, in part due to oversaturation of the market by unlicensed
Shadow World (video game) (617 words) [view diff] case mismatch in snippet view article
made unlicensed copies of all his games, he decided to leave the video game market. He turned to the nascent IBM PC market, but also released a few more
H.E.R.O. (video game) (2,167 words) [view diff] case mismatch in snippet view article
the game as not great success for him, saying that "Unfortunately the game market crashed at the time, so I did not get the financial rewards I might have
Hodj 'n' Podj (2,129 words) [view diff] case mismatch in snippet view article find links to article
point, which led him away from adventure games and toward the casual game market. While working at Playdom on the role-playing game Sorority Life, he
Charles Cecil (4,524 words) [view diff] case mismatch in snippet view article find links to article
companies had been controlling for years the supply and demand side of the game market, and little was left for independent developers. Though publishers made
Keywords Studios (3,666 words) [view diff] case mismatch in snippet view article find links to article
revenues of €3.5 million. Day perceived the supplier side in the video game market as highly fragmented and intended to turn Keywords International into
Jumpman (video game) (1,986 words) [view diff] case mismatch in snippet view article
the time, the company was in the process of moving from the strategy game market to action titles, which they released under their Epyx brand. Jumpman
30 Seconds (game) (1,227 words) [view diff] case mismatch in snippet view article
a game needs to be exceptional to succeed in the small South African game market, Esterhuyse said, ‘It also has to have an element of fun. South Africans
Before Mario (595 words) [view diff] case mismatch in snippet view article find links to article
catalogs products made by Nintendo prior to them entering the video game market. Before Mario is a book adaption of Voskuil's blog. Pre-orders for the
Cabbage Patch Kids: Adventures in the Park (582 words) [view diff] case mismatch in snippet view article find links to article
2600 games. It appears that CPK was simply a victim of the collapsing game market, and by the time the final version was ready in September 1984, Coleco
Spice Girls merchandise and sponsorship deals (5,395 words) [view diff] case mismatch in snippet view article find links to article
reach beyond the young male demographic that heavily dominated the video game market at the time. Similarly, cosmetics brand Fabergé wanted to capitalise
MDK (7,441 words) [view diff] case mismatch in snippet view article find links to article
notoriously hectic life, and settled on Kurt Cobain. At the time, the shooter game market was dominated by first-person shooters, most of which worked off the
Toonstruck (5,172 words) [view diff] case mismatch in snippet view article find links to article
Entertainment Weekly. No. 356. ISSN 1049-0434. "Toonstruck aimed at the older game market". The Sunday Star-Times. Auckland. November 10, 1996. "Much-anticipated
Expansions of Eve Online (4,436 words) [view diff] case mismatch in snippet view article find links to article
Incarna's changes, the introduction of the "Noble Exchange" (NeX) as an in-game market allowing players to buy vanity items, received a negative reaction from
Mistover (2,261 words) [view diff] case mismatch in snippet view article find links to article
five characters. In response to the stagnation of the domestic mobile game market in South Korea, Krafton developed and published Mistover as part of a
The Last Express (4,392 words) [view diff] case mismatch in snippet view article find links to article
quitting in the weeks before its release. Softbank pulled out of the game market, dissolved its subsidiary GameBank, and cancelled several dozen titles
Swords & Sorcery (SPI) (1,081 words) [view diff] case mismatch in snippet view article
and RuneQuest, wargaming publisher SPI decided to enter the fantasy game market, and the result was Swords & Sorcery, a fantasy-themed wargame designed
Honkai: Star Rail (3,171 words) [view diff] case mismatch in snippet view article find links to article
mechanism game. The team has stated that this genre is very popular in the game market and can lower the difficulty threshold for players to get started. In
Eric Engstrom (722 words) [view diff] exact match in snippet view article find links to article
James (December 9, 2020). "Microsoft Misfit Helped Lead Company Into Game Market". The Wall Street Journal. Archived from the original on December 15
Saints of Virtue (534 words) [view diff] case mismatch in snippet view article find links to article
October 1997 by three people who wanted to tap into the Christian video game market, the development wrapped in 16 months and Saints of Virtue was released
Jia Shen (337 words) [view diff] exact match in snippet view article find links to article
gameclosure.com. Retrieved 2018-07-03. "LINE Enters App-Free HTML5 Game Market Announces New Game Service "LINE QUICK GAME"". linecorp.com. Retrieved
Sweet Licks (1,407 words) [view diff] case mismatch in snippet view article find links to article
Entertainment commented on the game's legacy and importance for the redemption game market, saying that its simplistic yet frantic gameplay helped make other companies
Ramtek Corporation (4,225 words) [view diff] case mismatch in snippet view article find links to article
project. Though Ramtek remained very successful in the coin-operated video game market, with 10,000 units sold in their first year and a half of operation and
Elric! (1,215 words) [view diff] case mismatch in snippet view article find links to article
was published in 1994. In 1996, Chaosium entered the collectible card game market with Mythos, but took such a loss when the new game failed that, as Appelcline
Kazuro Morita (1,002 words) [view diff] case mismatch in snippet view article find links to article
programming. Seeking game proposals following its entry into the video game market in 1982, Enix organized a competition dubbed the "Enix Game Hobby Program
Madeline (video game series) (10,728 words) [view diff] case mismatch in snippet view article
distribution company purchased Encore "to strengthen its position in the video game market". In 2006, Riverdeep acquired Houghton Mifflin and became Houghton Mifflin
Xuan-Yuan Sword (7,862 words) [view diff] case mismatch in snippet view article find links to article
as full Chinese interface, which was a great hit in Taiwan's computer game market at that period. Released on October 13, 1990. (Chinese: 軒轅劍貳, literally
Shovel Knight Dig (2,121 words) [view diff] case mismatch in snippet view article find links to article
sentiment, saying that Shovel Knight Dig did not feel unique in an indie game market saturated with the roguelike style. The game's graphics and music received
Angel Devoid: Face of the Enemy (1,622 words) [view diff] case mismatch in snippet view article find links to article
Press. p. L9. Hettrick, Scott (June 29, 1994). "Studios invade video game market". Rocky Mountain News. p. 19D. Adam Redsell (2011-11-26). "The Missing
List of Ubisoft games: 2000–2009 (4,486 words) [view diff] case mismatch in snippet view article find links to article
biz. 12 October 2007. Retrieved 2020-08-15. "Top Trumps enters video game market". VideoGamer.com. 31 January 2007. Retrieved 2020-08-15. "Heroes of Might