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searching for Games and learning 39 found (45 total)

alternate case: games and learning

James Paul Gee (2,866 words) [view diff] exact match in snippet view article find links to article

range of new social practices—with a particular emphasis on video games and learning. Gee applies many key concepts from his previous research to studying
Sherston Software (458 words) [view diff] exact match in snippet view article find links to article
Publishing Group, was a British software publisher producing educational games and learning resources. Two teachers, Bill and Lou Bonham, started making games
The Joan Ganz Cooney Center (2,482 words) [view diff] exact match in snippet view article find links to article
contributed to a number of reports and surveys on the connection between games and learning. In 2009, with support from the Robert Wood Johnson Foundation, the
AVATAR MUD (5,590 words) [view diff] exact match in snippet view article find links to article
although most of my students are long gone. Squire, Kurt (2011). Video games and learning : teaching and participatory culture in the digital age. New York:
Techno Source (890 words) [view diff] exact match in snippet view article find links to article
handheld electronic game and TV game company selling electronic toys, games and learning aids. Based in Hong Kong with an office in New York City, it is a
Amy Briggs (424 words) [view diff] exact match in snippet view article find links to article
company in 1985 as a game tester. Working long hours playtesting games and learning the ZIL programming language, she quickly rose to the rank of implementor
Constance Steinkuehler (1,341 words) [view diff] exact match in snippet view article find links to article
Executive Office, where she advised on policy matters about video games and learning. She currently researches cognitive and social aspects of video games
Alan Amory (955 words) [view diff] exact match in snippet view article find links to article
including information and communication technologies in education, video games and learning, tool-mediated knowledge construction, authentic learning, and Cultural
Race and video games (3,233 words) [view diff] no match in snippet view article find links to article
Race in Video Games" (PDF), The Ecology of Games: Connecting Youth, Games, and Learning, The MIT Press Williams, Dmitri; Martins, Nicole; Consalvo, Mia;
Nicola Whitton (376 words) [view diff] exact match in snippet view article find links to article
and her research focuses on the play in adulthood, in particular games and learning in the context of Higher Education, and the potential of play in teaching
Federation of American Scientists (2,993 words) [view diff] exact match in snippet view article find links to article
to improve how people teach and learn. The LTP created prototype games and learning tools and assembled collaborative projects consisting of non-governmental
Cheating in video games (3,377 words) [view diff] no match in snippet view article find links to article
". In Katie Salen (ed.). The Ecology of Games: Connecting Youth, Games, and Learning, Pages. The John D. and Catherine T. MacArthur Foundation Series
Education in Norway (3,562 words) [view diff] exact match in snippet view article find links to article
primary school, students spend most of their time playing educational games and learning social structures, the alphabet, basic addition and subtraction, and
Jordan Shapiro (1,192 words) [view diff] case mismatch in snippet view article find links to article
"Geek Philosophy" from 2012 to 2017. He wrote "The Mindshift Guide to Games and Learning" for the online site of NPR member station KQED-FM. And the Asia Society
Duolingo (5,712 words) [view diff] case mismatch in snippet view article find links to article
"Analyzing Gamification of "Duolingo" with Focus on its Course Structure". Games and Learning Alliance. Lecture Notes in Computer Science. Vol. 10056. Springer
Entertainment (16,612 words) [view diff] case mismatch in snippet view article find links to article
ISBN 978-1-4106-0959-5. de Freitas, Sara; Maharg, Paul, eds. (2011). Digital Games and Learning. London; New York: Continuum International Publishing Group. ISBN 978-1-4411-9870-9
Stride & Prejudice (1,043 words) [view diff] case mismatch in snippet view article find links to article
2014). "Developer Dissects the Performance of Stride & Prejudice". Games and Learning. Archived from the original on September 26, 2015. Retrieved October
Walid bin Attash (2,851 words) [view diff] exact match in snippet view article find links to article
watching movies that featured hijackings, using flight simulator games and learning how to case flights. Near the end of December 1999, KSM directed Bin
Self-organization (6,741 words) [view diff] no match in snippet view article find links to article
Springer-Verlag. J. Doyne Farmer et al. (editors) (1986), "Evolution, Games, and Learning: Models for Adaptation in Machines and Nature", in: Physica D, Vol
General game playing (3,056 words) [view diff] exact match in snippet view article find links to article
H. van den Herik; L. Allis (eds.). "Metagame: a new challenge for games and learning" [Heuristic programming in artificial intelligence 3–the third computerolympiad]
If I Die in a Combat Zone, Box Me Up and Ship Me Home (886 words) [view diff] no match in snippet view article find links to article
years old. We are led through his childhood, playing various army games, and learning about World War II from returned veterans and the Korean War which
The Adventures of Gracie Lou (329 words) [view diff] exact match in snippet view article find links to article
have many fun-filled adventures learning new words, playing exciting games and learning new songs. Gracie Lou Matilda Emily Henry Granddad Doddie the Friendly
Video game controversies (17,842 words) [view diff] exact match in snippet view article find links to article
performance of race in video games. The ecology of games: connecting youth, games and learning. The John D. and Catherine T. MacArthur Foundation Series on Digital
Carmen Sandiego (video game series) (3,673 words) [view diff] case mismatch in snippet view article
customer service training course at Scandinavian Airways Systems (SAS)". Games and Learning writes: "The corporate sector...embraced game-based learning early
Katie Salen (1,757 words) [view diff] no match in snippet view article find links to article
ISBN 0262195364 (editor) The Ecology of Games: Connecting Youth, Games, and Learning. MIT Press, 2007. ISBN 026269364X (with Robert Torres, Loretta Wolozin
Simulations and games in economics education (1,540 words) [view diff] case mismatch in snippet view article find links to article
Viewpoints on Learning and Education with Simulation Games in Simulation Games and Learning in Production Management edited by Jens O. Riis. Springer. pp. 14–28
Paul Milgrom (12,778 words) [view diff] exact match in snippet view article find links to article
game-theoretic analysis of reputation formation, repeated games, supermodular games and learning in games. In an influential 1982 paper with David M. Kreps, John Roberts
J. Doyne Farmer (3,282 words) [view diff] no match in snippet view article find links to article
Doyne; Lapedes, A. S.; Packard, N.; Wendroff, B. (1986). "Evolution, Games, and Learning: Models for Adaptation in Machines and Nature". Physica D: Nonlinear
Disney's Animated Storybook (18,981 words) [view diff] exact match in snippet view article find links to article
Storybook and Aladdin Activity Center, the latter of which focused on games and learning activities rather than stories. Disney chose Media Station as its
Glossary of artificial intelligence (27,514 words) [view diff] exact match in snippet view article find links to article
H. van den Herik; L. Allis (eds.). "Metagame: a new challenge for games and learning" [Heuristic programming in artificial intelligence 3–the third computerolympiad]
MDK (7,441 words) [view diff] exact match in snippet view article find links to article
Book and Earthworm Jim. Don't get me wrong, I loved working on those games and learning new styles; but my heart is in fantasy and science fiction. I knew
Digital rhetoric (13,157 words) [view diff] no match in snippet view article find links to article
Rhetoric of Video Games". The Ecology of Games: Connecting Youth, Games, and Learning. Cambridge, MA: The MIT Press. ISBN 978-0-262-69364-6. Gonzalo, Frasca
International Community School (Kirkland, Washington) (2,257 words) [view diff] exact match in snippet view article
to build close connections and school community while engaging in games and learning activities run by the upper-class students. The students learn many
David Williamson Shaffer (1,547 words) [view diff] exact match in snippet view article find links to article
Education, and Educational Psychology best known for his work on computer games and learning. Shaffer's research was originally based on the development of epistemic
History of artificial life (2,395 words) [view diff] no match in snippet view article find links to article
Norman Packard chaired a conference in May 1985 called "Evolution, Games, and Learning", which was to presage many of the topics of later alife conferences
Learn Way (1,318 words) [view diff] case mismatch in snippet view article find links to article
WiseU, Youngsan University, Busan 38 8 "Work experience at Kakao Games and Learning Friends Shot." Link Planning Developer of Friends Shot 2021 (2021)
Procedural rhetoric (2,842 words) [view diff] no match in snippet view article find links to article
Rhetoric of Video Games." The Ecology of Games: Connecting Youth, Games, and Learning. Ed. by Katie Salen. The John D. and Catherine T. MacArthur Foundation
Sally Peters (717 words) [view diff] case mismatch in snippet view article find links to article
ISBN 978-0-478-34287-1. Wikidata Q124607684. Sally Peters (7 July 2007). "Playing Games and Learning Mathematics: The results of two intervention studies". International
List of Extra Credits episodes (4,070 words) [view diff] case mismatch in snippet view article find links to article
labelled S10. Video Games and Storytelling Video Games and Sex Video Games and Learning Video Games and the Uncanny Valley Video Games and Choice Video Games