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searching for Virtual goods 77 found (131 total)

alternate case: virtual goods

Facebook Credits (1,077 words) [view diff] exact match in snippet view article find links to article

that Facebook users would purchase Credits to pay for the majority of virtual goods sold on the social network. In March 2011, Facebook created an official
Social network game (2,932 words) [view diff] exact match in snippet view article find links to article
This is realized by monetize products that do not technically exist. Virtual goods account for over 90% of all revenue generated by the world's top social
Playdom (1,361 words) [view diff] exact match in snippet view article find links to article
sites was valued at $300 million, consisting mostly of online sales of virtual goods. It was a wholly owned subsidiary of Disney Interactive, itself a division
RewardVille (254 words) [view diff] exact match in snippet view article find links to article
and coins that could be spent within Zynga games or used to unlock virtual goods for use in the games or to gift to other players. Players collected
Zynga.org (775 words) [view diff] exact match in snippet view article find links to article
to contribute to charitable causes by purchasing specially created virtual goods within Zynga games. For example, in October 2009, virtual sugar beets
Yoozoo Games (1,270 words) [view diff] exact match in snippet view article find links to article
exchange in 2014. Many of its games obtain revenue from the sale of virtual goods and the majority are developed in-house. Its most popular international
Viximo (411 words) [view diff] exact match in snippet view article find links to article
dating and casual gaming sites. The software includes payment systems, virtual goods, and white-label apps and games. Viximo was founded in October 2008
Spare Change Payments (400 words) [view diff] exact match in snippet view article find links to article
shortly after Facebook opened its Facebook Platform. It operated a virtual goods monetization platform that allowed users to deposit funds into a central
Shockwave (game portal) (2,841 words) [view diff] exact match in snippet view article
Shockwave Catches the Virtual Goods Wave with Newest Games Takahashi, Dean (July 21, 2010). "Shockwave catches the virtual goods wave with newest games"
Food Force (666 words) [view diff] exact match in snippet view article find links to article
amongst the first games ever to feature a real world impact through virtual goods. The game takes place on the fictional island of Sheylan in the Indian
Steam Trading Cards (993 words) [view diff] exact match in snippet view article find links to article
features into Steam to facilitate the trading, buying, and selling of virtual goods. Steam Trading was introduced in 2011, which allows users to trade virtual
Zorpia (962 words) [view diff] exact match in snippet view article find links to article
2009, the company partnered with Viximo, a distributor of software for virtual goods and currency. Jeffrey Ng began his entrepreneurial career at the age
World of Warcraft (13,108 words) [view diff] no match in snippet view article find links to article
World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the Warcraft fantasy
Anshe Chung (1,533 words) [view diff] exact match in snippet view article find links to article
Virtuatrade, a Pennsylvania-based company operating the site XStreetSL.com, a virtual goods trading site similar to eBay but specializing in Second Life items.
Chat room (916 words) [view diff] exact match in snippet view article find links to article
beyond just chat). Many such implementations generate profit by selling virtual goods to users at a high margin. Some online chat rooms also incorporate audio
VSide (4,158 words) [view diff] exact match in snippet view article find links to article
preferential access to personal spaces and allow for the acquisition of virtual goods not available to the average user. In March 2006 Doppelganger, Inc.
Adam Powell (game designer) (872 words) [view diff] case mismatch in snippet view article
2008. Retrieved 5 August 2008. "How Meteor Games Plans For Virtual Goods Success". Virtual Goods News. 23 April 2009. Archived from the original on 27 April
Three Rings Design (483 words) [view diff] exact match in snippet view article find links to article
platform using Adobe Flash and html5. Whirled allowed creators to list virtual goods such as avatars, in-world toys or game content and earn real-world currency
Mark Pincus (4,656 words) [view diff] exact match in snippet view article find links to article
million for more than 50 international nonprofits by occasionally selling virtual goods for charitable causes. During his time at Zynga Pincus created features
Justin Waldron (1,141 words) [view diff] exact match in snippet view article find links to article
selling virtual goods for charitable causes. On March 11, 2011, Zynga announced that 100 percent of the proceeds from the purchase of virtual goods from
Hi5 (1,199 words) [view diff] exact match in snippet view article find links to article
(July 13, 2010). "Hi5 raises $14M as it shifts into social games and virtual goods". VentureBeat. Takahashi, Dean (November 30, 2009). "hi5 recruits a
.tf (297 words) [view diff] exact match in snippet view article find links to article
Fortress 2 (TF2). Many of these sites are commonly used for marketing of virtual goods originating from Team Fortress 2 and, by extension, the Steam Community
World Golf Tour (2,393 words) [view diff] exact match in snippet view article find links to article
avatar clothing. Tournament cash prizes can be won and then used to buy virtual goods, like new clubs and clothing to customize the in-game avatar. In January
Digital River (685 words) [view diff] exact match in snippet view article find links to article
Barrons. Retrieved 2011-04-24. Dean Takahashi (2010). "Digital River buys virtual goods company Fatfoogoo". Retrieved 2010-05-05. Snorrason Holdings (2012)
YouNow (822 words) [view diff] exact match in snippet view article find links to article
has a partner program that allows popular broadcasters to earn money. Virtual goods bought by viewers are used to acclaim videos; the resulting revenue
Dave McClure (799 words) [view diff] exact match in snippet view article find links to article
in and advising more than 15 consumer internet startups, including virtual goods monetization and payments platform Jambool (acquired by Google in 2010)
Cellufun (417 words) [view diff] exact match in snippet view article find links to article
about the Deepwater Horizon oil spill, donated a percentage of all virtual goods revenues to the Greater New Orleans Foundation. On February 14, Cellufun
Copyright alternatives (1,406 words) [view diff] case mismatch in snippet view article find links to article
Entertainment Law Online News 7 (701), 2001. Eckersley, P. Virtual Markets for Virtual Goods: The Mirror Image of Digital Copyright? 18 Harvard Journal of Law and
22cans (978 words) [view diff] exact match in snippet view article find links to article
non-fungible tokens (NFTs), which will allow players to sell and purchase virtual goods as part of the business simulation gameplay. By March 2022, before the
Nimbuzz (1,317 words) [view diff] exact match in snippet view article find links to article
called N-World, with applications, gifts, games, avatars and other virtual goods for sale. N-World has its own digital currency called Nimbuckz. "Nimbuzz's
Crazy Planets (342 words) [view diff] exact match in snippet view article find links to article
micropayments model, in which players can purchase Playfish Cash to buy virtual goods in the game. Crazy Planets is an artillery game which uses Facebook's
Video game monetization (8,064 words) [view diff] exact match in snippet view article find links to article
microtransactions to ensure financial stability. With this shift, numerous virtual goods and services in MMOs that may have previously been available through
Massively multiplayer online game (4,801 words) [view diff] exact match in snippet view article find links to article
accounts will be recreated with freshly bought copies of the game. The virtual goods revenue from online games and social networking exceeded US$7 billion
OurWorld (1,107 words) [view diff] case mismatch in snippet view article find links to article
SeattlePI. Retrieved 10 June 2013. "FlowPlay to Integrate Popcap Games". Virtual Goods News. Archived from the original on October 7, 2010. Retrieved 10 June
Woozworld (1,198 words) [view diff] exact match in snippet view article find links to article
million Unitz (virtual spaces) were created, and more than 375 million virtual goods were in circulation. In 2015, Woozworld appointed Nicolas Lee as the
YY.com (316 words) [view diff] case mismatch in snippet view article find links to article
2018 "YY.com: China's Unique Real-Time Voice And Video Service With A Virtual Goods Twist". Forbes. 11 June 2012. Retrieved 21 November 2012. 种昂 (1 February
Steve Capps (1,304 words) [view diff] exact match in snippet view article find links to article
June 29, 2023. "Kwedit lets kids use cash to pay for online games, buy virtual goods". Venturebeat. February 4, 2010. "PayNearMe Leadership". PayNearMe.
WeeWorld (956 words) [view diff] case mismatch in snippet view article find links to article
May 2009). "No Recession in WeeWorld: Teen Socializing Drives Growing Virtual Goods Revenues". Xconomy. Retrieved 25 May 2009. Muray-Watson, Andrew (21
Whyville (1,233 words) [view diff] exact match in snippet view article find links to article
they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world.
Ian Hughes (epredator) (1,024 words) [view diff] exact match in snippet view article
list goes on. Metaverses can also be used to deliver virtual goods, but now making those virtual goods real again is possible. Rapid fabrication and the
Roblox (7,116 words) [view diff] exact match in snippet view article find links to article
Jonathan (September 8, 2023). "Roblox is letting game creators sell 3D virtual goods as it looks for ways to boost revenue". CNBC. Retrieved January 29,
Money laundering (6,552 words) [view diff] exact match in snippet view article find links to article
Second Life and World of Warcraft, it is possible to convert money into virtual goods, services, or virtual cash that can later be converted back into money
Panda Express (3,034 words) [view diff] exact match in snippet view article find links to article
S. trademark application for the name PANDAVERSE for “downloadable virtual goods, namely, food items and beverages for use in virtual worlds" and "virtual
The International (esports) (3,412 words) [view diff] exact match in snippet view article
which raises money from players buying them to get exclusive in-game virtual goods and other bonuses. 25% of all the revenue made from yearly Compendiums
Mobile social network (3,901 words) [view diff] exact match in snippet view article find links to article
generations continued along with virtual currency – the purchase and trade of virtual goods. In parallel to the increase of various technologies in mobile networks
Howrse (1,077 words) [view diff] exact match in snippet view article find links to article
GamesIndustry.biz. Gamer Network. Retrieved 2021-10-18. "Owlient uses virtual goods for the greater good". techcrunch. 2010-03-15. Retrieved 2014-10-24
Battlefield Heroes (2,359 words) [view diff] exact match in snippet view article find links to article
Cousins, in a presentation entitled, "Paying to Win? Battlefield Heroes, virtual goods, and selling gameplay advantages". On 26 June 2011, hacker group LulzSec
Stevie Case (2,779 words) [view diff] case mismatch in snippet view article find links to article
Stevie Case As Sales VP". Gamasutra. Retrieved 2019-07-09. "Visa Buys Virtual Goods Monetization Platform PlaySpan For $190 Million In Cash". TechCrunch
Paul Gouge (429 words) [view diff] exact match in snippet view article find links to article
2012, had registered over 10 million users and generated over $10m in virtual goods revenue.[citation needed] Playdemic's second release was Crossword Buddies
Neopets (6,126 words) [view diff] exact match in snippet view article find links to article
games and selling items, which can be invested or used to buy various virtual goods and services. The site is regularly updated with features like new games
For the Win (2,140 words) [view diff] exact match in snippet view article find links to article
University, develops a mathematical model for predicting values of virtual goods in games based on how much fun the game is. With this discovery (which
League of Legends (9,959 words) [view diff] exact match in snippet view article find links to article
(RP). Skins have five main pricing tiers, ranging from $4 to $25. As virtual goods, they have high profit margins. A loot box system has existed in the
RuneScape (9,193 words) [view diff] exact match in snippet view article find links to article
rid the game of activities involving real currency being traded for virtual goods. The updates also affected legitimate players, resulting in many of
ODRL (983 words) [view diff] exact match in snippet view article find links to article
use of news content in the online news marketplace. In the current virtual goods environment, content assets purchased or permissioned by a consumer
Bin Weevils (3,303 words) [view diff] exact match in snippet view article find links to article
collectable figures launched in UK supermarkets with codes to unlock virtual goods online. By reaching high levels on the mobile app Tink's Blocks exclusive
Geewa (541 words) [view diff] exact match in snippet view article find links to article
Czech Republic. A full microtransaction economy to enable sales of virtual goods was also implemented during this time. In 2009, Geewa started to publish
Vili Lehdonvirta (829 words) [view diff] exact match in snippet view article find links to article
the history and politics of Bitcoin and blockchain. His research on virtual goods, virtual consumption and digital games is summarised in Virtual Economies:
Open Network Entertainment (240 words) [view diff] exact match in snippet view article find links to article
to play a variety of massively multiplayer online games and purchase virtual goods within those games (micro-transactions). The cards are carried in Rite-Aid
Gamification (10,067 words) [view diff] exact match in snippet view article find links to article
instantiations of mechanics and dynamics; elements like points, quests, and virtual goods. Gamification has been applied to almost every aspect of life. Examples
Magic: The Gathering Online (4,897 words) [view diff] exact match in snippet view article find links to article
Online with Digital Objects (MODO). Initially, the idea of charging for virtual goods, as opposed to a subscription model with unlimited access, was greeted
Adam Hanft (1,021 words) [view diff] case mismatch in snippet view article find links to article
Nov 2007. Kaplan, Andrew. "Can News and Information Be Appealing as Virtual Goods?". FCC Reboot Website. FCC.gov. Retrieved 29 May 2013. "Contributors"
List of corporate titles (1,732 words) [view diff] exact match in snippet view article find links to article
sectors like mobile applications, social media and related applications, virtual goods, as well as web-based information management and marketing Chief diversity
Tom Chatfield (840 words) [view diff] exact match in snippet view article find links to article
the basics of email and markup languages to location-based services, virtual goods and the semantic web. Activism or Slacktivism? (2011): published in
Zynga (11,638 words) [view diff] exact match in snippet view article find links to article
direct credit card payments and partner businesses. It sells in-game virtual goods as people play its games, supports in-game advertising, and it has banner
High Fidelity, Inc. (1,377 words) [view diff] exact match in snippet view article find links to article
publicly auditable ledger of transactions. Users can buy and sell virtual goods and services using High Fidelity's stablecoin cryptocurrency, High Fidelity
Entertainment Software Rating Board (10,336 words) [view diff] exact match in snippet view article find links to article
players to gamble using real money. The latter also includes games that utilize blockchain technology to distribute virtual goods with real-world value.
Magic circle (games) (2,343 words) [view diff] exact match in snippet view article
and law". Virtual worlds usually contain their own currency. Thus, virtual goods and services have a certain monetary value associated with them. Moreover
Groove Coaster (4,614 words) [view diff] exact match in snippet view article find links to article
COINs" according to their performance and use them as currency for virtual goods. Groove Coaster 2: Original Style was released on iOS and Android on
Vikas Gupta (businessman) (534 words) [view diff] exact match in snippet view article
2008, Jambool launched Social Gold, a direct payments platform for virtual goods. Over the next two years it grew to the most widely used direct payments
PlayStation Home (10,878 words) [view diff] exact match in snippet view article find links to article
Sony Computer Entertainment, other companies were also able to sell virtual goods through their own stores in Home. For example, Diesel, Ligne Roset,
Legality of cryptocurrency by country or territory (5,973 words) [view diff] exact match in snippet view article find links to article
200 million VND, but the government does not ban bitcoin trading as a virtual goods or assets.  Brunei Legal to trade and hold Bitcoin and cryptocurrency
Loot box (19,606 words) [view diff] exact match in snippet view article find links to article
illegal. The relevant question for the court was, if, on one hand, virtual goods have real value, and on the other hand, promise a gain. Especially with
Joel Breton (2,129 words) [view diff] case mismatch in snippet view article find links to article
FlashGamingSummit Speakers How to develop blockbuster online games - Casual Connect Virtual Goods Get Addicting - Casual Connect Seattle 2010 Flash Games Coming to Xbox
Comparison of user features of messaging platforms (23,749 words) [view diff] case mismatch in snippet view article find links to article
Retrieved November 12, 2020. "myYearbook Forgoes Freemium, Reports Virtual Goods Success". Socialtimes. August 18, 2009. Lee, Ellen (March 2, 2012).
Kaufmännische Schule Tauberbischofsheim (2,733 words) [view diff] exact match in snippet view article find links to article
a simulated enterprise. Students act with other practice firms with virtual goods and money. The goal is a stronger practical orientation of teaching
Moritz Baier-Lentz (1,104 words) [view diff] exact match in snippet view article find links to article
million active players in 2003. He used a combination of proceeds from virtual goods sales and German national academic merit scholarships from Studienstiftung
Trebel (music app) (1,937 words) [view diff] exact match in snippet view article
well as user interactions with branded experiences, and consumption of virtual goods within the app (akin to mobile games). The app also features a brand