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Find link is a tool written by Edward Betts.searching for Game mechanics 464 found (2727 total)
alternate case: game mechanics
Dungeons & Dragons gameplay
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In the Dungeons & Dragons role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include: Ability scores, theGameplay of Pokémon (5,566 words) [view diff] exact match in snippet view article find links to article
rules as the previous ones, the Battle Frontier adds several other game mechanics that make battles unique in the end game. Examples include the BattleOpposite Day (537 words) [view diff] no match in snippet view article find links to article
Opposite Day is a make believe game usually played by children. Conceptually, Opposite Day is a holiday where things are said and done in an opposite mannerStreet Fighter: The Storytelling Game (487 words) [view diff] exact match in snippet view article find links to article
on the Street Fighter video game series. It uses most of the basic game mechanics from White Wolf's World of Darkness games. It was released in 1994 andDraconomicon (1,334 words) [view diff] exact match in snippet view article find links to article
for the Dungeons & Dragons role-playing game, providing supplementary game mechanics for dragons specifically. Different Draconomicon books have been issuedDigital tabletop game (842 words) [view diff] exact match in snippet view article find links to article
games, though some of these are wholly digital games that use tabletop game mechanics. There are also tabletop game simulators that allow for users to recreateAlignment (Dungeons & Dragons) (3,881 words) [view diff] exact match in snippet view article
editions of D&D have shifted away from tying alignment to specific game mechanics; instead, alignment is used as a roleplaying guide and does not needBossAlien (209 words) [view diff] exact match in snippet view article find links to article
CSR Classics, released in October 2013 on iOS. CSR Classics features game mechanics similar to its sister title but features classic race cars from theSecret Story (Portuguese TV series) (160 words) [view diff] exact match in snippet view article
Mol in 1997, the show has a similar concept while including his own game mechanics, and is also produced and owned by Endemol Shine Group/Banijay. TheBar dice (270 words) [view diff] no match in snippet view article find links to article
Bar dice is a drinking game played with five dice and a cup. Generally played in a bar, tavern or pub, the game is often used to determine which of theScenario paintball (2,204 words) [view diff] exact match in snippet view article find links to article
simulations, and more. Others have no theme at all. They frequently feature game mechanics such as "medics" and "snipers" and "helicopters" carried out throughFirst-person (video games) (2,419 words) [view diff] no match in snippet view article
In video games, first-person (also spelled first person) is any graphical perspective rendered from the viewpoint of the player character, or from theGamification (10,032 words) [view diff] exact match in snippet view article find links to article
contextual differences exist. Gamification can be achieved using different game mechanics and elements which can be linked to 8 core drives when using the OctalysisSecret Story (French TV series) (1,313 words) [view diff] exact match in snippet view article
Mol in 1997, the show has a similar concept while including his own game mechanics, and is also produced and owned by Endemol Shine Group/Banijay. It followsUnder a Blood Red Moon (1,354 words) [view diff] exact match in snippet view article find links to article
opportunities and writing, but retrospectively criticized for how the game mechanics of vampire and werewolf characters do not work perfectly together. ItFudge (role-playing game system) (1,177 words) [view diff] no match in snippet view article
Fudge is a generic role-playing game system for use in freeform role-playing games. The name "FUDGE" was once an acronym for Freeform Universal DonatedCommerce (card game) (1,106 words) [view diff] exact match in snippet view article
Poker and Stop the Bus. It aggregates a variety of games with the same game mechanics. Trade and Barter, the English equivalent, has the same combinationsOne Piece Treasure Cruise (644 words) [view diff] exact match in snippet view article find links to article
game has exceeded 100 million downloads worldwide. It features gacha game mechanics. The Japanese-language version has been available from May 12, 2014Buffyverse role-playing games (1,292 words) [view diff] no match in snippet view article find links to article
The Buffyverse role-playing games - the Buffy the Vampire Slayer and Angel role-playing games - are complementary, officially licensed role-playing gamesVampire: The Masquerade (Choice of Games) (2,129 words) [view diff] exact match in snippet view article
foundation to match up well with Choice of Games' design philosophies of game mechanics used to support rather than dominate stories. The writers differed inYu-Gi-Oh! World Championship Tournament 2004 (734 words) [view diff] no match in snippet view article find links to article
Yu-Gi-Oh! World Championship Tournament 2004, known in Japan as Yu-Gi-Oh! Duel Monsters Expert 3 (遊戯王デュエルモンスターズ エキスパート3), is a card battle video game basedMarvel Super Heroes (role-playing game) (1,905 words) [view diff] exact match in snippet view article
attempting to make a pill that can cure a rare disease). Two primary game mechanics drive the game: column shifts and colored results. Both influence theBuy-to-play (512 words) [view diff] no match in snippet view article find links to article
Buy-to-play (B2P) is a revenue model for video games where a game can be played after a one-time purchase, as opposed to a subscription model where theQAGS (959 words) [view diff] no match in snippet view article find links to article
QAGS (Quick Ass Game System) is a generic tabletop roleplaying game. Setting for this system have varied and ranged widely. In 1998, three gamers (SteveAdvance to Boardwalk (528 words) [view diff] no match in snippet view article find links to article
Advance to Boardwalk is a 1985 spin-off of the Parker Brothers board game Monopoly. Like its progenitor, its setting is the real-estate world in AtlanticAnno (video game series) (573 words) [view diff] exact match in snippet view article
mainly for handheld consoles, which in turn feature more simplified game mechanics to those of the main series. Each title over the series' history hasCortex System (1,054 words) [view diff] no match in snippet view article find links to article
The Cortex System is a collection of related roleplaying games. Its most recent iteration, Cortex Prime, was designed by Cam Banks and initially publishedMerchant of Venus (784 words) [view diff] exact match in snippet view article find links to article
which relies heavily on combat with a militaristic race, has different game mechanics. The name of the game is a pun on the Shakespeare play Merchant of VeniceSecret Story (Lithuanian TV series) (498 words) [view diff] exact match in snippet view article
Mol in 1997, the show has a similar concept while including his own game mechanics, and is also produced and owned by Endemol Shine Group/Banijay. It startedThe One Ring Roleplaying Game (2,021 words) [view diff] no match in snippet view article find links to article
The One Ring Roleplaying Game is a tabletop role-playing game set in J. R. R. Tolkien's Middle-earth, set at the time between The Hobbit and The Lord ofAdvanced Fighting Fantasy (1,118 words) [view diff] no match in snippet view article find links to article
Advanced Fighting Fantasy (AFF) is a British roleplaying game based on the Fighting Fantasy and Sorcery! gamebooks, first published in 1989. Just as theTime Crisis (1,978 words) [view diff] exact match in snippet view article find links to article
all ported versions of arcade titles featuring additional content and game mechanics, such as additional stages, and different difficulty modes. AlongsideSecret of Evermore (4,110 words) [view diff] exact match in snippet view article find links to article
ability to switch control between the two characters. Despite similar game mechanics and a similar title, it is not an entry in the Mana series. Secret ofHeroQuest (role-playing game) (2,185 words) [view diff] exact match in snippet view article
is raised above 20, the character gains a level of mastery (see the game mechanics section). One of the main differences in HeroQuest's use of abilitiesGumshoe System (1,323 words) [view diff] no match in snippet view article find links to article
The Gumshoe System (stylised as The GUMSHOE System) is a role-playing game system created in 2007 by Robin Laws, designed for running investigative scenariosSpelljammer: Pirates of Realmspace (1,687 words) [view diff] no match in snippet view article find links to article
Spelljammer: Pirates of Realmspace is a video game for MS-DOS released by Strategic Simulations in 1992. It is a Dungeons & Dragons PC video game usingMechWarrior (1989 video game) (952 words) [view diff] exact match in snippet view article
lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arcSecret Story (Dutch TV series) (1,043 words) [view diff] exact match in snippet view article
Mol in 1997, the show has a similar concept while including his own game mechanics, and is also produced and owned by Endemol Shine Group/Banijay. TheSecret Story (Peruvian TV series) (722 words) [view diff] exact match in snippet view article
Mol in 1997, the show has a similar concept while including his own game mechanics, and is also produced and owned by Endemol Shine Group/Banijay.. HostedStorytelling System (2,671 words) [view diff] no match in snippet view article find links to article
The Storytelling System is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness)Spiel (549 words) [view diff] exact match in snippet view article find links to article
promotional materials (mostly extra cards or tokens with a few more game mechanics, but also T-shirts and similar merchandise). SPIEL also provides anA Game of Thrones (card game) (5,337 words) [view diff] exact match in snippet view article
Luwin, Ser Rodrik Cassel, and Brynden "The Blackfish" Tully. Common game mechanics include direct kill, deck searching, and improved defense. Many StarkAmerigame (1,465 words) [view diff] exact match in snippet view article find links to article
games such as Risk and Monopoly, a close game can extend indefinitely. Game mechanics are restricted by the theme. Eurogame Cooperative board game – boardTurtling (gameplay) (1,106 words) [view diff] exact match in snippet view article
practice, games are often designed to punish turtling through various game mechanics. As a metaphor, turtling refers to the defensive posture of a turtleEarthdawn (3,376 words) [view diff] exact match in snippet view article find links to article
has 524 pages and summarizes much of what FASA published—not only the game mechanics, but also the setting, narrations, and stories. For example, each DisciplineEABA (1,889 words) [view diff] no match in snippet view article find links to article
The End All Be All game system, commonly known as EABA and pronounced "ee-buh", is a role-playing game system from Blacksburg Tactical Research CenterCaylus (game) (1,368 words) [view diff] no match in snippet view article
Caylus is a strategy oriented, German-style board game designed by William Attia and independently published in 2005 by Ystari in France and England, andShrek (video game) (1,755 words) [view diff] exact match in snippet view article
October 24, 2003, in Europe. Shrek: Extra Large uses the same engine and game mechanics as the original Xbox release, but with an altered story and differentFlappy Bird (4,030 words) [view diff] exact match in snippet view article find links to article
its high level of difficulty and alleged plagiarism in graphics and game mechanics, while other reviewers found it addictive. At the end of January 2014Bureau 13 (1,048 words) [view diff] no match in snippet view article find links to article
Bureau 13: Stalking the Night Fantastic is a satirical science fiction/horror tabletop role-playing game published by Tri Tac Games in 1992. Bureau 13Magic: The Gathering (1997 video game) (2,385 words) [view diff] no match in snippet view article
Magic: The Gathering is a video game published by MicroProse in March 1997 based on the collectible card game Magic: The Gathering. It is often referredTutorial (video games) (1,014 words) [view diff] exact match in snippet view article
player to become frustrated, since they cannot figure out essential game mechanics. Tutorials range from gently easing the player into the experience,Dungeon Master (840 words) [view diff] exact match in snippet view article find links to article
teaching the rules to the players and in enforcing them. The rules provide game mechanics for resolving the outcome of events, including how the player's charactersMonopoly in video games (1,489 words) [view diff] exact match in snippet view article find links to article
There have been numerous Monopoly video games based on the core game mechanics of Parker Brothers and Hasbro's board game Monopoly. They have been developedThe Magister (684 words) [view diff] exact match in snippet view article find links to article
book, presenting detailed descriptions and history, in addition to game mechanics for magic. Descriptions of spells are detailed clearly, along with descriptionsDragon Ball Z: Budokai 3 (2,458 words) [view diff] no match in snippet view article find links to article
Dragon Ball Z: Budokai 3, released as Dragon Ball Z3 (ドラゴンボールZ3, Doragon Bōru Zetto Surī) in Japan, is a video game based on the popular anime series DragonThe Legend of Mir 3 (241 words) [view diff] exact match in snippet view article find links to article
WeMade Entertainment. It is a sequel to The Legend of Mir 2. The basic game mechanics remains largely unchanged from the previous version, with the exceptionCatan Historical Scenarios I: Alexander and Cheops (777 words) [view diff] exact match in snippet view article find links to article
put the players in historical settings, while maintaining the Catan game mechanics. The Historical Scenarios are generally considered to be the forerunnersFury3 (637 words) [view diff] exact match in snippet view article find links to article
is not a sequel to Terminal Velocity, but the two games share basic game mechanics and use the same engine. Although it was redesigned to run nativelyTribal Wars (2,282 words) [view diff] no match in snippet view article find links to article
Tribal Wars (TW) is a browser-based, real-time strategy, massively multiplayer online game set in the Middle Ages. The game is set with each player startingApocalypse World (860 words) [view diff] no match in snippet view article find links to article
Apocalypse World is a post-apocalyptic roleplaying game by D. Vincent Baker and Meguey Baker, published in 2010 with only an implied setting that is fleshedRaiden Fighters (317 words) [view diff] exact match in snippet view article find links to article
sequel, Raiden Fighters 2: Operation Hell Dive. This game introduced new game mechanics that separate it from the original Raiden series. The opening prologueSuper Time Force (2,029 words) [view diff] exact match in snippet view article find links to article
their action alongside a ghost version of the original character. Its game mechanics and gameplay were inspired by other side-scrolling titles like ContraCrystal Quest (455 words) [view diff] case mismatch in snippet view article find links to article
Xbox 360 via Xbox Live Arcade and in 2008 for iPhone and iPod touch. Game Mechanics LLC licensed Crystal Quest and launched on Kickstarter to raise moneyD20 System (2,308 words) [view diff] exact match in snippet view article find links to article
Dragons was released: the Open Gaming License (OGL) made most of the game mechanics of 3rd edition D&D permanently open and available for use as what wasList of Wraith: The Oblivion books (1,239 words) [view diff] exact match in snippet view article find links to article
These have been supported with supplementary game books, expanding the game mechanics and setting. The books from the game's original run were published byYu-Gi-Oh! Forbidden Memories (1,843 words) [view diff] no match in snippet view article find links to article
Yu-Gi-Oh! Forbidden Memories, known in Japan as Yu-Gi-Oh! Shin Duel Monsters (遊戯王真デュエルモンスターズ封印されし記憶), is a video game loosely based on the Yu-Gi-Oh! mangaBritish Academy Games Award for Game Design (454 words) [view diff] exact match in snippet view article find links to article
and engages the player", including recognition of elements such as game mechanics, use of controls, level and world structure, and pacing. The award wasI.Q.: Intelligent Qube (2,767 words) [view diff] no match in snippet view article find links to article
I.Q.: Intelligent Qube (I.Q. インテリジェントキューブ, I.Q. Interijento Kyūbu), also known as Intelligent Qube in North America and Kurushi in Europe, is a puzzleSettlers of America: Trails to Rails (385 words) [view diff] exact match in snippet view article find links to article
the Catan Histories line of games, which adapts the Settlers of Catan game mechanics to various historical contexts. Each player begins with control of threeBattle Masters (1,341 words) [view diff] exact match in snippet view article find links to article
thematically similar to Warhammer Fantasy Battle, but with much simpler game mechanics. Like other Milton Bradley/Games Workshop partnership board games HeroQuestArknights (2,096 words) [view diff] exact match in snippet view article find links to article
Arknights is available on Android and iOS platforms and features gacha game mechanics. A spin-off game, Arknights: Endfield, was announced for Microsoft WindowsHackMaster (1,234 words) [view diff] exact match in snippet view article find links to article
current 5th edition has removed most of the parody aspects, and contains game mechanics written from scratch in order to avoid any intellectual property problemsTerminal Velocity (video game) (1,625 words) [view diff] exact match in snippet view article
that same year by Microsoft. It uses the same game engine and basic game mechanics, but was designed to run natively on the new Windows 95 operating systemList of Changeling: The Dreaming books (1,681 words) [view diff] exact match in snippet view article find links to article
These have been supported with supplementary game books, expanding the game mechanics and setting. The books from the game's original run in 1995–2001 wereList of Changeling: The Dreaming books (1,681 words) [view diff] exact match in snippet view article find links to article
These have been supported with supplementary game books, expanding the game mechanics and setting. The books from the game's original run in 1995–2001 wereSecret Story (Spanish TV series) (1,286 words) [view diff] exact match in snippet view article
Mol in 1997, the show has a similar concept while including his own game mechanics, and is also produced and owned by Endemol Shine Group/Banijay. TheMight and Magic Book One: The Secret of the Inner Sanctum (1,961 words) [view diff] no match in snippet view article find links to article
Might and Magic Book One: Secret of the Inner Sanctum (also known as simply Might and Magic) is an early role-playing video game, first in the popularMonsters of Faerûn (231 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMomotaro Dentetsu (1,316 words) [view diff] exact match in snippet view article find links to article
entrepreneurs and nemeses such as the God of Poverty (貧乏神, Binbōgami). The game mechanics are often compared to the board games sugoroku and Monopoly. StartedBig Pharma (video game) (865 words) [view diff] no match in snippet view article
Big Pharma is a simulation game developed by Twice Circled and published by Positech Games where the player builds a drug factory. The game was releasedActual play (2,225 words) [view diff] exact match in snippet view article find links to article
and out-of-character engagements such as dice rolls and discussion of game mechanics. The genre emerged in the early 2000s and became more popular throughoutStreet Fighter X Tekken (5,197 words) [view diff] exact match in snippet view article find links to article
was well received by critics, who complimented the roster and deep game mechanics. Nevertheless, it fell short of Capcom's sales expectations. In additionBoot Hill (role-playing game) (1,533 words) [view diff] exact match in snippet view article
America's love of the western genre. The game did feature some new game mechanics, such as the use of percentile dice, but its focus on gunfighting ratherMexico (game) (1,943 words) [view diff] exact match in snippet view article
known as Mexican or Mia uses similar dice rolls, but has very different game mechanics. The game requires two dice and a surface upon which to roll them. IdeallyRaiden Fighters Jet (542 words) [view diff] exact match in snippet view article find links to article
Fighters 2, released one year later. Raiden Fighters Jet retains the same game mechanics as its predecessors, while introducing new ones in a departure fromPink Goes to Hollywood (1,012 words) [view diff] exact match in snippet view article find links to article
Both are similar in theme and aesthetics, but different in layout and game mechanics. When the game is started, the player is taken to a level titled “HoneyVideo game exploit (1,447 words) [view diff] exact match in snippet view article find links to article
disallowing the safe players to attack. Game mechanics Taking advantage of the systems that make up the gameplay. A game mechanics exploit is not a bug: it is aBunchball (914 words) [view diff] exact match in snippet view article find links to article
help companies improve customer loyalty and online engagement using game mechanics. Bunchball was founded by Rajat Paharia in 2005 and has raised $17.5The Wheel of Time Collectible Card Game (1,230 words) [view diff] exact match in snippet view article find links to article
tokens and customized six-sided dice to play. It uses some similar game mechanics to the Babylon 5 Collectible Card Game and the Tomb Raider CollectibleSuper Robot Wars XO (1,366 words) [view diff] exact match in snippet view article find links to article
defeat opponents on a grid-based map. XO combines tactical role-playing game mechanics with action sequences, which use stylized anime-esque cutscenes uniqueAce Combat Zero: The Belkan War (1,859 words) [view diff] exact match in snippet view article find links to article
reception on release, with praise for its plot, graphics, and refined game mechanics compared to its predecessors, but criticism of its lack of innovationThe Strange (350 words) [view diff] no match in snippet view article find links to article
The Strange is a science fantasy tabletop role-playing game, written by Bruce Cordell and Monte Cook, and published by Monte Cook Games. The Strange wasTreasure Hunt (module) (888 words) [view diff] no match in snippet view article
"low-level adventures in which the characters are stripped of all their game-mechanics resources and forced to improvise with their wits". Rolston complimentedLords of Darkness (1,129 words) [view diff] exact match in snippet view article find links to article
rules in the book contain additional information and clarify existing game mechanics. The book begins by discussing ways in which undead creatures' energy-drainingPloy (board game) (1,196 words) [view diff] exact match in snippet view article
play on Vassal, Zillions of Games or via a ploy program. The following game mechanics are identical for all variations of play. The game board is square withBlood of Heroes (role-playing game) (338 words) [view diff] no match in snippet view article
Blood of Heroes is a superhero role-playing game published by Pulsar Games. It was a successor to DC Heroes and used that game's Mayfair Exponential GamePokémon competitive play (2,708 words) [view diff] exact match in snippet view article find links to article
periodic updates. Depending on the series, certain restrictions on game mechanics or the use of certain Pokémon may be placed or lifted. Restricted mechanicsMegaverse (81 words) [view diff] exact match in snippet view article find links to article
dictionary. Megaverse may refer to: Megaversal system, role-playing game mechanics designed for Palladium Books "Megaverse," a song by Stray Kids MultiverseRaiden Fighters 2 (668 words) [view diff] exact match in snippet view article find links to article
Raiden scrolling shooter video game franchise. This game shares the same game mechanics as its predecessor while expanding on the concepts that defined it.Crossfire (miniatures game) (483 words) [view diff] no match in snippet view article
Crossfire (commonly abbreviated as CF) is a tabletop miniatures wargame designed by Arty Conliffe and first published in 1996, later supplemented by "HitNinety-Nine Nights II (881 words) [view diff] exact match in snippet view article find links to article
Ninety-Nine Nights, is a role-playing video game with hack and slash game mechanics set in a high fantasy game universe, where a demon army is rising withAlundra (1,884 words) [view diff] exact match in snippet view article find links to article
was praised for its well-written story and characterization, smooth game mechanics and platforming, challenging gameplay and puzzles, and expansive overworldVega Strike (1,281 words) [view diff] exact match in snippet view article find links to article
Microsoft Windows, Linux, FreeBSD and OS X systems. Many of the core game mechanics of Vega Strike are indirectly inspired by Elite. Other games, such asList of Vampire: The Dark Ages books (2,447 words) [view diff] exact match in snippet view article find links to article
These have been supported with supplementary game books, expanding the game mechanics and setting. The books from the game's original run in 1996–2004 wereVideoball (2,345 words) [view diff] exact match in snippet view article find links to article
founder Tim Rogers prototyped the game and challenged himself to keep its game mechanics spartan and accessible, yet challenging for competitive players. ActionNephilim (role-playing game) (1,318 words) [view diff] no match in snippet view article
Nephilim is a role-playing game about powerful elemental entities reincarnating into human beings. The players take the roles of these beings as they adaptOpenCity (414 words) [view diff] exact match in snippet view article find links to article
2003 by France-based Vietnamese programmer Duong-Khang Nguyen. The game mechanics are similar to SimCity, although the game developers do not strive toOpenCity (414 words) [view diff] exact match in snippet view article find links to article
2003 by France-based Vietnamese programmer Duong-Khang Nguyen. The game mechanics are similar to SimCity, although the game developers do not strive toFuzion (3,814 words) [view diff] no match in snippet view article find links to article
Fuzion is a generic role-playing game system created by the collaboration of R. Talsorian Games and Hero Games. The rights to Fuzion are jointly held byWings of War (817 words) [view diff] no match in snippet view article find links to article
Wings of War, by Andrea Angiolino and Pier Giorgio Paglia, is a modular boardgame collection published by Nexus Editrice and dedicated to air combat. ATriton (Dungeons & Dragons) (412 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonList of Eberron modules and sourcebooks (1,900 words) [view diff] exact match in snippet view article find links to article
class – the artificer. The book is designed to be useful for using the game mechanics outside of the world of Eberron. Eberron Campaign Guide (July 2009,Mercenaries, Spies and Private Eyes (1,388 words) [view diff] no match in snippet view article find links to article
Mercenaries, Spies and Private Eyes (MSPE) is a tabletop role-playing game designed and written by Michael A. Stackpole and first published in April 1983Colonial Conquest (461 words) [view diff] no match in snippet view article find links to article
Colonial Conquest is a turn-based strategy video game developed by Strategic Simulations and released in 1985 for the Atari 8-bit family and CommodoreWorld 1-1 (1,143 words) [view diff] exact match in snippet view article find links to article
During the third generation of video game consoles, tutorials on video game mechanics were rare, so players were oriented to a new video game by its levelHimalaya Studios (315 words) [view diff] exact match in snippet view article find links to article
dialog and voice acting, but criticized its combat and role-playing game mechanics. GameSpot was similarly positive about the game's art and story, whileCosmic Osmo and the Worlds Beyond the Mackerel (1,048 words) [view diff] no match in snippet view article find links to article
Cosmic Osmo and the Worlds Beyond the Mackerel is a graphic adventure computer game for the Macintosh computer line (Plus, SE, SE/30, II Series, ClassicStan! (1,441 words) [view diff] case mismatch in snippet view article find links to article
vice president for The Game Mechanics, Inc. Brown is the Creative Director for Super Genius Games. He co-founded The Game Mechanics with JD Wiker, Marc SchmalzDungeoneer's Survival Guide (784 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDungeons & Dragons Rules Cyclopedia (462 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonSwords & Spells (749 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonSameGame (2,062 words) [view diff] no match in snippet view article find links to article
SameGame (さめがめ) is a tile-matching puzzle video game originally released under the name CHAIN SHOT in 1985 by Kuniaki "Morisuke" Moribe. It has since beenCantrip (290 words) [view diff] exact match in snippet view article find links to article
more powerful spells when available.") The differences, in terms of game mechanics, between cantrips and more powerful spells have changed from editionList of ten-pin bowlers (365 words) [view diff] exact match in snippet view article find links to article
their excellence in the sport. These bowlers have led to changes in game mechanics, new high scores, and increased interest in the game. The vast majority2004 ENnie Award winners (38 words) [view diff] case mismatch in snippet view article find links to article
Press) Best Cartography Thieves' Quarter (Green Ronin Publishing/The Game Mechanics) Redhurst: Academy of Magic (Fast Forward Entertainment/Human Head Studios)Wrath of the Immortals (573 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonExpanded Psionics Handbook (542 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonOmlevex (475 words) [view diff] exact match in snippet view article find links to article
role-playing game supplement published by Z-Man Games and Spectrum Games. The game mechanics are compatible with Champions, Silver Age Sentinels, and Mutants & MastermindsPsionics Handbook (587 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonSkirmisher Publishing (697 words) [view diff] exact match in snippet view article find links to article
Skirmisher's products have been published under the d20 System, a system of game mechanics for role-playing games published in 2000 by Wizards of the Coast, thatK2 (board game) (410 words) [view diff] exact match in snippet view article
that the theme of mountaineering is unique and interesting, while the game mechanics simulate climbing, with realistic scenarios. The variable difficultyMagic in Dungeons & Dragons (7,429 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMobile Suit Gundam: Extreme Vs. (1,303 words) [view diff] exact match in snippet view article find links to article
This update introduced both new suits and characters as well as new game mechanics such as a revamped EX Mode and changes to forms for certain units. TheLeaves from the Inn of the Last Home (574 words) [view diff] exact match in snippet view article find links to article
be incorporated into the campaign or what their effects in terms of game mechanics might be". He concluded the review by saying: "You may have guessedScrap Mechanic (1,173 words) [view diff] exact match in snippet view article find links to article
1–2 million sales. The survival mode update for the game, with new game mechanics including wildlife, scavenging, farming, and cooking, as well as anGame studies (4,618 words) [view diff] exact match in snippet view article find links to article
design" approaches are closely related to creative practice, analysing game mechanics and aesthetics in order to inform the development of new games. FinallyDark Streets (RPG) (283 words) [view diff] no match in snippet view article
Dark Streets is an investigative, horror role-playing game written by Peter Cakebread and Ken Walton and published by Cakebread & Walton. Much of the gameSword Coast Adventurer's Guide (535 words) [view diff] exact match in snippet view article find links to article
standard D&D characters are like in the realms, with scattered nuggets of game mechanics customizing specific classes, a few alternate racial mechanics, andDungeons & Dragons Companion Set (684 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDe Profundis (role-playing game) (742 words) [view diff] exact match in snippet view article
style of horror author H. P. Lovecraft. The game has practically no game mechanics. Rather, it emphasizes character and atmosphere, and attempts to blurThe Ruins of Undermountain (655 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonKill Doctor Lucky (1,428 words) [view diff] exact match in snippet view article find links to article
2015 a "Deluxe 19.5th Anniversary Edition" with new art and updated game mechanics was launched on Kickstarter. The gameboard is a floor plan of DoctorSet Cubed (282 words) [view diff] no match in snippet view article find links to article
Set Cubed is a board game created by Set Enterprises in 2008. Set Cubed is based on the Mensa award-winning card game Set, and challenges a player’s abilityBattleDragons (264 words) [view diff] no match in snippet view article find links to article
BattleDragons is a role-playing game published by Spartacus Publishing in 2002. BattleDragons lets the player create and control one of the eight differentDead or Alive Ultimate (2,140 words) [view diff] exact match in snippet view article find links to article
Alive 2 which utilizes a new graphics engine and offers Dead or Alive 3 game mechanics, new game content, and the inclusion of Hitomi as a playable characterFinal Fantasy (13,678 words) [view diff] exact match in snippet view article find links to article
however, the franchise is linked by several recurring elements, including game mechanics and recurring character names. Each plot centers on a particular groupCatan Historical Scenarios II: Troy and Great Wall (843 words) [view diff] exact match in snippet view article find links to article
otherwise, it was an entirely self-contained game where the Settlers game mechanics were applied to historical situations; the historical scenarios werePlayer's Option: Skills & Powers (791 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonCatan Historical Scenarios II: Troy and Great Wall (843 words) [view diff] exact match in snippet view article find links to article
otherwise, it was an entirely self-contained game where the Settlers game mechanics were applied to historical situations; the historical scenarios wereBaseball Advance (565 words) [view diff] no match in snippet view article find links to article
Baseball Advance (originally released in Japan as Greatest Nine) is a sports game for the Nintendo Game Boy Advance, developed by Smilebit and releasedTime Spiral (3,989 words) [view diff] exact match in snippet view article find links to article
from settings not yet explored in previous sets as well as including game mechanics that did not exist until later sets. Time Spiral is typical among theFireborn (663 words) [view diff] no match in snippet view article find links to article
Fireborn is a cross-genre role-playing game incorporating elements of urban fantasy and high fantasy. The game provides a dual-era setting, alternatingAndroid (board game) (2,610 words) [view diff] no match in snippet view article
Android is an adventure board game designed by Kevin Wilson and Dan Clark, published in 2008 by Fantasy Flight Games. Set in a dystopian future, wherePocket Fleet (714 words) [view diff] exact match in snippet view article find links to article
game features arena type PvP and PvE game play using Asteroids-like game mechanics. In Pocket Fleet the player controls a fighter class spaceship. SpaceshipsTransreality game (1,168 words) [view diff] exact match in snippet view article find links to article
space. Alongside the rising trend of gamification, the application of game mechanics to tasks that are not traditionally associated with play, a transrealityPlayer's Guide to the Dragonlance Campaign (708 words) [view diff] exact match in snippet view article find links to article
original fiction, essays, graphics, and sidebars, and does not include game mechanics, character stats, and role-playing game jargon. The Player's Guide toDragonlance Adventures (363 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonSinking Island (833 words) [view diff] exact match in snippet view article find links to article
a third-person perspective adventure game that uses point and click game mechanics. Released in France on October 4, 2007. It was developed by White BirdsHighway to the Reich (1,435 words) [view diff] no match in snippet view article find links to article
Highway to the Reich is a grand tactical monster board wargame published by Simulations Publications, Inc. (SPI) in 1976 that simulates the World War IIHero Builder's Guidebook (140 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonHalf-elf (Dungeons & Dragons) (598 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMetamorphic Force (774 words) [view diff] exact match in snippet view article find links to article
Beat 'em up games to appear in the arcades along Violent Storm. The game mechanics are similar to those of Konami's earlier arcade hit, X-Men, and runsFreeway Warrior (744 words) [view diff] no match in snippet view article find links to article
Freeway Warrior is a series of four gamebooks, created by Joe Dever. The books were published between 1988 and 1989, detailing the complete story of aPlayer's Option: Spells & Magic (892 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonCouncil of Wyrms (860 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonTorg (5,805 words) [view diff] exact match in snippet view article find links to article
mechanics system suitable for any setting; character attributes and game mechanics use a single sliding scale ('18' can equally mean an hour of time, aSharn: City of Towers (263 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDungeons & Dragons: Shadow over Mystara (3,292 words) [view diff] exact match in snippet view article find links to article
aspects found in a role-playing video game, Shadow over Mystara has many game mechanics not commonly found in arcade games, such as finding and equipping newGamenauts (242 words) [view diff] exact match in snippet view article find links to article
Games. Their 2011 game Ninja Fishing has been criticized as copying the game mechanics of Radical Fishing by Vlambeer. In 2013, Vlambeer published RidiculousDungeons & Dragons Master Rules (556 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Gates of Firestorm Peak (787 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonWhispers of the Vampire's Blade (127 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonClan Lord (894 words) [view diff] no match in snippet view article find links to article
Clan Lord is the Macintosh's first massively multiplayer online role-playing game (MMORPG), made by Delta Tao Software. It was started in the late 1990sGonzo's Quest (461 words) [view diff] exact match in snippet view article find links to article
Red Tiger Gaming created Gonzo’s Quest Megaways which uses the same game mechanics as the original, which was released in 2020. Gonzo the conquistadorExpedition to the Demonweb Pits (632 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonUboat (video game) (601 words) [view diff] exact match in snippet view article
Studio and being published by PlayWay S.A. The game is inspired by the game mechanics of Fallout Shelter, XCOM, and also the movie Das Boot. Like other submarineHalfling (802 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonBig Brother (German TV series) season 11 (548 words) [view diff] exact match in snippet view article
days and ended on 12 September 2011. This season also use some of the game mechanics from the Secret Story franchise. The launch show was hosted by SonjaEpic Level Handbook (688 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonEyes of the Lich Queen (204 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonWhere Chaos Reigns (196 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonFantastic Locations: Hellspike Prison (78 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonHeroes of Battle (232 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonRary the Traitor (270 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonPsionic Power (351 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonSavage Species (365 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonProvocator (570 words) [view diff] exact match in snippet view article find links to article
pass through 32 waves of alien occupied territory. It combines similar game mechanics to Defender with a setting reminiscent of late-1970s TV show BattlestarBloody Fun Day (1,508 words) [view diff] exact match in snippet view article find links to article
logical narrative, but it's got style in spades, bolstered by simple, fun game mechanics." He added that the increased number of turns needed to hatch eggs "canInvisible Sun (role-playing game) (698 words) [view diff] exact match in snippet view article
material itself also contains mysteries for the players to figure out. The game mechanics of Invisible Sun are based on the Cypher System, introduced with theThe Speaker in Dreams (217 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonGround Control (video game) (3,423 words) [view diff] exact match in snippet view article
Operation Exodus in 2004, which improved upon the game's graphics and game mechanics. The game features full control over the camera, allowing the playerWarhammer Quest (2,828 words) [view diff] exact match in snippet view article find links to article
Mainly written by Andy Jones, Warhammer Quest utilizes a set of simple game mechanics to simulate the Warriors' actions as they explore and fight throughRules Compendium (247 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonRed Hand of Doom (745 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonTome and Blood (208 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonBastion of Broken Souls (299 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonSpell Compendium (245 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonInjustice: Gods Among Us (8,479 words) [view diff] exact match in snippet view article find links to article
Studios' previous title, Mortal Kombat (2011), including its controls, game mechanics, narrative-driven campaign, and online functionality. The storylineCrypt of Lyzandred the Mad (188 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonOwl and Weasel (1,099 words) [view diff] exact match in snippet view article find links to article
first British postal diplomacy magazine in 1969. Further articles on game mechanics by Turnbull were accompanied by contributions from other well-knownGameplay of World of Warcraft (4,945 words) [view diff] exact match in snippet view article find links to article
modifications such as macros and add-ons. Any software that can modify game mechanics (such as Glider) is against the terms of use. To start, players selectDragonmarked (135 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonScourge of the Howling Horde (79 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDeadzone (Skirmish Game) (1,484 words) [view diff] exact match in snippet view article
Dreadball / Dreadball Xtreme. These games do not share the same rules or game mechanics, but they do utilize the same range of character races. Warpath, ProjectSecond World War at Sea series (1,820 words) [view diff] no match in snippet view article find links to article
Second World War at Sea is a game series produced by Avalanche Press covering naval combat during World War II. The series is based on Avalanche Press'The Jade Hare (217 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonBoiling Point: Road to Hell (803 words) [view diff] exact match in snippet view article find links to article
gameplay is a combination of first-person shooter and role-playing video game mechanics, set in an open world. The game was released for Windows in the UnitedArianrhod RPG (430 words) [view diff] no match in snippet view article find links to article
Arianrhod RPG is a Japanese fantasy role-playing game released in 2004. At present, Arianrhod RPG is one of the most popular traditional RPG in Japan alongThe Forest Oracle (235 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Complete Psionics Handbook (775 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonFaiths of Eberron (165 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonShadows of the Last War (131 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonChris Perkins (game designer) (761 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonGinga Fukei Densetsu Sapphire (1,857 words) [view diff] exact match in snippet view article find links to article
such incredible quality that they made up for any shortcomings in the game mechanics. Sapphire was produced in low numbers at the end of the PC Engine'sTales from the Loop (role-playing game) (822 words) [view diff] no match in snippet view article
Tales from the Loop (Swedish: Ur Varselklotet) is an alternative history science fiction tabletop role-playing game designed by Nils Hintze, based on theThe Forge of War (185 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonBorder Watch (149 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonElectronic game (2,570 words) [view diff] exact match in snippet view article find links to article
these games have been re-worked to employ electronic scoring and other game mechanics. The use of electronic scoring mechanisms has allowed carnival or arcadePrimal Power (330 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDivine Power (320 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonGoblins (webcomic) (201 words) [view diff] exact match in snippet view article
game and parodies these games, in that the rules of reality follow game mechanics; characters are aware of this and can take advantage of these rulesInjustice 2 (9,198 words) [view diff] exact match in snippet view article find links to article
similar to its predecessor, albeit with minor adjustments to returning game mechanics. Injustice 2 introduces a new feature called the Gear System, a loot-droppingOrcs of Stonefang Pass (276 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonPerspective (video game) (892 words) [view diff] exact match in snippet view article
Perspective was very well received by critics, who singled out the unique game mechanics and level design as strong features. The player's goal is to move anWrath of Denethenor (729 words) [view diff] exact match in snippet view article find links to article
Sierra On-Line in 1986. Many reviewers noted similarities in themes and game mechanics to the Ultima series. The land of Deledain was once ruled peacefullyDragons of Eberron (130 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonWindjammers (video game) (2,052 words) [view diff] exact match in snippet view article
game released by Data East on the Neo Geo arcade system in 1994. The game mechanics are essentially the same as Pong or air hockey, where players continuouslyAdam Hanft (1,021 words) [view diff] exact match in snippet view article find links to article
MIT Media Lab; and to Keas, a provider of wellness solutions using game mechanics.[clarification needed] Obama for America cited Hanft as an early "techNightlife (role-playing game) (1,937 words) [view diff] no match in snippet view article
Nightlife is a horror-themed role-playing game first published by Stellar Games in 1990. Many of its innovations would be seen in later games such as WhiteShigeru Ohmori (712 words) [view diff] exact match in snippet view article find links to article
that he wanted to design the new games "from scratch", and hence new game mechanics were introduced. In the following generation's titles, Pokémon SwordEpic (game) (3,335 words) [view diff] exact match in snippet view article
over luck and special abilities. This was achieved by streamlining the game mechanics and abstracting many of the areas which the previous editions had dealtReptilian humanoid (1,272 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonAnimal Crossing: New Horizons (9,591 words) [view diff] no match in snippet view article find links to article
Animal Crossing: New Horizons is a social simulation game developed and published by Nintendo in 2020 for the Nintendo Switch; it is the fifth main entryOld Empires (494 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonConan Unchained! (486 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonCommandos: Behind Enemy Lines (2,587 words) [view diff] exact match in snippet view article find links to article
game was followed by the Commandos series that used the same system of game mechanics, beginning with the expansion pack Commandos: Beyond the Call of DutyConan Against Darkness! (385 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonHyper Scape (1,273 words) [view diff] exact match in snippet view article find links to article
deviations from the genre but criticism for its unbalanced gunplay and game mechanics. The game failed to meet expectations from players, with Ubisoft announcingExpedition to Castle Ravenloft (510 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonBlood of the Yakuza (239 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonLiving Greyhawk Gazetteer (335 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonRole-playing game (4,111 words) [view diff] exact match in snippet view article find links to article
settings. Games that emphasize plot and character interaction over game mechanics and combat sometimes prefer the name storytelling game. These typesList of Mage: The Ascension books (3,205 words) [view diff] exact match in snippet view article find links to article
These have been supported with supplementary game books, expanding the game mechanics and setting. The books from the game's original run in 1993–2004 wereDragon Magic (114 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDeath's Ride (243 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMagic of Faerûn (510 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonUnderdark (1,146 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonVillains' Lorebook (326 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonSwords of the Undercity (226 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMasque of the Red Death (Ravenloft) (682 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe City of Skulls (205 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonCity of Splendors: Waterdeep (111 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDungeon Master Option: High-Level Campaigns (789 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Shining South (334 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Doomgrinder (133 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDeep Horizon (63 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDoctor Who Roleplaying Game (1,962 words) [view diff] no match in snippet view article find links to article
The Doctor Who Roleplaying Game, formerly Doctor Who: Adventures in Time And Space is a role-playing game published by UK-based Cubicle 7 EntertainmentEndplay (346 words) [view diff] exact match in snippet view article find links to article
Game mechanics of bridgeSong and Silence (300 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonRed Sonja Unconquered (195 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonShadow of the Demon Lord (1,312 words) [view diff] no match in snippet view article find links to article
Shadow of the Demon Lord is a horror fantasy tabletop role-playing game (RPG) created by Robert J. Schwalb. It was funded through a Kickstarter campaignDragons of Glory (1,196 words) [view diff] exact match in snippet view article find links to article
He also noted that the game required multiple types of dice, making game mechanics unnecessarily messy. He considered the rules "very simple", saying thatThe Shattered Gates of Slaughtergarde (193 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Forgotten Realms Atlas (250 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Bloodstone Wars (230 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonArmello (2,096 words) [view diff] exact match in snippet view article find links to article
to become the next king or queen. The game features turn-based board-game mechanics that revolve around the use of dice and cards that are drawn from aStormwrack (371 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonIuz the Evil (186 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonScavengers (game show) (1,793 words) [view diff] no match in snippet view article
Scavengers was a British game show that aired on ITV from 23 July 1994 to 21 August 1995 and it was hosted by John Leslie. Originally airing on SaturdayThe Dalelands (142 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonGod Eater (video game) (4,102 words) [view diff] exact match in snippet view article
is an enhanced re-release that expanded the story and introduced new game mechanics. Burst was the version that was localized and published by D3 PublisherThe Sinister Spire (108 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMarauders of the Dune Sea (423 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonExemplars of Evil (172 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonFantastic Locations: The Frostfell Rift (72 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonCity of Stormreach (140 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonArcane Power (312 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonQueen of the Spiders (969 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonPrince of Undeath (130 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Sunless Citadel (412 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonGelatinous cube (1,386 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMoradin (767 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonSlavers (Dungeons & Dragons) (185 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonStar Wars: Battlefront II (2005 video game) (4,981 words) [view diff] exact match in snippet view article
by Savage Entertainment. The game features new vehicles, characters, game mechanics, maps, and missions compared to the original Battlefront. Unlike itsDungeons & Dragons Immortals Rules (720 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Forge of Fury (427 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonSlavers (Dungeons & Dragons) (185 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Veiled Society (490 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDragon Quest VII (4,826 words) [view diff] exact match in snippet view article find links to article
pasts of various islands and must defeat evil in each new location. Game mechanics are largely unchanged from previous games in the series, although anDungeons & Dragons Expert Set (1,127 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonVecna Lives! (530 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonD.I.C.E. Award for Outstanding Achievement in Game Design (1,756 words) [view diff] exact match in snippet view article find links to article
challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architectingRaces of Stone (454 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDwarf (Dungeons & Dragons) (3,241 words) [view diff] exact match in snippet view article
Salvatore, have followed suit in their writing. This was reflected in game mechanics as well, but the game rules' official position was rarely concrete orBook of Exalted Deeds (1,061 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonPlayer's Option: Combat & Tactics (1,188 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonSocial network game (2,932 words) [view diff] exact match in snippet view article find links to article
was the combination of real-time analytics, to continuously optimize game mechanics to drive growth, revenue and engagement. The following table outlinesMother 3 (6,373 words) [view diff] exact match in snippet view article find links to article
the series. Itoi intended the game to have 12 chapters with various game mechanics and rotating player-characters. He conceptualized the development asQueen's Harvest (376 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDemon's Lair (1,276 words) [view diff] no match in snippet view article find links to article
Demon's Lair was a fantasy role-playing game system created in 1997 by Lasalion Games, from Wisconsin. It used a 3-die step system for combat (one dieCar Battler Joe (861 words) [view diff] exact match in snippet view article find links to article
fight opponents in action-styled battles, with role-playing video game game mechanics. It combined vehicular combat game with action role-playing elementsEarthshaker! (255 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Swapper (2,078 words) [view diff] exact match in snippet view article find links to article
puzzles, and the game's ability to innovate on already well-established game mechanics. The Swapper is a side-scrolling puzzle-platformer in a science fictionThe Gauntlet (module) (548 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonLondon (board game) (414 words) [view diff] exact match in snippet view article
strategy" makes it a good game for "smaller groups of serious gamers". The game mechanics were praised for being thematically relevant in the historical settingRaces of Destiny (353 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Marklands (127 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonReturn to the Keep on the Borderlands (407 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Final Enemy (254 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDungeon Master's Guide II (385 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonSabre River (211 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Tree of Life (module) (166 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonLawrence Schick (540 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Jungles of Chult (103 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonLucienne's Quest (1,891 words) [view diff] exact match in snippet view article find links to article
mixed reviews. Some appreciated the game's light-hearted story, simple game mechanics, and short length, but many found the experience unfulfilling comparedGreyhawk: The Adventure Begins (549 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMad Atom Games (210 words) [view diff] exact match in snippet view article find links to article
NaturalMotion Games.[non-primary source needed] CSR Classics features similar game mechanics to its sister title but features classic race cars from the 1950s toUnder Illefarn (130 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Sentinel (module) (425 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonTreasures of Greyhawk (278 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonPatriots of Ulek (110 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMagic of Incarnum (374 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonAdventure (role-playing games) (621 words) [view diff] exact match in snippet view article
supplementary books for role-playing games, sometimes combined with additional game mechanics or background information on the game's setting. Pre-written adventureHeart of Nightfang Spire (112 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonSword and Fist (445 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonExpansion pack (651 words) [view diff] exact match in snippet view article find links to article
quarterly or bi-annual basis. Expansions usually introduce new rules, or game mechanics, expanding the game's library of cards and rules set. Video games portalLord of the Iron Fortress (452 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonLost Empires of Faerûn (accessory) (537 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDragons of Faerûn (130 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonCSR Classics (1,316 words) [view diff] exact match in snippet view article find links to article
gradually released on Android via Google Play. CSR Classics features game mechanics similar to its sister title, but features classic race cars rangingLost Empires of Faerûn (accessory) (537 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDragons of Faerûn (130 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDeep Dwarven Delve (235 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Fright at Tristor (218 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMaster Player Screen (342 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMasters of the Wild (300 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonGreyhawk Ruins (323 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonFaiths and Pantheons (615 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonAn Adventurer's Guide to Eberron (331 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonFantastic Locations: City of Peril (86 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonFortress of the Yuan-Ti (106 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonHall of Heroes (Forgotten Realms) (553 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonGURPS (4,690 words) [view diff] exact match in snippet view article find links to article
and the cost per skill level increases with each level of difficulty. Game mechanics allow that eventually it may be less expensive to raise the level ofGargoyle (module) (186 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonFantastic Locations: Fields of Ruin (83 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonFantastic Locations: Fane of the Drow (84 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonGrasp of the Emerald Claw (92 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonBarrow of the Forgotten King (95 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonEnemies and Allies (129 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonEarth, Air, Fire, and Water (628 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMartin Wallace (game designer) (490 words) [view diff] exact match in snippet view article
He has developed a reputation for blending elegant European style game mechanics with the strong themes that are more typical of American style gamesVoyage of the Golden Dragon (102 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonPlanar Handbook (224 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonStronghold Builder's Guidebook (380 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMiniatures Handbook (495 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonConan: The Roleplaying Game (856 words) [view diff] exact match in snippet view article find links to article
and data sourced from Howard's material and literature. The game's game mechanics is Mongoose's adaptation of the D20 System as licensed by the OGL SystemDecipher, Inc. (2,176 words) [view diff] exact match in snippet view article find links to article
the Star Trek CCG with a new 2nd Edition, drawing on many of the same game mechanics that had made the first edition so popular, but streamlining them toCreature Catalogue (692 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonNuclear Renaissance (wargame) (549 words) [view diff] no match in snippet view article
Nuclear Renaissance is a tabletop miniature wargame produced by Ramshackle Games, set in a science fiction, Post-apocalypse Earth setting. Nuclear RenaissanceThe War Rafts of Kron (513 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMad Atom Games (210 words) [view diff] exact match in snippet view article find links to article
NaturalMotion Games.[non-primary source needed] CSR Classics features similar game mechanics to its sister title but features classic race cars from the 1950s toGenshin Impact (10,628 words) [view diff] exact match in snippet view article find links to article
and character-switching. A free-to-play game monetized through gacha game mechanics, Genshin Impact is expanded regularly through patches using the gamesComplete Warrior (629 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonGhostwalk (903 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMichtim: Fluffy Adventures (1,162 words) [view diff] exact match in snippet view article find links to article
getting in a mood which affects their actions significantly. There are game mechanics in place to affect the moods of others, so the story always takes anTales from the Yawning Portal (616 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Endless Stair (431 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonRaces of the Dragon (251 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDungeonscape (481 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonGary Gadget (995 words) [view diff] no match in snippet view article find links to article
Gary Gadget (called Mulle Meck in Sweden and Masa Mainio in Finland) is a series of computer games originally published in Sweden by Levande Böcker. TheRaces of Faerûn (553 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Complete Book of Humanoids (632 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMiddle-earth: Shadow of War (8,488 words) [view diff] exact match in snippet view article find links to article
of War expanded on the scope of Shadow of Mordor by introducing new game mechanics and extending the nemesis system, which procedurally generates orc charactersMystery of the Snow Pearls (278 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonAdventures in Blackmoor (688 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonPrinces of the Apocalypse (634 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMiddle-earth: Shadow of War (8,488 words) [view diff] exact match in snippet view article find links to article
of War expanded on the scope of Shadow of Mordor by introducing new game mechanics and extending the nemesis system, which procedurally generates orc charactersHeroes of Horror (241 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonComplete Scoundrel (326 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonArms and Equipment Guide (846 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonHol (role-playing game) (2,436 words) [view diff] no match in snippet view article
HoL (Human Occupied Landfill, sometimes written as "HōL") is a role-playing game created by Dirt Merchant Games and produced by Black Dog Game FactoryGame System License (1,262 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Bloodstone Lands (273 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonSwords of Deceit (550 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonHeroes' Lorebook (649 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Mines of Bloodstone (585 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonComplete Psionic (1,138 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonFull Thrust (2,917 words) [view diff] no match in snippet view article find links to article
Full Thrust is a science fiction strategy wargame written by Jon Tuffley and published by Ground Zero Games of England. It is usually played with miniatureStrategic Simulations (997 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDark Train (1,773 words) [view diff] exact match in snippet view article find links to article
Train is described as an atmospheric adventure game with unconventional game mechanics. The game uses elements of steampunk and noir fiction mixed with fantasyReturn of the Eight (511 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonGhoulash: The Last Game on Earth (600 words) [view diff] exact match in snippet view article find links to article
hiding obstacles and items to be discovered. Its simple hide-and-seek game mechanics more closely resemble that of the schoolroom game Battleship: One playerBrigador (994 words) [view diff] exact match in snippet view article find links to article
relaunch released on June 2, 2017, which provided a new introduction to game mechanics, rebalanced the game's overall difficulty, added localization supportWeapons of Legacy (455 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonBarbarian (Dungeons & Dragons) (1,426 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonKobold (Dungeons & Dragons) (1,198 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonAssault on Nightwyrm Fortress (326 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonClive Barker's Jericho (1,874 words) [view diff] exact match in snippet view article find links to article
character AI, linear gameplay, abrupt ending and difficulty with certain game mechanics. On the game's style, Eurogamer stated that "Clive Barker's contributionDungeons & Dragons (1974) (1,168 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonRealm of the Jade Goddess (792 words) [view diff] exact match in snippet view article find links to article
on Teuber's earlier game, Entdecker, but incorporate new themes and game mechanics. It is considered the easiest of the three games in the trilogy. ThePulsar Games (134 words) [view diff] exact match in snippet view article find links to article
Pulsar Games was a new game company that licensed the rights to the game mechanics of DC Heroes after Mayfair Games stopped publishing the game, and hadCurse of Xanathon (690 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonCastle Falkenstein (role-playing game) (1,052 words) [view diff] exact match in snippet view article
matter and don’t have to apologize. The book is physically gorgeous, the game mechanics fit the tone of the game world like a glove, the writing is wonderfulCombat Shield and Mini-adventure (551 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Savage Frontier (526 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonTempest 3000 (2,426 words) [view diff] exact match in snippet view article find links to article
favorable reception from critics; the soundtrack, frenetic action, game mechanics, and difficulty were praised, but the blurry visual effects as wellCity of the Gods (616 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonAxis & Allies: Guadalcanal (204 words) [view diff] case mismatch in snippet view article find links to article
2021-05-15. Graham, Patrick. "Axis & Allies: Guadalcanal strategies, Part 1: Game Mechanics". Archived from the original on 2015-09-05. Retrieved 2021-05-15. GrahamDoom of Daggerdale (449 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonAlien Shooter: Vengeance (1,649 words) [view diff] exact match in snippet view article find links to article
A remade version called Alien Shooter 2: Reloaded features changed game mechanics and a few new levels. Alien Shooter: Vengeance's gameplay contains manyTemple of the Frog (269 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonUnderdark (supplement) (510 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Lost Island of Castanamir (488 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonReturn to the Tomb of Horrors (638 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonCritical Path Project (797 words) [view diff] exact match in snippet view article find links to article
the interviews include violence in games, methods of storytelling, game mechanics, player interaction, psychology behind playing games, commercialismCity of the Spider Queen (689 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonMartial Power (622 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonRuins of Adventure (376 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonTo Find a King (528 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonTravian (4,368 words) [view diff] exact match in snippet view article find links to article
was released on 12 March 2005, with new buildings and changes to the game mechanics and graphics. Critical Gamers compared the game to The Settlers of CatanTomb of the Lizard King (564 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonHowl from the North (222 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonTall Tales of the Wee Folk (904 words) [view diff] exact match in snippet view article find links to article
have improved this product tremendously and helped to have pushed the game mechanics into the background." He found other design problems in the productTravian (4,368 words) [view diff] exact match in snippet view article find links to article
was released on 12 March 2005, with new buildings and changes to the game mechanics and graphics. Critical Gamers compared the game to The Settlers of CatanFIFA 13 (2,930 words) [view diff] exact match in snippet view article find links to article
club kits, listings and graphics textures, whilst menu designs and game mechanics are mostly identical. IGN also pointed out that Electronic Arts treatedManual of the Planes (1,104 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonAdventure (Dungeons & Dragons) (1,044 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDA module series (524 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonAttribute (role-playing games) (1,661 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDefenders of the Faith (Dungeons & Dragons) (202 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonBook of Challenges (536 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDragonriders of Pern (boardgame) (153 words) [view diff] exact match in snippet view article
be forgiven, eg rotten artwork, unclear rules, complex and unwieldy game mechanics, high price, or 'historical inaccuracy'. In their absence, even thePuzzle Axe (215 words) [view diff] exact match in snippet view article find links to article
presence of moving pieces inside the puzzles. It also presents several game mechanics such has mazes, gravity, secret codes and more. The animated sequencesStuart Little: The Journey Home (355 words) [view diff] exact match in snippet view article find links to article
split between platform game mechanics, such as exploring a toy town or navigating Central Park, as well as racing game mechanics, including racing a toySandstorm (Dungeons & Dragons) (339 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonWorld in Flames (3,590 words) [view diff] exact match in snippet view article find links to article
the United States may choose to enter the conflict. World in Flames game mechanics takes into account many aspects of the World War II conflict. ThereBlackmoor (supplement) (873 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonNight's Dark Terror (683 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDemon Queen's Enclave (208 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonPuyo Pop Fever (1,370 words) [view diff] exact match in snippet view article find links to article
only console versions to use sprites in place of 3D models. The basic game mechanics are mainly similar to those of Puyo Puyo: the player has a 6x12 boardRahasia (700 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonPanzerBlitz (2,363 words) [view diff] exact match in snippet view article find links to article
that playability and design elegance were prized above exactitude. The game mechanics are abstract and aimed at giving a realistic "feel" for armored combatExpedition to Undermountain (262 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonConan Role-Playing Game (942 words) [view diff] exact match in snippet view article find links to article
Fantasy Roleplaying System) and published a free PDF document where the game mechanics had been completely expurgated from any licensed Conan material. TwoMadness at Gardmore Abbey (811 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonHorror on the Hill (539 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonKing of the Trollhaunt Warrens (316 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonOut of the Abyss (Dungeons & Dragons) (728 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonGemStone IV (1,252 words) [view diff] exact match in snippet view article find links to article
GemStone originally operated with a license to use the Rolemaster game mechanics and Shadow World environment from Iron Crown Enterprises (ICE). In 1995List of Vampire: The Masquerade books (5,880 words) [view diff] exact match in snippet view article find links to article
These have been supported with supplementary game books, expanding the game mechanics and setting. The books from the game's original run were mostly publishedRavager of Time (649 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonBeyond the Crystal Cave (640 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonPantheon: Rise of the Fallen (3,244 words) [view diff] exact match in snippet view article find links to article
from Visionary Realms, Inc. that incorporates both new and classical game mechanics. Brad McQuaid, the co-creator of EverQuest and founder of VisionaryComplete Adventurer (806 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonPendragon (role-playing game) (3,614 words) [view diff] exact match in snippet view article
represent the character's behavior. Otherwise, it uses fairly traditional game mechanics for normal play, based to some degree on the Basic Role-Playing (BRP)Danger at Dunwater (706 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Rise of Tiamat (761 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonPaizo (1,583 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonFive Shall Be One (244 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonThe Bane of Llywelyn (589 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonSorcerer (Dungeons & Dragons) (1,435 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonEldritch Wizardry (982 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave ArnesonDoomdark's Revenge (2,022 words) [view diff] exact match in snippet view article find links to article
sequel to Singleton's 1984 seminal The Lords of Midnight and has similar game mechanics but adds more detail and complexity with the number of characters and