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searching for Game mechanics 464 found (2727 total)

alternate case: game mechanics

Dungeons & Dragons gameplay (4,367 words) [view diff] exact match in snippet view article find links to article

In the Dungeons & Dragons role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include: Ability scores, the
Gameplay of Pokémon (5,566 words) [view diff] exact match in snippet view article find links to article
rules as the previous ones, the Battle Frontier adds several other game mechanics that make battles unique in the end game. Examples include the Battle
Opposite Day (537 words) [view diff] no match in snippet view article find links to article
Opposite Day is a make believe game usually played by children. Conceptually, Opposite Day is a holiday where things are said and done in an opposite manner
Street Fighter: The Storytelling Game (487 words) [view diff] exact match in snippet view article find links to article
on the Street Fighter video game series. It uses most of the basic game mechanics from White Wolf's World of Darkness games. It was released in 1994 and
Draconomicon (1,334 words) [view diff] exact match in snippet view article find links to article
for the Dungeons & Dragons role-playing game, providing supplementary game mechanics for dragons specifically. Different Draconomicon books have been issued
Digital tabletop game (842 words) [view diff] exact match in snippet view article find links to article
games, though some of these are wholly digital games that use tabletop game mechanics. There are also tabletop game simulators that allow for users to recreate
Alignment (Dungeons & Dragons) (3,881 words) [view diff] exact match in snippet view article
editions of D&D have shifted away from tying alignment to specific game mechanics; instead, alignment is used as a roleplaying guide and does not need
BossAlien (209 words) [view diff] exact match in snippet view article find links to article
CSR Classics, released in October 2013 on iOS. CSR Classics features game mechanics similar to its sister title but features classic race cars from the
Secret Story (Portuguese TV series) (160 words) [view diff] exact match in snippet view article
Mol in 1997, the show has a similar concept while including his own game mechanics, and is also produced and owned by Endemol Shine Group/Banijay. The
Bar dice (270 words) [view diff] no match in snippet view article find links to article
Bar dice is a drinking game played with five dice and a cup. Generally played in a bar, tavern or pub, the game is often used to determine which of the
Scenario paintball (2,204 words) [view diff] exact match in snippet view article find links to article
simulations, and more. Others have no theme at all. They frequently feature game mechanics such as "medics" and "snipers" and "helicopters" carried out through
First-person (video games) (2,419 words) [view diff] no match in snippet view article
In video games, first-person (also spelled first person) is any graphical perspective rendered from the viewpoint of the player character, or from the
Gamification (10,032 words) [view diff] exact match in snippet view article find links to article
contextual differences exist. Gamification can be achieved using different game mechanics and elements which can be linked to 8 core drives when using the Octalysis
Secret Story (French TV series) (1,313 words) [view diff] exact match in snippet view article
Mol in 1997, the show has a similar concept while including his own game mechanics, and is also produced and owned by Endemol Shine Group/Banijay. It follows
Under a Blood Red Moon (1,354 words) [view diff] exact match in snippet view article find links to article
opportunities and writing, but retrospectively criticized for how the game mechanics of vampire and werewolf characters do not work perfectly together. It
Fudge (role-playing game system) (1,177 words) [view diff] no match in snippet view article
Fudge is a generic role-playing game system for use in freeform role-playing games. The name "FUDGE" was once an acronym for Freeform Universal Donated
Commerce (card game) (1,106 words) [view diff] exact match in snippet view article
Poker and Stop the Bus. It aggregates a variety of games with the same game mechanics. Trade and Barter, the English equivalent, has the same combinations
One Piece Treasure Cruise (644 words) [view diff] exact match in snippet view article find links to article
game has exceeded 100 million downloads worldwide. It features gacha game mechanics. The Japanese-language version has been available from May 12, 2014
Buffyverse role-playing games (1,292 words) [view diff] no match in snippet view article find links to article
The Buffyverse role-playing games - the Buffy the Vampire Slayer and Angel role-playing games - are complementary, officially licensed role-playing games
Vampire: The Masquerade (Choice of Games) (2,129 words) [view diff] exact match in snippet view article
foundation to match up well with Choice of Games' design philosophies of game mechanics used to support rather than dominate stories. The writers differed in
Yu-Gi-Oh! World Championship Tournament 2004 (734 words) [view diff] no match in snippet view article find links to article
Yu-Gi-Oh! World Championship Tournament 2004, known in Japan as Yu-Gi-Oh! Duel Monsters Expert 3 (遊戯王デュエルモンスターズ エキスパート3), is a card battle video game based
Marvel Super Heroes (role-playing game) (1,905 words) [view diff] exact match in snippet view article
attempting to make a pill that can cure a rare disease). Two primary game mechanics drive the game: column shifts and colored results. Both influence the
Buy-to-play (512 words) [view diff] no match in snippet view article find links to article
Buy-to-play (B2P) is a revenue model for video games where a game can be played after a one-time purchase, as opposed to a subscription model where the
QAGS (959 words) [view diff] no match in snippet view article find links to article
QAGS (Quick Ass Game System) is a generic tabletop roleplaying game. Setting for this system have varied and ranged widely. In 1998, three gamers (Steve
Advance to Boardwalk (528 words) [view diff] no match in snippet view article find links to article
Advance to Boardwalk is a 1985 spin-off of the Parker Brothers board game Monopoly. Like its progenitor, its setting is the real-estate world in Atlantic
Anno (video game series) (573 words) [view diff] exact match in snippet view article
mainly for handheld consoles, which in turn feature more simplified game mechanics to those of the main series. Each title over the series' history has
Cortex System (1,054 words) [view diff] no match in snippet view article find links to article
The Cortex System is a collection of related roleplaying games. Its most recent iteration, Cortex Prime, was designed by Cam Banks and initially published
Merchant of Venus (784 words) [view diff] exact match in snippet view article find links to article
which relies heavily on combat with a militaristic race, has different game mechanics. The name of the game is a pun on the Shakespeare play Merchant of Venice
Secret Story (Lithuanian TV series) (498 words) [view diff] exact match in snippet view article
Mol in 1997, the show has a similar concept while including his own game mechanics, and is also produced and owned by Endemol Shine Group/Banijay. It started
The One Ring Roleplaying Game (2,021 words) [view diff] no match in snippet view article find links to article
The One Ring Roleplaying Game is a tabletop role-playing game set in J. R. R. Tolkien's Middle-earth, set at the time between The Hobbit and The Lord of
Advanced Fighting Fantasy (1,118 words) [view diff] no match in snippet view article find links to article
Advanced Fighting Fantasy (AFF) is a British roleplaying game based on the Fighting Fantasy and Sorcery! gamebooks, first published in 1989. Just as the
Time Crisis (1,978 words) [view diff] exact match in snippet view article find links to article
all ported versions of arcade titles featuring additional content and game mechanics, such as additional stages, and different difficulty modes. Alongside
Secret of Evermore (4,110 words) [view diff] exact match in snippet view article find links to article
ability to switch control between the two characters. Despite similar game mechanics and a similar title, it is not an entry in the Mana series. Secret of
HeroQuest (role-playing game) (2,185 words) [view diff] exact match in snippet view article
is raised above 20, the character gains a level of mastery (see the game mechanics section). One of the main differences in HeroQuest's use of abilities
Gumshoe System (1,323 words) [view diff] no match in snippet view article find links to article
The Gumshoe System (stylised as The GUMSHOE System) is a role-playing game system created in 2007 by Robin Laws, designed for running investigative scenarios
Spelljammer: Pirates of Realmspace (1,687 words) [view diff] no match in snippet view article find links to article
Spelljammer: Pirates of Realmspace is a video game for MS-DOS released by Strategic Simulations in 1992. It is a Dungeons & Dragons PC video game using
MechWarrior (1989 video game) (952 words) [view diff] exact match in snippet view article
lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc
Secret Story (Dutch TV series) (1,043 words) [view diff] exact match in snippet view article
Mol in 1997, the show has a similar concept while including his own game mechanics, and is also produced and owned by Endemol Shine Group/Banijay. The
Secret Story (Peruvian TV series) (722 words) [view diff] exact match in snippet view article
Mol in 1997, the show has a similar concept while including his own game mechanics, and is also produced and owned by Endemol Shine Group/Banijay.. Hosted
Storytelling System (2,671 words) [view diff] no match in snippet view article find links to article
The Storytelling System is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness)
Spiel (549 words) [view diff] exact match in snippet view article find links to article
promotional materials (mostly extra cards or tokens with a few more game mechanics, but also T-shirts and similar merchandise). SPIEL also provides an
A Game of Thrones (card game) (5,337 words) [view diff] exact match in snippet view article
Luwin, Ser Rodrik Cassel, and Brynden "The Blackfish" Tully. Common game mechanics include direct kill, deck searching, and improved defense. Many Stark
Amerigame (1,465 words) [view diff] exact match in snippet view article find links to article
games such as Risk and Monopoly, a close game can extend indefinitely. Game mechanics are restricted by the theme. Eurogame Cooperative board game – board
Turtling (gameplay) (1,106 words) [view diff] exact match in snippet view article
practice, games are often designed to punish turtling through various game mechanics. As a metaphor, turtling refers to the defensive posture of a turtle
Earthdawn (3,376 words) [view diff] exact match in snippet view article find links to article
has 524 pages and summarizes much of what FASA published—not only the game mechanics, but also the setting, narrations, and stories. For example, each Discipline
EABA (1,889 words) [view diff] no match in snippet view article find links to article
The End All Be All game system, commonly known as EABA and pronounced "ee-buh", is a role-playing game system from Blacksburg Tactical Research Center
Caylus (game) (1,368 words) [view diff] no match in snippet view article
Caylus is a strategy oriented, German-style board game designed by William Attia and independently published in 2005 by Ystari in France and England, and
Shrek (video game) (1,755 words) [view diff] exact match in snippet view article
October 24, 2003, in Europe. Shrek: Extra Large uses the same engine and game mechanics as the original Xbox release, but with an altered story and different
Flappy Bird (4,030 words) [view diff] exact match in snippet view article find links to article
its high level of difficulty and alleged plagiarism in graphics and game mechanics, while other reviewers found it addictive. At the end of January 2014
Bureau 13 (1,048 words) [view diff] no match in snippet view article find links to article
Bureau 13: Stalking the Night Fantastic is a satirical science fiction/horror tabletop role-playing game published by Tri Tac Games in 1992. Bureau 13
Magic: The Gathering (1997 video game) (2,385 words) [view diff] no match in snippet view article
Magic: The Gathering is a video game published by MicroProse in March 1997 based on the collectible card game Magic: The Gathering. It is often referred
Tutorial (video games) (1,014 words) [view diff] exact match in snippet view article
player to become frustrated, since they cannot figure out essential game mechanics. Tutorials range from gently easing the player into the experience,
Dungeon Master (840 words) [view diff] exact match in snippet view article find links to article
teaching the rules to the players and in enforcing them. The rules provide game mechanics for resolving the outcome of events, including how the player's characters
Monopoly in video games (1,489 words) [view diff] exact match in snippet view article find links to article
There have been numerous Monopoly video games based on the core game mechanics of Parker Brothers and Hasbro's board game Monopoly. They have been developed
The Magister (684 words) [view diff] exact match in snippet view article find links to article
book, presenting detailed descriptions and history, in addition to game mechanics for magic. Descriptions of spells are detailed clearly, along with descriptions
Dragon Ball Z: Budokai 3 (2,458 words) [view diff] no match in snippet view article find links to article
Dragon Ball Z: Budokai 3, released as Dragon Ball Z3 (ドラゴンボールZ3, Doragon Bōru Zetto Surī) in Japan, is a video game based on the popular anime series Dragon
The Legend of Mir 3 (241 words) [view diff] exact match in snippet view article find links to article
WeMade Entertainment. It is a sequel to The Legend of Mir 2. The basic game mechanics remains largely unchanged from the previous version, with the exception
Catan Historical Scenarios I: Alexander and Cheops (777 words) [view diff] exact match in snippet view article find links to article
put the players in historical settings, while maintaining the Catan game mechanics. The Historical Scenarios are generally considered to be the forerunners
Fury3 (637 words) [view diff] exact match in snippet view article find links to article
is not a sequel to Terminal Velocity, but the two games share basic game mechanics and use the same engine. Although it was redesigned to run natively
Tribal Wars (2,282 words) [view diff] no match in snippet view article find links to article
Tribal Wars (TW) is a browser-based, real-time strategy, massively multiplayer online game set in the Middle Ages. The game is set with each player starting
Apocalypse World (860 words) [view diff] no match in snippet view article find links to article
Apocalypse World is a post-apocalyptic roleplaying game by D. Vincent Baker and Meguey Baker, published in 2010 with only an implied setting that is fleshed
Raiden Fighters (317 words) [view diff] exact match in snippet view article find links to article
sequel, Raiden Fighters 2: Operation Hell Dive. This game introduced new game mechanics that separate it from the original Raiden series. The opening prologue
Super Time Force (2,029 words) [view diff] exact match in snippet view article find links to article
their action alongside a ghost version of the original character. Its game mechanics and gameplay were inspired by other side-scrolling titles like Contra
Crystal Quest (455 words) [view diff] case mismatch in snippet view article find links to article
Xbox 360 via Xbox Live Arcade and in 2008 for iPhone and iPod touch. Game Mechanics LLC licensed Crystal Quest and launched on Kickstarter to raise money
D20 System (2,308 words) [view diff] exact match in snippet view article find links to article
Dragons was released: the Open Gaming License (OGL) made most of the game mechanics of 3rd edition D&D permanently open and available for use as what was
List of Wraith: The Oblivion books (1,239 words) [view diff] exact match in snippet view article find links to article
These have been supported with supplementary game books, expanding the game mechanics and setting. The books from the game's original run were published by
Yu-Gi-Oh! Forbidden Memories (1,843 words) [view diff] no match in snippet view article find links to article
Yu-Gi-Oh! Forbidden Memories, known in Japan as Yu-Gi-Oh! Shin Duel Monsters (遊戯王真デュエルモンスターズ封印されし記憶), is a video game loosely based on the Yu-Gi-Oh! manga
British Academy Games Award for Game Design (454 words) [view diff] exact match in snippet view article find links to article
and engages the player", including recognition of elements such as game mechanics, use of controls, level and world structure, and pacing. The award was
I.Q.: Intelligent Qube (2,767 words) [view diff] no match in snippet view article find links to article
I.Q.: Intelligent Qube (I.Q. インテリジェントキューブ, I.Q. Interijento Kyūbu), also known as Intelligent Qube in North America and Kurushi in Europe, is a puzzle
Settlers of America: Trails to Rails (385 words) [view diff] exact match in snippet view article find links to article
the Catan Histories line of games, which adapts the Settlers of Catan game mechanics to various historical contexts. Each player begins with control of three
Battle Masters (1,341 words) [view diff] exact match in snippet view article find links to article
thematically similar to Warhammer Fantasy Battle, but with much simpler game mechanics. Like other Milton Bradley/Games Workshop partnership board games HeroQuest
Arknights (2,096 words) [view diff] exact match in snippet view article find links to article
Arknights is available on Android and iOS platforms and features gacha game mechanics. A spin-off game, Arknights: Endfield, was announced for Microsoft Windows
HackMaster (1,234 words) [view diff] exact match in snippet view article find links to article
current 5th edition has removed most of the parody aspects, and contains game mechanics written from scratch in order to avoid any intellectual property problems
Terminal Velocity (video game) (1,625 words) [view diff] exact match in snippet view article
that same year by Microsoft. It uses the same game engine and basic game mechanics, but was designed to run natively on the new Windows 95 operating system
List of Changeling: The Dreaming books (1,681 words) [view diff] exact match in snippet view article find links to article
These have been supported with supplementary game books, expanding the game mechanics and setting. The books from the game's original run in 1995–2001 were
List of Changeling: The Dreaming books (1,681 words) [view diff] exact match in snippet view article find links to article
These have been supported with supplementary game books, expanding the game mechanics and setting. The books from the game's original run in 1995–2001 were
Secret Story (Spanish TV series) (1,286 words) [view diff] exact match in snippet view article
Mol in 1997, the show has a similar concept while including his own game mechanics, and is also produced and owned by Endemol Shine Group/Banijay. The
Might and Magic Book One: The Secret of the Inner Sanctum (1,961 words) [view diff] no match in snippet view article find links to article
Might and Magic Book One: Secret of the Inner Sanctum (also known as simply Might and Magic) is an early role-playing video game, first in the popular
Monsters of Faerûn (231 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Momotaro Dentetsu (1,316 words) [view diff] exact match in snippet view article find links to article
entrepreneurs and nemeses such as the God of Poverty (貧乏神, Binbōgami). The game mechanics are often compared to the board games sugoroku and Monopoly. Started
Big Pharma (video game) (865 words) [view diff] no match in snippet view article
Big Pharma is a simulation game developed by Twice Circled and published by Positech Games where the player builds a drug factory. The game was released
Actual play (2,225 words) [view diff] exact match in snippet view article find links to article
and out-of-character engagements such as dice rolls and discussion of game mechanics. The genre emerged in the early 2000s and became more popular throughout
Street Fighter X Tekken (5,197 words) [view diff] exact match in snippet view article find links to article
was well received by critics, who complimented the roster and deep game mechanics. Nevertheless, it fell short of Capcom's sales expectations. In addition
Boot Hill (role-playing game) (1,533 words) [view diff] exact match in snippet view article
America's love of the western genre. The game did feature some new game mechanics, such as the use of percentile dice, but its focus on gunfighting rather
Mexico (game) (1,943 words) [view diff] exact match in snippet view article
known as Mexican or Mia uses similar dice rolls, but has very different game mechanics. The game requires two dice and a surface upon which to roll them. Ideally
Raiden Fighters Jet (542 words) [view diff] exact match in snippet view article find links to article
Fighters 2, released one year later. Raiden Fighters Jet retains the same game mechanics as its predecessors, while introducing new ones in a departure from
Pink Goes to Hollywood (1,012 words) [view diff] exact match in snippet view article find links to article
Both are similar in theme and aesthetics, but different in layout and game mechanics. When the game is started, the player is taken to a level titled “Honey
Video game exploit (1,447 words) [view diff] exact match in snippet view article find links to article
disallowing the safe players to attack. Game mechanics Taking advantage of the systems that make up the gameplay. A game mechanics exploit is not a bug: it is a
Bunchball (914 words) [view diff] exact match in snippet view article find links to article
help companies improve customer loyalty and online engagement using game mechanics. Bunchball was founded by Rajat Paharia in 2005 and has raised $17.5
The Wheel of Time Collectible Card Game (1,230 words) [view diff] exact match in snippet view article find links to article
tokens and customized six-sided dice to play. It uses some similar game mechanics to the Babylon 5 Collectible Card Game and the Tomb Raider Collectible
Super Robot Wars XO (1,366 words) [view diff] exact match in snippet view article find links to article
defeat opponents on a grid-based map. XO combines tactical role-playing game mechanics with action sequences, which use stylized anime-esque cutscenes unique
Ace Combat Zero: The Belkan War (1,859 words) [view diff] exact match in snippet view article find links to article
reception on release, with praise for its plot, graphics, and refined game mechanics compared to its predecessors, but criticism of its lack of innovation
The Strange (350 words) [view diff] no match in snippet view article find links to article
The Strange is a science fantasy tabletop role-playing game, written by Bruce Cordell and Monte Cook, and published by Monte Cook Games. The Strange was
Treasure Hunt (module) (888 words) [view diff] no match in snippet view article
"low-level adventures in which the characters are stripped of all their game-mechanics resources and forced to improvise with their wits". Rolston complimented
Lords of Darkness (1,129 words) [view diff] exact match in snippet view article find links to article
rules in the book contain additional information and clarify existing game mechanics. The book begins by discussing ways in which undead creatures' energy-draining
Ploy (board game) (1,196 words) [view diff] exact match in snippet view article
play on Vassal, Zillions of Games or via a ploy program. The following game mechanics are identical for all variations of play. The game board is square with
Blood of Heroes (role-playing game) (338 words) [view diff] no match in snippet view article
Blood of Heroes is a superhero role-playing game published by Pulsar Games. It was a successor to DC Heroes and used that game's Mayfair Exponential Game
Pokémon competitive play (2,708 words) [view diff] exact match in snippet view article find links to article
periodic updates. Depending on the series, certain restrictions on game mechanics or the use of certain Pokémon may be placed or lifted. Restricted mechanics
Megaverse (81 words) [view diff] exact match in snippet view article find links to article
dictionary. Megaverse may refer to: Megaversal system, role-playing game mechanics designed for Palladium Books "Megaverse," a song by Stray Kids Multiverse
Raiden Fighters 2 (668 words) [view diff] exact match in snippet view article find links to article
Raiden scrolling shooter video game franchise. This game shares the same game mechanics as its predecessor while expanding on the concepts that defined it.
Crossfire (miniatures game) (483 words) [view diff] no match in snippet view article
Crossfire (commonly abbreviated as CF) is a tabletop miniatures wargame designed by Arty Conliffe and first published in 1996, later supplemented by "Hit
Ninety-Nine Nights II (881 words) [view diff] exact match in snippet view article find links to article
Ninety-Nine Nights, is a role-playing video game with hack and slash game mechanics set in a high fantasy game universe, where a demon army is rising with
Alundra (1,884 words) [view diff] exact match in snippet view article find links to article
was praised for its well-written story and characterization, smooth game mechanics and platforming, challenging gameplay and puzzles, and expansive overworld
Vega Strike (1,281 words) [view diff] exact match in snippet view article find links to article
Microsoft Windows, Linux, FreeBSD and OS X systems. Many of the core game mechanics of Vega Strike are indirectly inspired by Elite. Other games, such as
List of Vampire: The Dark Ages books (2,447 words) [view diff] exact match in snippet view article find links to article
These have been supported with supplementary game books, expanding the game mechanics and setting. The books from the game's original run in 1996–2004 were
Videoball (2,345 words) [view diff] exact match in snippet view article find links to article
founder Tim Rogers prototyped the game and challenged himself to keep its game mechanics spartan and accessible, yet challenging for competitive players. Action
Nephilim (role-playing game) (1,318 words) [view diff] no match in snippet view article
Nephilim is a role-playing game about powerful elemental entities reincarnating into human beings. The players take the roles of these beings as they adapt
OpenCity (414 words) [view diff] exact match in snippet view article find links to article
2003 by France-based Vietnamese programmer Duong-Khang Nguyen. The game mechanics are similar to SimCity, although the game developers do not strive to
OpenCity (414 words) [view diff] exact match in snippet view article find links to article
2003 by France-based Vietnamese programmer Duong-Khang Nguyen. The game mechanics are similar to SimCity, although the game developers do not strive to
Fuzion (3,814 words) [view diff] no match in snippet view article find links to article
Fuzion is a generic role-playing game system created by the collaboration of R. Talsorian Games and Hero Games. The rights to Fuzion are jointly held by
Wings of War (817 words) [view diff] no match in snippet view article find links to article
Wings of War, by Andrea Angiolino and Pier Giorgio Paglia, is a modular boardgame collection published by Nexus Editrice and dedicated to air combat. A
Triton (Dungeons & Dragons) (412 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
List of Eberron modules and sourcebooks (1,900 words) [view diff] exact match in snippet view article find links to article
class – the artificer. The book is designed to be useful for using the game mechanics outside of the world of Eberron. Eberron Campaign Guide (July 2009,
Mercenaries, Spies and Private Eyes (1,388 words) [view diff] no match in snippet view article find links to article
Mercenaries, Spies and Private Eyes (MSPE) is a tabletop role-playing game designed and written by Michael A. Stackpole and first published in April 1983
Colonial Conquest (461 words) [view diff] no match in snippet view article find links to article
Colonial Conquest is a turn-based strategy video game developed by Strategic Simulations and released in 1985 for the Atari 8-bit family and Commodore
World 1-1 (1,143 words) [view diff] exact match in snippet view article find links to article
During the third generation of video game consoles, tutorials on video game mechanics were rare, so players were oriented to a new video game by its level
Himalaya Studios (315 words) [view diff] exact match in snippet view article find links to article
dialog and voice acting, but criticized its combat and role-playing game mechanics. GameSpot was similarly positive about the game's art and story, while
Cosmic Osmo and the Worlds Beyond the Mackerel (1,048 words) [view diff] no match in snippet view article find links to article
Cosmic Osmo and the Worlds Beyond the Mackerel is a graphic adventure computer game for the Macintosh computer line (Plus, SE, SE/30, II Series, Classic
Stan! (1,441 words) [view diff] case mismatch in snippet view article find links to article
vice president for The Game Mechanics, Inc. Brown is the Creative Director for Super Genius Games. He co-founded The Game Mechanics with JD Wiker, Marc Schmalz
Dungeoneer's Survival Guide (784 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Dungeons & Dragons Rules Cyclopedia (462 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Swords & Spells (749 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
SameGame (2,062 words) [view diff] no match in snippet view article find links to article
SameGame (さめがめ) is a tile-matching puzzle video game originally released under the name CHAIN SHOT in 1985 by Kuniaki "Morisuke" Moribe. It has since been
Cantrip (290 words) [view diff] exact match in snippet view article find links to article
more powerful spells when available.") The differences, in terms of game mechanics, between cantrips and more powerful spells have changed from edition
List of ten-pin bowlers (365 words) [view diff] exact match in snippet view article find links to article
their excellence in the sport. These bowlers have led to changes in game mechanics, new high scores, and increased interest in the game. The vast majority
2004 ENnie Award winners (38 words) [view diff] case mismatch in snippet view article find links to article
Press) Best Cartography Thieves' Quarter (Green Ronin Publishing/The Game Mechanics) Redhurst: Academy of Magic (Fast Forward Entertainment/Human Head Studios)
Wrath of the Immortals (573 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Expanded Psionics Handbook (542 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Omlevex (475 words) [view diff] exact match in snippet view article find links to article
role-playing game supplement published by Z-Man Games and Spectrum Games. The game mechanics are compatible with Champions, Silver Age Sentinels, and Mutants & Masterminds
Psionics Handbook (587 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Skirmisher Publishing (697 words) [view diff] exact match in snippet view article find links to article
Skirmisher's products have been published under the d20 System, a system of game mechanics for role-playing games published in 2000 by Wizards of the Coast, that
K2 (board game) (410 words) [view diff] exact match in snippet view article
that the theme of mountaineering is unique and interesting, while the game mechanics simulate climbing, with realistic scenarios. The variable difficulty
Magic in Dungeons & Dragons (7,429 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Mobile Suit Gundam: Extreme Vs. (1,303 words) [view diff] exact match in snippet view article find links to article
This update introduced both new suits and characters as well as new game mechanics such as a revamped EX Mode and changes to forms for certain units. The
Leaves from the Inn of the Last Home (574 words) [view diff] exact match in snippet view article find links to article
be incorporated into the campaign or what their effects in terms of game mechanics might be". He concluded the review by saying: "You may have guessed
Scrap Mechanic (1,173 words) [view diff] exact match in snippet view article find links to article
1–2 million sales. The survival mode update for the game, with new game mechanics including wildlife, scavenging, farming, and cooking, as well as an
Game studies (4,618 words) [view diff] exact match in snippet view article find links to article
design" approaches are closely related to creative practice, analysing game mechanics and aesthetics in order to inform the development of new games. Finally
Dark Streets (RPG) (283 words) [view diff] no match in snippet view article
Dark Streets is an investigative, horror role-playing game written by Peter Cakebread and Ken Walton and published by Cakebread & Walton. Much of the game
Sword Coast Adventurer's Guide (535 words) [view diff] exact match in snippet view article find links to article
standard D&D characters are like in the realms, with scattered nuggets of game mechanics customizing specific classes, a few alternate racial mechanics, and
Dungeons & Dragons Companion Set (684 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
De Profundis (role-playing game) (742 words) [view diff] exact match in snippet view article
style of horror author H. P. Lovecraft. The game has practically no game mechanics. Rather, it emphasizes character and atmosphere, and attempts to blur
The Ruins of Undermountain (655 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Kill Doctor Lucky (1,428 words) [view diff] exact match in snippet view article find links to article
2015 a "Deluxe 19.5th Anniversary Edition" with new art and updated game mechanics was launched on Kickstarter. The gameboard is a floor plan of Doctor
Set Cubed (282 words) [view diff] no match in snippet view article find links to article
Set Cubed is a board game created by Set Enterprises in 2008. Set Cubed is based on the Mensa award-winning card game Set, and challenges a player’s ability
BattleDragons (264 words) [view diff] no match in snippet view article find links to article
BattleDragons is a role-playing game published by Spartacus Publishing in 2002. BattleDragons lets the player create and control one of the eight different
Dead or Alive Ultimate (2,140 words) [view diff] exact match in snippet view article find links to article
Alive 2 which utilizes a new graphics engine and offers Dead or Alive 3 game mechanics, new game content, and the inclusion of Hitomi as a playable character
Final Fantasy (13,678 words) [view diff] exact match in snippet view article find links to article
however, the franchise is linked by several recurring elements, including game mechanics and recurring character names. Each plot centers on a particular group
Catan Historical Scenarios II: Troy and Great Wall (843 words) [view diff] exact match in snippet view article find links to article
otherwise, it was an entirely self-contained game where the Settlers game mechanics were applied to historical situations; the historical scenarios were
Player's Option: Skills & Powers (791 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Catan Historical Scenarios II: Troy and Great Wall (843 words) [view diff] exact match in snippet view article find links to article
otherwise, it was an entirely self-contained game where the Settlers game mechanics were applied to historical situations; the historical scenarios were
Baseball Advance (565 words) [view diff] no match in snippet view article find links to article
Baseball Advance (originally released in Japan as Greatest Nine) is a sports game for the Nintendo Game Boy Advance, developed by Smilebit and released
Time Spiral (3,989 words) [view diff] exact match in snippet view article find links to article
from settings not yet explored in previous sets as well as including game mechanics that did not exist until later sets. Time Spiral is typical among the
Fireborn (663 words) [view diff] no match in snippet view article find links to article
Fireborn is a cross-genre role-playing game incorporating elements of urban fantasy and high fantasy. The game provides a dual-era setting, alternating
Android (board game) (2,610 words) [view diff] no match in snippet view article
Android is an adventure board game designed by Kevin Wilson and Dan Clark, published in 2008 by Fantasy Flight Games. Set in a dystopian future, where
Pocket Fleet (714 words) [view diff] exact match in snippet view article find links to article
game features arena type PvP and PvE game play using Asteroids-like game mechanics. In Pocket Fleet the player controls a fighter class spaceship. Spaceships
Transreality game (1,168 words) [view diff] exact match in snippet view article find links to article
space. Alongside the rising trend of gamification, the application of game mechanics to tasks that are not traditionally associated with play, a transreality
Player's Guide to the Dragonlance Campaign (708 words) [view diff] exact match in snippet view article find links to article
original fiction, essays, graphics, and sidebars, and does not include game mechanics, character stats, and role-playing game jargon. The Player's Guide to
Dragonlance Adventures (363 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Sinking Island (833 words) [view diff] exact match in snippet view article find links to article
a third-person perspective adventure game that uses point and click game mechanics. Released in France on October 4, 2007. It was developed by White Birds
Highway to the Reich (1,435 words) [view diff] no match in snippet view article find links to article
Highway to the Reich is a grand tactical monster board wargame published by Simulations Publications, Inc. (SPI) in 1976 that simulates the World War II
Hero Builder's Guidebook (140 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Half-elf (Dungeons & Dragons) (598 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Metamorphic Force (774 words) [view diff] exact match in snippet view article find links to article
Beat 'em up games to appear in the arcades along Violent Storm. The game mechanics are similar to those of Konami's earlier arcade hit, X-Men, and runs
Freeway Warrior (744 words) [view diff] no match in snippet view article find links to article
Freeway Warrior is a series of four gamebooks, created by Joe Dever. The books were published between 1988 and 1989, detailing the complete story of a
Player's Option: Spells & Magic (892 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Council of Wyrms (860 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Torg (5,805 words) [view diff] exact match in snippet view article find links to article
mechanics system suitable for any setting; character attributes and game mechanics use a single sliding scale ('18' can equally mean an hour of time, a
Sharn: City of Towers (263 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Dungeons & Dragons: Shadow over Mystara (3,292 words) [view diff] exact match in snippet view article find links to article
aspects found in a role-playing video game, Shadow over Mystara has many game mechanics not commonly found in arcade games, such as finding and equipping new
Gamenauts (242 words) [view diff] exact match in snippet view article find links to article
Games. Their 2011 game Ninja Fishing has been criticized as copying the game mechanics of Radical Fishing by Vlambeer. In 2013, Vlambeer published Ridiculous
Dungeons & Dragons Master Rules (556 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Gates of Firestorm Peak (787 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Whispers of the Vampire's Blade (127 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Clan Lord (894 words) [view diff] no match in snippet view article find links to article
Clan Lord is the Macintosh's first massively multiplayer online role-playing game (MMORPG), made by Delta Tao Software. It was started in the late 1990s
Gonzo's Quest (461 words) [view diff] exact match in snippet view article find links to article
Red Tiger Gaming created Gonzo’s Quest Megaways which uses the same game mechanics as the original, which was released in 2020. Gonzo the conquistador
Expedition to the Demonweb Pits (632 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Uboat (video game) (601 words) [view diff] exact match in snippet view article
Studio and being published by PlayWay S.A. The game is inspired by the game mechanics of Fallout Shelter, XCOM, and also the movie Das Boot. Like other submarine
Halfling (802 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Big Brother (German TV series) season 11 (548 words) [view diff] exact match in snippet view article
days and ended on 12 September 2011. This season also use some of the game mechanics from the Secret Story franchise. The launch show was hosted by Sonja
Epic Level Handbook (688 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Eyes of the Lich Queen (204 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Where Chaos Reigns (196 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Fantastic Locations: Hellspike Prison (78 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Heroes of Battle (232 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Rary the Traitor (270 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Psionic Power (351 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Savage Species (365 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Provocator (570 words) [view diff] exact match in snippet view article find links to article
pass through 32 waves of alien occupied territory. It combines similar game mechanics to Defender with a setting reminiscent of late-1970s TV show Battlestar
Bloody Fun Day (1,508 words) [view diff] exact match in snippet view article find links to article
logical narrative, but it's got style in spades, bolstered by simple, fun game mechanics." He added that the increased number of turns needed to hatch eggs "can
Invisible Sun (role-playing game) (698 words) [view diff] exact match in snippet view article
material itself also contains mysteries for the players to figure out. The game mechanics of Invisible Sun are based on the Cypher System, introduced with the
The Speaker in Dreams (217 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Ground Control (video game) (3,423 words) [view diff] exact match in snippet view article
Operation Exodus in 2004, which improved upon the game's graphics and game mechanics. The game features full control over the camera, allowing the player
Warhammer Quest (2,828 words) [view diff] exact match in snippet view article find links to article
Mainly written by Andy Jones, Warhammer Quest utilizes a set of simple game mechanics to simulate the Warriors' actions as they explore and fight through
Rules Compendium (247 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Red Hand of Doom (745 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Tome and Blood (208 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Bastion of Broken Souls (299 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Spell Compendium (245 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Injustice: Gods Among Us (8,479 words) [view diff] exact match in snippet view article find links to article
Studios' previous title, Mortal Kombat (2011), including its controls, game mechanics, narrative-driven campaign, and online functionality. The storyline
Crypt of Lyzandred the Mad (188 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Owl and Weasel (1,099 words) [view diff] exact match in snippet view article find links to article
first British postal diplomacy magazine in 1969. Further articles on game mechanics by Turnbull were accompanied by contributions from other well-known
Gameplay of World of Warcraft (4,945 words) [view diff] exact match in snippet view article find links to article
modifications such as macros and add-ons. Any software that can modify game mechanics (such as Glider) is against the terms of use. To start, players select
Dragonmarked (135 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Scourge of the Howling Horde (79 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Deadzone (Skirmish Game) (1,484 words) [view diff] exact match in snippet view article
Dreadball / Dreadball Xtreme. These games do not share the same rules or game mechanics, but they do utilize the same range of character races. Warpath, Project
Second World War at Sea series (1,820 words) [view diff] no match in snippet view article find links to article
Second World War at Sea is a game series produced by Avalanche Press covering naval combat during World War II. The series is based on Avalanche Press'
The Jade Hare (217 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Boiling Point: Road to Hell (803 words) [view diff] exact match in snippet view article find links to article
gameplay is a combination of first-person shooter and role-playing video game mechanics, set in an open world. The game was released for Windows in the United
Arianrhod RPG (430 words) [view diff] no match in snippet view article find links to article
Arianrhod RPG is a Japanese fantasy role-playing game released in 2004. At present, Arianrhod RPG is one of the most popular traditional RPG in Japan along
The Forest Oracle (235 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Complete Psionics Handbook (775 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Faiths of Eberron (165 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Shadows of the Last War (131 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Chris Perkins (game designer) (761 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Ginga Fukei Densetsu Sapphire (1,857 words) [view diff] exact match in snippet view article find links to article
such incredible quality that they made up for any shortcomings in the game mechanics. Sapphire was produced in low numbers at the end of the PC Engine's
Tales from the Loop (role-playing game) (822 words) [view diff] no match in snippet view article
Tales from the Loop (Swedish: Ur Varselklotet) is an alternative history science fiction tabletop role-playing game designed by Nils Hintze, based on the
The Forge of War (185 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Border Watch (149 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Electronic game (2,570 words) [view diff] exact match in snippet view article find links to article
these games have been re-worked to employ electronic scoring and other game mechanics. The use of electronic scoring mechanisms has allowed carnival or arcade
Primal Power (330 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Divine Power (320 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Goblins (webcomic) (201 words) [view diff] exact match in snippet view article
game and parodies these games, in that the rules of reality follow game mechanics; characters are aware of this and can take advantage of these rules
Injustice 2 (9,198 words) [view diff] exact match in snippet view article find links to article
similar to its predecessor, albeit with minor adjustments to returning game mechanics. Injustice 2 introduces a new feature called the Gear System, a loot-dropping
Orcs of Stonefang Pass (276 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Perspective (video game) (892 words) [view diff] exact match in snippet view article
Perspective was very well received by critics, who singled out the unique game mechanics and level design as strong features. The player's goal is to move an
Wrath of Denethenor (729 words) [view diff] exact match in snippet view article find links to article
Sierra On-Line in 1986. Many reviewers noted similarities in themes and game mechanics to the Ultima series. The land of Deledain was once ruled peacefully
Dragons of Eberron (130 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Windjammers (video game) (2,052 words) [view diff] exact match in snippet view article
game released by Data East on the Neo Geo arcade system in 1994. The game mechanics are essentially the same as Pong or air hockey, where players continuously
Adam Hanft (1,021 words) [view diff] exact match in snippet view article find links to article
MIT Media Lab; and to Keas, a provider of wellness solutions using game mechanics.[clarification needed] Obama for America cited Hanft as an early "tech
Nightlife (role-playing game) (1,937 words) [view diff] no match in snippet view article
Nightlife is a horror-themed role-playing game first published by Stellar Games in 1990. Many of its innovations would be seen in later games such as White
Shigeru Ohmori (712 words) [view diff] exact match in snippet view article find links to article
that he wanted to design the new games "from scratch", and hence new game mechanics were introduced. In the following generation's titles, Pokémon Sword
Epic (game) (3,335 words) [view diff] exact match in snippet view article
over luck and special abilities. This was achieved by streamlining the game mechanics and abstracting many of the areas which the previous editions had dealt
Reptilian humanoid (1,272 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Animal Crossing: New Horizons (9,591 words) [view diff] no match in snippet view article find links to article
Animal Crossing: New Horizons is a social simulation game developed and published by Nintendo in 2020 for the Nintendo Switch; it is the fifth main entry
Old Empires (494 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Conan Unchained! (486 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Commandos: Behind Enemy Lines (2,587 words) [view diff] exact match in snippet view article find links to article
game was followed by the Commandos series that used the same system of game mechanics, beginning with the expansion pack Commandos: Beyond the Call of Duty
Conan Against Darkness! (385 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Hyper Scape (1,273 words) [view diff] exact match in snippet view article find links to article
deviations from the genre but criticism for its unbalanced gunplay and game mechanics. The game failed to meet expectations from players, with Ubisoft announcing
Expedition to Castle Ravenloft (510 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Blood of the Yakuza (239 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Living Greyhawk Gazetteer (335 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Role-playing game (4,111 words) [view diff] exact match in snippet view article find links to article
settings. Games that emphasize plot and character interaction over game mechanics and combat sometimes prefer the name storytelling game. These types
List of Mage: The Ascension books (3,205 words) [view diff] exact match in snippet view article find links to article
These have been supported with supplementary game books, expanding the game mechanics and setting. The books from the game's original run in 1993–2004 were
Dragon Magic (114 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Death's Ride (243 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Magic of Faerûn (510 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Underdark (1,146 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Villains' Lorebook (326 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Swords of the Undercity (226 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Masque of the Red Death (Ravenloft) (682 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The City of Skulls (205 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
City of Splendors: Waterdeep (111 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Dungeon Master Option: High-Level Campaigns (789 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Shining South (334 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Doomgrinder (133 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Deep Horizon (63 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Doctor Who Roleplaying Game (1,962 words) [view diff] no match in snippet view article find links to article
The Doctor Who Roleplaying Game, formerly Doctor Who: Adventures in Time And Space is a role-playing game published by UK-based Cubicle 7 Entertainment
Endplay (346 words) [view diff] exact match in snippet view article find links to article
Game mechanics of bridge
Song and Silence (300 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Red Sonja Unconquered (195 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Shadow of the Demon Lord (1,312 words) [view diff] no match in snippet view article find links to article
Shadow of the Demon Lord is a horror fantasy tabletop role-playing game (RPG) created by Robert J. Schwalb. It was funded through a Kickstarter campaign
Dragons of Glory (1,196 words) [view diff] exact match in snippet view article find links to article
He also noted that the game required multiple types of dice, making game mechanics unnecessarily messy. He considered the rules "very simple", saying that
The Shattered Gates of Slaughtergarde (193 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Forgotten Realms Atlas (250 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Bloodstone Wars (230 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Armello (2,096 words) [view diff] exact match in snippet view article find links to article
to become the next king or queen. The game features turn-based board-game mechanics that revolve around the use of dice and cards that are drawn from a
Stormwrack (371 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Iuz the Evil (186 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Scavengers (game show) (1,793 words) [view diff] no match in snippet view article
Scavengers was a British game show that aired on ITV from 23 July 1994 to 21 August 1995 and it was hosted by John Leslie. Originally airing on Saturday
The Dalelands (142 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
God Eater (video game) (4,102 words) [view diff] exact match in snippet view article
is an enhanced re-release that expanded the story and introduced new game mechanics. Burst was the version that was localized and published by D3 Publisher
The Sinister Spire (108 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Marauders of the Dune Sea (423 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Exemplars of Evil (172 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Fantastic Locations: The Frostfell Rift (72 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
City of Stormreach (140 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Arcane Power (312 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Queen of the Spiders (969 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Prince of Undeath (130 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Sunless Citadel (412 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Gelatinous cube (1,386 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Moradin (767 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Slavers (Dungeons & Dragons) (185 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Star Wars: Battlefront II (2005 video game) (4,981 words) [view diff] exact match in snippet view article
by Savage Entertainment. The game features new vehicles, characters, game mechanics, maps, and missions compared to the original Battlefront. Unlike its
Dungeons & Dragons Immortals Rules (720 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Forge of Fury (427 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Slavers (Dungeons & Dragons) (185 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Veiled Society (490 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Dragon Quest VII (4,826 words) [view diff] exact match in snippet view article find links to article
pasts of various islands and must defeat evil in each new location. Game mechanics are largely unchanged from previous games in the series, although an
Dungeons & Dragons Expert Set (1,127 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Vecna Lives! (530 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
D.I.C.E. Award for Outstanding Achievement in Game Design (1,756 words) [view diff] exact match in snippet view article find links to article
challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting
Races of Stone (454 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Dwarf (Dungeons & Dragons) (3,241 words) [view diff] exact match in snippet view article
Salvatore, have followed suit in their writing. This was reflected in game mechanics as well, but the game rules' official position was rarely concrete or
Book of Exalted Deeds (1,061 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Player's Option: Combat & Tactics (1,188 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Social network game (2,932 words) [view diff] exact match in snippet view article find links to article
was the combination of real-time analytics, to continuously optimize game mechanics to drive growth, revenue and engagement. The following table outlines
Mother 3 (6,373 words) [view diff] exact match in snippet view article find links to article
the series. Itoi intended the game to have 12 chapters with various game mechanics and rotating player-characters. He conceptualized the development as
Queen's Harvest (376 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Demon's Lair (1,276 words) [view diff] no match in snippet view article find links to article
Demon's Lair was a fantasy role-playing game system created in 1997 by Lasalion Games, from Wisconsin. It used a 3-die step system for combat (one die
Car Battler Joe (861 words) [view diff] exact match in snippet view article find links to article
fight opponents in action-styled battles, with role-playing video game game mechanics. It combined vehicular combat game with action role-playing elements
Earthshaker! (255 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Swapper (2,078 words) [view diff] exact match in snippet view article find links to article
puzzles, and the game's ability to innovate on already well-established game mechanics. The Swapper is a side-scrolling puzzle-platformer in a science fiction
The Gauntlet (module) (548 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
London (board game) (414 words) [view diff] exact match in snippet view article
strategy" makes it a good game for "smaller groups of serious gamers". The game mechanics were praised for being thematically relevant in the historical setting
Races of Destiny (353 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Marklands (127 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Return to the Keep on the Borderlands (407 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Final Enemy (254 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Dungeon Master's Guide II (385 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Sabre River (211 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Tree of Life (module) (166 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Lawrence Schick (540 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Jungles of Chult (103 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Lucienne's Quest (1,891 words) [view diff] exact match in snippet view article find links to article
mixed reviews. Some appreciated the game's light-hearted story, simple game mechanics, and short length, but many found the experience unfulfilling compared
Greyhawk: The Adventure Begins (549 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Mad Atom Games (210 words) [view diff] exact match in snippet view article find links to article
NaturalMotion Games.[non-primary source needed] CSR Classics features similar game mechanics to its sister title but features classic race cars from the 1950s to
Under Illefarn (130 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Sentinel (module) (425 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Treasures of Greyhawk (278 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Patriots of Ulek (110 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Magic of Incarnum (374 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Adventure (role-playing games) (621 words) [view diff] exact match in snippet view article
supplementary books for role-playing games, sometimes combined with additional game mechanics or background information on the game's setting. Pre-written adventure
Heart of Nightfang Spire (112 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Sword and Fist (445 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Expansion pack (651 words) [view diff] exact match in snippet view article find links to article
quarterly or bi-annual basis. Expansions usually introduce new rules, or game mechanics, expanding the game's library of cards and rules set. Video games portal
Lord of the Iron Fortress (452 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Lost Empires of Faerûn (accessory) (537 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Dragons of Faerûn (130 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
CSR Classics (1,316 words) [view diff] exact match in snippet view article find links to article
gradually released on Android via Google Play. CSR Classics features game mechanics similar to its sister title, but features classic race cars ranging
Lost Empires of Faerûn (accessory) (537 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Dragons of Faerûn (130 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Deep Dwarven Delve (235 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Fright at Tristor (218 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Master Player Screen (342 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Masters of the Wild (300 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Greyhawk Ruins (323 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Faiths and Pantheons (615 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
An Adventurer's Guide to Eberron (331 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Fantastic Locations: City of Peril (86 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Fortress of the Yuan-Ti (106 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Hall of Heroes (Forgotten Realms) (553 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
GURPS (4,690 words) [view diff] exact match in snippet view article find links to article
and the cost per skill level increases with each level of difficulty. Game mechanics allow that eventually it may be less expensive to raise the level of
Gargoyle (module) (186 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Fantastic Locations: Fields of Ruin (83 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Fantastic Locations: Fane of the Drow (84 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Grasp of the Emerald Claw (92 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Barrow of the Forgotten King (95 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Enemies and Allies (129 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Earth, Air, Fire, and Water (628 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Martin Wallace (game designer) (490 words) [view diff] exact match in snippet view article
He has developed a reputation for blending elegant European style game mechanics with the strong themes that are more typical of American style games
Voyage of the Golden Dragon (102 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Planar Handbook (224 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Stronghold Builder's Guidebook (380 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Miniatures Handbook (495 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Conan: The Roleplaying Game (856 words) [view diff] exact match in snippet view article find links to article
and data sourced from Howard's material and literature. The game's game mechanics is Mongoose's adaptation of the D20 System as licensed by the OGL System
Decipher, Inc. (2,176 words) [view diff] exact match in snippet view article find links to article
the Star Trek CCG with a new 2nd Edition, drawing on many of the same game mechanics that had made the first edition so popular, but streamlining them to
Creature Catalogue (692 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Nuclear Renaissance (wargame) (549 words) [view diff] no match in snippet view article
Nuclear Renaissance is a tabletop miniature wargame produced by Ramshackle Games, set in a science fiction, Post-apocalypse Earth setting. Nuclear Renaissance
The War Rafts of Kron (513 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Mad Atom Games (210 words) [view diff] exact match in snippet view article find links to article
NaturalMotion Games.[non-primary source needed] CSR Classics features similar game mechanics to its sister title but features classic race cars from the 1950s to
Genshin Impact (10,628 words) [view diff] exact match in snippet view article find links to article
and character-switching. A free-to-play game monetized through gacha game mechanics, Genshin Impact is expanded regularly through patches using the games
Complete Warrior (629 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Ghostwalk (903 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Michtim: Fluffy Adventures (1,162 words) [view diff] exact match in snippet view article find links to article
getting in a mood which affects their actions significantly. There are game mechanics in place to affect the moods of others, so the story always takes an
Tales from the Yawning Portal (616 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Endless Stair (431 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Races of the Dragon (251 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Dungeonscape (481 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Gary Gadget (995 words) [view diff] no match in snippet view article find links to article
Gary Gadget (called Mulle Meck in Sweden and Masa Mainio in Finland) is a series of computer games originally published in Sweden by Levande Böcker. The
Races of Faerûn (553 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Complete Book of Humanoids (632 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Middle-earth: Shadow of War (8,488 words) [view diff] exact match in snippet view article find links to article
of War expanded on the scope of Shadow of Mordor by introducing new game mechanics and extending the nemesis system, which procedurally generates orc characters
Mystery of the Snow Pearls (278 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Adventures in Blackmoor (688 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Princes of the Apocalypse (634 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Middle-earth: Shadow of War (8,488 words) [view diff] exact match in snippet view article find links to article
of War expanded on the scope of Shadow of Mordor by introducing new game mechanics and extending the nemesis system, which procedurally generates orc characters
Heroes of Horror (241 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Complete Scoundrel (326 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Arms and Equipment Guide (846 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Hol (role-playing game) (2,436 words) [view diff] no match in snippet view article
HoL (Human Occupied Landfill, sometimes written as "HōL") is a role-playing game created by Dirt Merchant Games and produced by Black Dog Game Factory
Game System License (1,262 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Bloodstone Lands (273 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Swords of Deceit (550 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Heroes' Lorebook (649 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Mines of Bloodstone (585 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Complete Psionic (1,138 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Full Thrust (2,917 words) [view diff] no match in snippet view article find links to article
Full Thrust is a science fiction strategy wargame written by Jon Tuffley and published by Ground Zero Games of England. It is usually played with miniature
Strategic Simulations (997 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Dark Train (1,773 words) [view diff] exact match in snippet view article find links to article
Train is described as an atmospheric adventure game with unconventional game mechanics. The game uses elements of steampunk and noir fiction mixed with fantasy
Return of the Eight (511 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Ghoulash: The Last Game on Earth (600 words) [view diff] exact match in snippet view article find links to article
hiding obstacles and items to be discovered. Its simple hide-and-seek game mechanics more closely resemble that of the schoolroom game Battleship: One player
Brigador (994 words) [view diff] exact match in snippet view article find links to article
relaunch released on June 2, 2017, which provided a new introduction to game mechanics, rebalanced the game's overall difficulty, added localization support
Weapons of Legacy (455 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Barbarian (Dungeons & Dragons) (1,426 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Kobold (Dungeons & Dragons) (1,198 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Assault on Nightwyrm Fortress (326 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Clive Barker's Jericho (1,874 words) [view diff] exact match in snippet view article find links to article
character AI, linear gameplay, abrupt ending and difficulty with certain game mechanics. On the game's style, Eurogamer stated that "Clive Barker's contribution
Dungeons & Dragons (1974) (1,168 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Realm of the Jade Goddess (792 words) [view diff] exact match in snippet view article find links to article
on Teuber's earlier game, Entdecker, but incorporate new themes and game mechanics. It is considered the easiest of the three games in the trilogy. The
Pulsar Games (134 words) [view diff] exact match in snippet view article find links to article
Pulsar Games was a new game company that licensed the rights to the game mechanics of DC Heroes after Mayfair Games stopped publishing the game, and had
Curse of Xanathon (690 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Castle Falkenstein (role-playing game) (1,052 words) [view diff] exact match in snippet view article
matter and don’t have to apologize. The book is physically gorgeous, the game mechanics fit the tone of the game world like a glove, the writing is wonderful
Combat Shield and Mini-adventure (551 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Savage Frontier (526 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Tempest 3000 (2,426 words) [view diff] exact match in snippet view article find links to article
favorable reception from critics; the soundtrack, frenetic action, game mechanics, and difficulty were praised, but the blurry visual effects as well
City of the Gods (616 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Axis & Allies: Guadalcanal (204 words) [view diff] case mismatch in snippet view article find links to article
2021-05-15. Graham, Patrick. "Axis & Allies: Guadalcanal strategies, Part 1: Game Mechanics". Archived from the original on 2015-09-05. Retrieved 2021-05-15. Graham
Doom of Daggerdale (449 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Alien Shooter: Vengeance (1,649 words) [view diff] exact match in snippet view article find links to article
A remade version called Alien Shooter 2: Reloaded features changed game mechanics and a few new levels. Alien Shooter: Vengeance's gameplay contains many
Temple of the Frog (269 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Underdark (supplement) (510 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Lost Island of Castanamir (488 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Return to the Tomb of Horrors (638 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Critical Path Project (797 words) [view diff] exact match in snippet view article find links to article
the interviews include violence in games, methods of storytelling, game mechanics, player interaction, psychology behind playing games, commercialism
City of the Spider Queen (689 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Martial Power (622 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Ruins of Adventure (376 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
To Find a King (528 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Travian (4,368 words) [view diff] exact match in snippet view article find links to article
was released on 12 March 2005, with new buildings and changes to the game mechanics and graphics. Critical Gamers compared the game to The Settlers of Catan
Tomb of the Lizard King (564 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Howl from the North (222 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Tall Tales of the Wee Folk (904 words) [view diff] exact match in snippet view article find links to article
have improved this product tremendously and helped to have pushed the game mechanics into the background." He found other design problems in the product
Travian (4,368 words) [view diff] exact match in snippet view article find links to article
was released on 12 March 2005, with new buildings and changes to the game mechanics and graphics. Critical Gamers compared the game to The Settlers of Catan
FIFA 13 (2,930 words) [view diff] exact match in snippet view article find links to article
club kits, listings and graphics textures, whilst menu designs and game mechanics are mostly identical. IGN also pointed out that Electronic Arts treated
Manual of the Planes (1,104 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Adventure (Dungeons & Dragons) (1,044 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
DA module series (524 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Attribute (role-playing games) (1,661 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Defenders of the Faith (Dungeons & Dragons) (202 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Book of Challenges (536 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Dragonriders of Pern (boardgame) (153 words) [view diff] exact match in snippet view article
be forgiven, eg rotten artwork, unclear rules, complex and unwieldy game mechanics, high price, or 'historical inaccuracy'. In their absence, even the
Puzzle Axe (215 words) [view diff] exact match in snippet view article find links to article
presence of moving pieces inside the puzzles. It also presents several game mechanics such has mazes, gravity, secret codes and more. The animated sequences
Stuart Little: The Journey Home (355 words) [view diff] exact match in snippet view article find links to article
split between platform game mechanics, such as exploring a toy town or navigating Central Park, as well as racing game mechanics, including racing a toy
Sandstorm (Dungeons & Dragons) (339 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
World in Flames (3,590 words) [view diff] exact match in snippet view article find links to article
the United States may choose to enter the conflict. World in Flames game mechanics takes into account many aspects of the World War II conflict. There
Blackmoor (supplement) (873 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Night's Dark Terror (683 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Demon Queen's Enclave (208 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Puyo Pop Fever (1,370 words) [view diff] exact match in snippet view article find links to article
only console versions to use sprites in place of 3D models. The basic game mechanics are mainly similar to those of Puyo Puyo: the player has a 6x12 board
Rahasia (700 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
PanzerBlitz (2,363 words) [view diff] exact match in snippet view article find links to article
that playability and design elegance were prized above exactitude. The game mechanics are abstract and aimed at giving a realistic "feel" for armored combat
Expedition to Undermountain (262 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Conan Role-Playing Game (942 words) [view diff] exact match in snippet view article find links to article
Fantasy Roleplaying System) and published a free PDF document where the game mechanics had been completely expurgated from any licensed Conan material. Two
Madness at Gardmore Abbey (811 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Horror on the Hill (539 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
King of the Trollhaunt Warrens (316 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Out of the Abyss (Dungeons & Dragons) (728 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
GemStone IV (1,252 words) [view diff] exact match in snippet view article find links to article
GemStone originally operated with a license to use the Rolemaster game mechanics and Shadow World environment from Iron Crown Enterprises (ICE). In 1995
List of Vampire: The Masquerade books (5,880 words) [view diff] exact match in snippet view article find links to article
These have been supported with supplementary game books, expanding the game mechanics and setting. The books from the game's original run were mostly published
Ravager of Time (649 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Beyond the Crystal Cave (640 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Pantheon: Rise of the Fallen (3,244 words) [view diff] exact match in snippet view article find links to article
from Visionary Realms, Inc. that incorporates both new and classical game mechanics. Brad McQuaid, the co-creator of EverQuest and founder of Visionary
Complete Adventurer (806 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Pendragon (role-playing game) (3,614 words) [view diff] exact match in snippet view article
represent the character's behavior. Otherwise, it uses fairly traditional game mechanics for normal play, based to some degree on the Basic Role-Playing (BRP)
Danger at Dunwater (706 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Rise of Tiamat (761 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Paizo (1,583 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Five Shall Be One (244 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
The Bane of Llywelyn (589 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Sorcerer (Dungeons & Dragons) (1,435 words) [view diff] exact match in snippet view article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Eldritch Wizardry (982 words) [view diff] exact match in snippet view article find links to article
and influences Gameplay Adventures Alignment Attribute Dungeon Master Game mechanics Magic Magic item Miniatures Psionics Creators Gary Gygax Dave Arneson
Doomdark's Revenge (2,022 words) [view diff] exact match in snippet view article find links to article
sequel to Singleton's 1984 seminal The Lords of Midnight and has similar game mechanics but adds more detail and complexity with the number of characters and